Discussion in 'Rise of Mankind: A New Dawn' started by 45°38'N-13°47'E, Dec 3, 2009.
*waves just like this*
I'm assuming you didn't swap it out mid-game, right? Never change files while Civ is up...
Anyway, I think I know what is going on...
This time, delete your entire python folder AND config folder. Then replace your python folder with this one, and your config with this one. Thanks for doing some alpha testing.
Nope. When I release an official release, I move the main download files to the Trunk, and keep a separate dev copy in the Branches, so they don't get mixed up.
Are you telling me that RoM 2.9+AND will be version 1.7? That means you add in more and go through beta testing?
Why not just release 2.9+1.64 and make them into 1.65? Just curious.
Yeah. Don't worry, it just means AND will go up to (and maybe past) 1.80.
Do you mean did I save the game, make the change and then go and load the save game or replace the files while the game is actually running?
I'm about 35 turns into a new game and am wondering if I'll have to start over completely from scratch or not.
Also, does this change do anything to the CvRandomEventInterface.py file? Because I altered the entries for the Huns and the Vandals to use Horseman and Light Swordsman units instead of the ones they are set for. So if anyone runs into them they aren't utterly doomed.
Same bug, interface is messed up and still can not use spies.
Can't upgrade units either. At least the Explorer to Adventurer upgrade doesn't work.
Gonna trash can this 1.64 version/copy and do a "do over". Clean 2.8Lite plus AND1.64 fresh.
Too bad, I just discovered the new world 1st and was sending out 1st wave of settlers.
Or install 2.9beta and test it awhile.
I give up. I'll just let the city interface issue stand a while. RoM 2.9 is coming too soon to bother with a real patch.
I can wait. If you really need to use spies, go to the BUG options and change the specialist display to stacker. That will let you use spies instead of engineers.
OOS in advanced start game, multiplayer and it seems like it's doing it on random events or when trading for workers but no idea honestly.
Any news of my bug Aff?
And i'm wondering if it's just me
Do no none of you here ever got that bug(gg could never get an xp while fighting barb.haven't tried when fighting other civ btw) guy?
Because i got that bug on 3 of my latest game. And it forced me to radically change the way i play
It's because of Ruthless Ai... but I thought I fixed that in 1.64. Are you playing the most up to date version?
Sorry, I've had a busy week (exams) and forgot. I added it to my to do list and will check it out. Thank you for reminding me.
(To Do List is on the beta thread)
Afforess: Yea, we're both playing fully patched with clean installs.
Do you have any idea what is causing the Fog of War bug? Does it only occur when Advanced Diplomacy is enabled?
as WF said, yeah we both wiped ROM out and redid them with 2.8+2.81+AND 1.64 (MP recommended install)
Okay. Well I think I killed that bug for sure now... you can test next beta...
Yeah. I honestly don't know what I'm doing when it comes to the visibility stuff, so I'm just going to pull those changes out.
No need to hurry Aff!
I never meant to pushed you to do something, i'm only reminding you(because you answer other people question, but you abandon me).
After all, success in your exam should be top priority in your to do list
What exam it is btw?
Lol. I already took the Exam. It was in Linear Algebra... I have no idea if I did well or not, but I've got a A in the class nonetheless.
That was the reason I was not on much thursday - now. Ahh RL...
I found the cause of the bug. Adding GG will cause the unit to surpass the maximum XP limit for barbarians, which is why barbarian combat did nothing. Fighting players will still give XP.
Is it possible for you to release a hotfix?
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