A New Dawn Bug Reports and Feedback

Status
Not open for further replies.
I am receiving the following error message whenever I load the mod.

Tag: GAMEOPTION_WARLORDS in Info class was incorrect
Current XML file is: modules\Afforess\Required\Warlords\Warlords_CIV4UnitInfos.xml

{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {Resource Refinement} {War Prizes} Zoology Firestorm Arctic {Sea Monsters} {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings & More Wonders} {No Storms} {Early Buildings} ANM Fortifications {Historical Wonders} Formations {Mega Civ Patch} {Better RoM} Domestic Withdraw Depletion Farming Guilds {Modern Corporations} {Blue Marble Terrain} {Warriors of God} {Better RoM Artwork} {Water Mod} {Airbase Range} {Civic Diplomacy} Transportation {Misc Buildings} {Battlefield Promotions}

Full

Keep in mind after clicking ok numerous times the game still loads and works fine. I am using ROM 2.9 with the 1.70beta2 of AND

First off, Beta bug reports belong in the beta thread. This thread is for official releases. Thanks. ;)

As for the actual problem, it looks like you installed over a "dirty" copy. Delete the Rise of Mankind folder, rextract RoM 2.9, then install beta2 over it, and report back.
 
I am not sure if its a RoM or AND feature but the "treasure" event that gives you a little treasure cart is very cool! So thanks to whomever put that in.

RoM 2.9 :).
 
I just started using this Mod (I love it!).

One bug I found is AI Autoplay will build settlers when you're doing a One City Challenge game.

I turned AI Autoplay on for 50 turns so I could go make lunch and came back to a bunch of new cities. :)
 
I just started using this Mod (I love it!).

One bug I found is AI Autoplay will build settlers when you're doing a One City Challenge game.

I turned AI Autoplay on for 50 turns so I could go make lunch and came back to a bunch of new cities. :)

That's because AI Autoplay marks the human player as an AI, and one city challenge works by checking "isHuman()", which will return false under AI autoplay. ;)
 
Afforess ?
I need some light over the flexible difficulty in MP.
LAst MP game we did I was in dieity, an other in Emperor and the last one in Monarch.

How does that works?
 
I'm not sure if it's right place :) I clicked download link in your signature, one in this sentence "A Copy of the Rise of Mankind 2.8 & the 2.81 Patch Installed" but it led me to 2.9, not 2.8 version... I noticed this in time,but it might led to potential confusion :)
 
Afforess ?
I need some light over the flexible difficulty in MP.
LAst MP game we did I was in dieity, an other in Emperor and the last one in Monarch.

How does that works?

This is how flexible difficulty works:

There is two seperate types of difficulty in a game. Game-Level difficulty and Player level difficulty. Normally, these are identical (or the sum of the averages, for MP, of humans). In flexible difficulty, if your score is in the top 1/3 of all players during the turn it checks the scores (every 50 turns, depending on gamespeed. Can be changed in the GlobalAltDefines) your player level difficulty is increased by one, and the game level difficulty is re-evaluated (by averaging the difficulty of all human players) and set. Similar for bottom 1/3 of scores, except you drop a difficulty, not increase.
 
I can't select the Spy and Noble Specialist. They both have their req met and they both have the "+" botton, but nothing happens when I press the "+" or when I hover over the specialist icon. None of the rest of the specialists are affected. I haven't seen any of the two specialist in any city, so I don't know whether it's an interface issue or a specialist issue.

Does any of you have the same problem? I know that you don't often choose to have these specialists. :confused:
 
exact same error it looks like with the new beta download
 

Attachments

I can't select the Spy and Noble Specialist. They both have their req met and they both have the "+" botton, but nothing happens when I press the "+" or when I hover over the specialist icon. None of the rest of the specialists are affected. I haven't seen any of the two specialist in any city, so I don't know whether it's an interface issue or a specialist issue.

Does any of you have the same problem? I know that you don't often choose to have these specialists. :confused:

Yeah, it happens with you get too many resources, and they start covering up the buttons. If you see the forum thread on the resource bar, this is one of the reasons I changed it. Should be fixed in 1.70.

P.S. How do you strike out text?
[s]text here[/s]

I just upgraded from version 1.61 to 1.64 and I keep getting memory allocation errors now.
Memory Allocation Errors occur when you computer uses up all of your RAM, and the game has no where to expand to, so crashes. Either play on a smaller map, or use a 64bit OS with more RAM.
 
Memory Allocation Errors occur when you computer uses up all of your RAM, and the game has no where to expand to, so crashes. Either play on a smaller map, or use a 64bit OS with more RAM.

I have Windows 7 x64 and 8 GB of RAM and I still get MAF errors
 
Status
Not open for further replies.
Back
Top Bottom