A New Dawn Bug Reports and Feedback

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This guy is pulling *5 times* as many beakers than me >.< (Judging by his 5 turns research of Flight, compared to my 26 turns)

Now you know why I want tech diffusion :P But I am bee-lining Automatic Weapons, and planning on launching a surprise massive infantry raid against him. He will have Modern Infantry, bombers and Diesel ships by then, but I think that I can capture and raze that mega-city, which should both destabilize him and slow his growth.

[Edit] Screw that plan. He got Automatic weapons before I even got Steam Ships, upgraded his entire army, and launched an amphibious attack on my little island. His initial invasion force killed off half of my cannon component of my army, with another large army still functional just over the sea. By the time I get Infantry and tanks, I would have likely lost most of my naval production, and he will have ICBMs >.> Or something.[/Edit]

Yeah i get the same on the techs, i have now played lately five games and every one of them their are a few civs that are at a minimum of ten techs ahead of me, and i have be-lined also, to NO avail:mad:
 
wow, i'm astonished that the AI is able to do such wonders. but why oh why never in my games. anyway it seems religions play a very important part in their rise. my first assumption is that they got enough gold form the holy cities so that AI never turns down the research rate... and the additional research bonus from hellenism (which is quite heavy considering that with bigger maps sizes it also means more cities the religion can spread thus much more science income). what about a map-size scale factor for the gold/science bonus form religious holy cities?

that's why there is the 'one founded religion per civ' BUG option. it should be considered to make it a default anyway because leads to a better game development (better spread of religions, no overpowered civs - especially not the player civ...)
 
The solution is simple. Spies.

It is a little dirty, but when you are 20 techs behind, and the major super-power on the other continent owns the AP, and has the entire continent eating out of its hand, a little deception can't hurt...

But ALOT of deception can :D I would love to look on Byzatines face now. The free, secular state is now a intolerant, jewish (!) nation. It's huge, and multi-national empire is breaking apart due to a powerful attitude of racism (Nationalism) and an inefficent Nobility in power.

Every decade or so, one or two highly guarded secrets are stolen by civilisations unknown. In the same time, despite the intolerant Aztec government completely wiping out all scientific progress and banning scientists and burning books (etc. etc.), they are advancing faster than they ever have before. Already, they are just 300 years behind the Byzantines, and that is only accellerating!

(PS. This technique FAILS unless you are in the early industrial era. In that era you get Police Stations, Intellegence Agencies, Media buildings, Facist, and many other espionage boosters)

Of course, it is REALLY broken, so I decided that I had lost this game, so I resorted to 'less than honourable' techniques.

I expect the Byzantine multi-national, multi-cultural super city to fall to the Persian rebels before 1800. :D :D :D :D :D

[Edit] Oh, and I have a small bug report. The Banana Blight event causes an python exception when attempting to place the sign. I couldn't get a screenshot as the error message disappeared too early, but it said something about the place_sign method, or something. It could possibly be putting an event on a place where a sign already exists...[/Edit]
 
Playing on the second game, different sagegame because I still want you to solve that infinite loop eventually :D.

Anyway, I noticed that your explore AI for land units is good. But you need to work on naval exploration. I sent a trieme for exploration like 25 turns ago and it had been hawing and hewing near to my boundary for that long. (EDIT: Before you ask, yeah, I have a Open Borders with the civ nearby.) I had to end up manually move my trieme to explore. As it happens, my latest map has my civ smack in the island to the north of a mainland :lol:. No worries, as it give me time to develop armies for defense and offense later on :D. But I still think you should work on nanal exploration for AI :).
 
I propose three things be obsolete at Industrialism:

  • Slave Market
  • National Slave Auction
  • Radical one: Slavery Civic

EDIT: Forgot the reasoning behind the above...

Let's see, throughout the Industrialization history in the last 200 years, the countries that adopted Industrialism in their economic system found themselves realizing that slavery is an obsolete system for productivity's purpose. They found either forced labor (fascism), free enterprise (whatever the hell it means, democratic republic), or an entire workforce under one standard (socialism, whatever your beliefs on that) as far more effective methods.

Besides, the slavery with later eras are overpowered together, if anyone even bother to stay with Slavery. That is a gameplay reasoning :D.
 
Don't the Slave Market and National Slave Auction both obsolete with Labor Union (When workers rights were set in stone?)

Although maybe a penalty for Slavery after Labor Union / Industrialism would be a good idea. Possibly something like +2 :mad: with Factory, Manufactoring Plant. That would be better than wiping out Slavery all together.

However, slavery still exists in numerous countries around the world, in addition to the arguments that you can make about the poor working conditions in third world countries is a form of 'modern slavery'. Therefore, the slavery civic is still very much in use in the modern world.
 
From 1.73D game so far:

If you settle a city on top of a resource (like stone/marble.etc) that resource does not qualify as a pre-req of the "city vicinity". Example I could not build the stoneworkers hut in a city that was settled on top of a stone resource.

Some sort of max XP still need to be enforced against barbarian kills. Perhaps there should also be an ultimate max XP attainable by any unit
 
Don't the Slave Market and National Slave Auction both obsolete with Labor Union (When workers rights were set in stone?)

Actually, only National Slave Auction obsoletes at Liberalism, thus the reason why I insist on obsoleting slave markets too. (That should do away with the need to look for them [hard to do with Hide Obsolete Buildings option on] and destroying them later on).

