So I finally a little time to play properly...
Feedback:
Basically this is the best civ ever. So much that works well. Game speed is better. Still a few points:
- As already stated in another thread: the cavalry changes rule, most of all the terrain differences - with maybe the exception of the "commando" promotion which is not necessarily realistic or a must from a gameplay perspective
I think instead of commando an additional movement point for cavalry would be better
This is a big issue: ARMOURED UNITS
They MUST start with commando (especially if cavalry have it). I could write 5 pages about the historical evidence for this. The essential point is that there should be a qualitative difference between the limitations and possibilities of Infantry and Armour. At the moment, as soon as there is armour, there is virtually no point in infantry – which is so, so unrealistic. Infantry should remain strongest in suitable terrain.
Armour, like cavalry, loves open, accessible terrain. Roads are also a huge plus. Tanks should be weaker attacking cities and stronger in certain terrains, such as plains, deserts, grasslands etc. But armour should get -50% on peaks and in forests and jungles and they should only be able to enter these terrains on roads.
Anyone with a military background gets nausea seeing a main battle tank progressing through forest, and also getting a defensive bonus for it. Also: off-road jungle, forest and mountain warfare is completely impossible for Mech Inf., Mobile Artillery, (Heavy) Tanks, and Battle Tanks etc. and should remain the sole domain of Marines, regular infantry and Special Forces.
To summarise: All Amour MUST get:
Commando Promotion
+25% Grassland Plain Desert attack
-25% City Attack
Can only enter Forests, Jungles and mountains on roads
-50% Forests, Jungles and mountains (because they are completely restricted to roads and sitting ducks)
These suggestions would really, really improve and diversify modern age warfare, and make it realistic.
- Chariots still basically didn’t exist in the game I played. Maybe Marathon game speed was still too fast
- Although I select the “No Storms” option, I lose a ship every 10 turns…
Apart from this....
EPIC