AndarielHalo
Prince
- Joined
- Oct 27, 2009
- Messages
- 368
Technology ran a lot quicker than the real time line, I was playing on epic and seeing 2 turn techs from the middle ages, 1 turn techs from the modern era on. I finished the last tech around 1100 AD. This is probably due to the big empires (Mine was between 20 and 30 for most of the game, my main competitors were 15-25). If it's possible, a 'tech normalization' that would make technology harder to research the more ahead you are from the 'expected timeline' (and reverse, cheaper if you are behind) could be a nice balancing dynamic.
FAT CHANCE~! I've pestered and annoyed Afforess and others about this a great deal. Their only uniform solution is "ignore it". So rather than take good advice, I spent several games worth of time adjusting the time shift to more or less reflect real world technology with time. Not just once, but over several campaigns (so that a tech like Steel comes about roughly 1805, rather than 1640 or 1920).
Note that I only did this for SNAIL gamespeed. 3000 turns.
The game speed info seemingly hasn't changed in several versions, so I've been able to keep mine working. It roughly works out well up until the late Medieval era, after all the religions are founded (I have the game speed line up roughly with when religions are founded properly:
Hinduism - 4000 - 3800s BC
Kemetism - 4000 - 3300s BC
Zoroastrianism - 3000s - 2000s BC
Judaism - 2000s BC
Confucianism - 800s - 500s BC
Christianity - 100s BC - 100s AD
Buddhism - 200s BC - 100s AD
Taoism - 10s AD - 200s AD
Islam - 600s AD - 800s AD)
That's about the best I can do. Late-game tech can vary wildly; some games I have gunpowder by 1000 AD, some by 1700 AD. Some games I get computer networks by 1950s AD, some by 2000s AD.
If you want, I can attach it