For the rest, I'm not so insistent, only gave them as a proposal.

Short answer: I insist on making Slave Markets obsolete at the same time as NSA. I don't insist so strongly on my other proposals :).
 
Actually, only National Slave Auction obsoletes at Liberalism, thus the reason why I insist on obsoleting slave markets too. (That should do away with the need to look for them [hard to do with Hide Obsolete Buildings option on] and destroying them later on).

For the rest, I'm not so insistent, only gave them as a proposal.

Short answer: I insist on making Slave Markets obsolete at the same time as NSA. I don't insist so strongly on my other proposals :).

The NSA is one of my mods (original by Orion Veteran) and slave markets come with RoM. So are you suggesting Zappara change RoM, I change the mod with NSA or Afforess makes the change in AND? :mischief: Since I am going to change the Library of Alexandria to better fit with RoM, I could do this as well. Mind you, I am trying to get a new version of AAranda's religions out at the moment. There have just been too many AND releases for me to keep up - Afforess,this is an excuse not a complaint. :)
 
This is just a balance issue, and I would guess that Afforess would already know this, but the AI has an abnormally large number of spearmen from bronze working up until gunpowder. This makes mounted units almost useless except as advanced scouts.
 
The NSA is one of my mods (original by Orion Veteran) and slave markets come with RoM. So are you suggesting Zappara change RoM, I change the mod with NSA or Afforess makes the change in AND? :mischief: Since I am going to change the Library of Alexandria to better fit with RoM, I could do this as well. Mind you, I am trying to get a new version of AAranda's religions out at the moment. There have just been too many AND releases for me to keep up - Afforess,this is an excuse not a complaint. :)

To clarify the problem:
  • National Slave Auction=Obsoletes at Liberalism
  • Slave Market=Obsoletes at N/A (not applicable)

So my solution was presented above. It is purely up to any of you three to either implement my solutions, make your own solutions, or completely ignore this one.

I'm insistent but not crying about it. It is not game-breaking. I jsut find it weird, is all :).

EDIT: I went ahead and changed the NSA's obsolete tech to NONE and change the cost from 80 to 120. It is a solution for now until you three choose a better solution :).
 
Dunno if this is intended or a bug.
See the picture below. The fishing boat is still there but there is no longer a resource there.

EDIT: Btw, offtopic here: I will be moving from DC to Hanover Park, IL tmw night by Amtrak train. So I will not be commenting here anytime after here, if any. If nothing comes from me by about 5am or so, then I'll be here about sometime Sat. morning or early afternoon.
 
Playing now 1.73D game on Carter giant earth map and having a blast :)

Most latest changes are great and game is again very challenging. I would, however, tweak promotion value balancing a little more toward reducing promotions versus number of units ratio.

Only thing i would plead about - name generator for landmarks ... while having unique landmarks is fun seeing 90% of cities named like this - Hnesueti Nvabaue makes my eyes bleed and my brain explode ... only possible solution right now is turning it off altogether :(

And small problem with name generator - if there's landmark and 2 civs place cities near it - both cities would have same name.
 
I just installed AND Patch E with a complete new installation of RoM 2.91. I do not get any XP for defending against animals or attacking animals. Has this been changed with the latest patch ?
 
I just installed AND Patch E with a complete new installation of RoM 2.91. I do not get any XP for defending against animals or attacking animals. Has this been changed with the latest patch ?

Yeah i just noticed that also:confused:

EDIT: Here is a be-line of a couple of civs that we were talking about???? You dont stand a chance when this happens, they are more than twenty techs ahead.
 
You do need AND installed before you patch it :)

I had noticed that myself though.
 
Yeah i just noticed that also:confused:

EDIT: Here is a be-line of a couple of civs that we were talking about???? You dont stand a chance when this happens, they are more than twenty techs ahead.

Start your wars early and get small pack 4-5 units of mega promoted warriors-spearman-pikeman, accompanied with good promoted GG. And keep expanding crushing on neighbour weak and medium civs. Good GG and some tactics does wonders.

I'm at work now, tomorrow i will upload screens of my current game (Egypt was 30 cities, me 11, power ratio 0.4 (and this cause of me having 3 super promoted pikeman, which wouldn't help much against 60-stack of 30-mounted infantry, 25 light swordsman, 10 catapults etc.)).

I confess i had to reload once to 10 turns ago and start pumping out army - this prevented for 25 turns Nefertiti's assault on me due to power ratio i think (i had no chance with army of those 3 pikeman + 5 non-promoted archers + 3 non-promoted axeman)). On second try i had said army + 9 light swordsman and 6 catapults, and promoted 5 archers to longbowman). Nefertiti brought bigger stack ofc, adding 15 longbowmen, upgraded light swordsman into 10-str ones. Here's what i did: I left one of 2 border cities for it to conquer - after taking it Nefertiti left almost half of her mega stack there and moved half to attack second city (65% def, surrounded by rivers). I took an assault okay, lost one of 3 super pikeman, couple swordsman, 3 longbowman, while wiping 35 of his units getting tons of exp. After next turns counter-attacks his attacking army of doom ceased to exist, while mine medium sized became well-experienced and reinforced with arriving new troops.

I took back my city and started taking his cities, not giving time to mass any sizeable army. Now we are 21-21 cities wise, i took 2 cities with wonders, got lots of techs from conquest, he only have 1 out of 3 vassals left, tho he still 15-20 techs ahead.
 
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