A New Dawn Bug Reports and Feedback

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Hi.

I have RoM 2.91 + AND 1.73 patch I (and nothing else), and it crashes to desktop with runtime error everytime I try to start a new game. I use Custom Game, Giant map with some other options. I don't have a log file, none is generated.
 
I get a horribly looking depleted mine with patch I. I think it was a Trading post before - not sure. Definitely not a mine, and resource depletion is off.
Spoiler :

The cursor is at the mine, so the text at the lower left is from that position on the map.

A New Dawn.log:
Spoiler :
Installed Components:
{Required Files} {Ice Breaker} {Realistic Diplomacy} {Seafaring } {War Prizes} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Spil\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista
 

Attachments

Some more things I have noticed. 1.73 patch H.

When selling a building, why not just list the real amount (the 20% amount) of gold that you'll get back for it in the drop down instead of making us do calculate it or wonder why the hell we didn't get the amount listed because we (ok... I ) didn't bother to read the message at the top saying I'd only get 20% back.


I love playing the Hittites. Their UB is the best, in fact it's overpowered. I refuse to even upgrade them to steel mills (except maybe 1 or 2) because its a net loss for me. Logically, why would access to Iron give a 10% food bonus? That should be dropped, keep the regular production bonus though as it's unique feature.

Am playing Diety, ruthlesss AI, raging barbarians, start as minors. I am sure it has been said many times, game is still too easy. AI can't build proper economic assisting building ans just mass spams military units until it chokes on them. AI doesn't value writing enough when Start as minors is enabled. In my game, I am about to enter the medieval era (in 1st century AD) and this only after delaying it on purpose by researching every ancient and classical era tech before going after one that would bump me to the medieval era. I am x4 score compare to my best rival, (whom I just recently vassalized, after steamrolling over his hordes of archers and spearmen with heavy swords) I had to wait for the idiot to finally research writing or I would have done in centuries earlier. I've built every wonder of the ancient and classical age except Sun Tzu's, the Collossus, and Chichen Itza.

Also another odd circumstance, I am on continent A shard w/ 2 AI civs. I have discovered and explored continent B which began w/ 4 AI civs, but spawned 3 more from Barbarians. The only reason I can reach continent B is because I settled a city that had its culture expand out enough to reach the coasts of some islands off Continent B's mainland. So I am the only one that can reach continent B. The AI's on continent B and continent A have no contact with each other. I am the only civ with Alphabet (or was at the time I noticed this) Several of the AI civs on Continent B have developed writing so I can talk to them and have many times, I've never given away contacts. As soon as one of the AI civs on continent AI, develop writing (the one I have been waiting on so I can make them capitulate) the AIs on continent B start demanding that I make peace with this AI. How do they even know of this AI's existence? They can't send explorers over (ocean boundary through my territory), and I've never told them about them.

A last thing I have noticed, is when I jump down to a very high tax rate for incomes of 1000+ the amount that I get back on the next term is FAR less that what was predicted. For example I was poised to have +1459 gold to be added to 255 gold in my treasury after dropping down to 0% science. (I wanted to horde some gold to spend on finishing buildings) Yet on the next turn I got 1200 something instead. Where did 400+ of my gold income disappear to? It wasn't road costs that is for sure, not 400 gold worth... nobody stole from my treasury, no one has spies except me, and I should have gotten a message. Inflation? something else? When I pump my science slider back up to get smaller per turn gold gains It does not appear to go missing anymore.
 
Patch I Report:

I think we may need to tweak Peace Trade a bit more. Several times, civ A asked me to have peace with civ B. I clicked "Yes" choice. No more repeat AI Peace Trade deals, that is good. But the next turn, I'm still in war with civ B! I wait until another civ A to ask me the same thing for another civ B or same B (not relevant), and I responded in affirmative. Again I'm still in war with civ B.

So I'm wondering what is happening when I say "Yes" to end the war? What happens next?
 
I have the same problem Robo metioned after applying patch I. My trade market's have been replaced with Depleted mines.
 
With patch I, the AI diplomacy memory 'You have proven to be commited to peace' gives a - to your relations with the AI.
 
I installed patch I over patch H. I'm getting a "failure to uncompress game data" when trying to load a saved game.

I attached the log file; I'm using a custom civ and a few minor edits to the code (e.g., # of moves for missionaries), so not save-game compatible.

Thanks in advance if you can figure out why my game won't load post-patch I.

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} {Better RoM} {Modern Corporations} {Improved Artwork} {Civic Diplomacy}
 

Attachments

I installed patch I over patch H. I'm getting a "failure to uncompress game data" when trying to load a saved game.

I attached the log file; I'm using a custom civ and a few minor edits to the code (e.g., # of moves for missionaries), so not save-game compatible.

Thanks in advance if you can figure out why my game won't load post-patch I.

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} {Better RoM} {Modern Corporations} {Improved Artwork} {Civic Diplomacy}

Move RoM/Assets/Modules/Projects/Vincentz/Icons to Desktop or any storage place for your next game. Then you can play with your game. After you are done with your current game, put that Icons back in the same folder so you can experience the new and better looking pics.
 
OMG! Icons--of course. I remember there being a whole discussion in one of these threads about updating an icon and it breaking save games. THANKS OS79!!! It worked B-E-A-utifully!
 
Funny though... I tested a 1.73 game with patch I & the new icons, and it loaded fine.
 
Maybe it's something to do with modded AND installs? Mine isn't modded and my save (from patch G) loads fine.
 
Funny though... I tested a 1.73 game with patch I & the new icons, and it loaded fine.

Funny, two of us unloaded Icons and our savegame works again... ;)

Honestly, I want to try these cool pics but I unfortunately have to wait for them until the next game.
 
Maybe it's something to do with modded AND installs? Mine isn't modded and my save (from patch G) loads fine.

Probably true. Only thing I modified was just an addition of Hashishim's CoC minus Custom Buildings and Units.
 
Others have mentioned this, but now everyone hates me because "You have proven to be committed to peace" gives a negative modifier.
 
Others have mentioned this, but now everyone hates me because "You have proven to be committed to peace" gives a negative modifier.

A relatively hefty one at that.

I'm not even sure what it means because it's the first time I've seen it.
 
When an AI asks you to go to war, it gives you that modifier with the targeted AI for refusing to go to war. It's supposed to be positive tho, not negative.
 
Started a new game with Patch I:
I can confirm Grathocke's bug report in post 2678: After defeating animals or barbarians, my Warrior receives negative experience points and the hover text experience cycles through different 10-digit values. When I reloaded, I noticed that the 10-digit number only cycled through two values: one value when the mouse cursor was near enough to the unit to activate the hover text but not light up the flag; and the other value when the cursor was "on" the unit (flag lit up).

This is a fresh install with no other mods. Since Grathocke already posted his file and logs, do you need mine too?

The only other thing I've noticed is that Landmarks do not get discovered if they are in visible range of a unit when the map is first generated. (I can see the landmark name by hovering over the tile, but the blue sign is not generated and founding a city nearby does not adopt the name.)
 
Started a new game with Patch I:
I can confirm Grathocke's bug report in post 2678: After defeating animals or barbarians, my Warrior receives negative experience points and the hover text experience cycles through different 10-digit values. When I reloaded, I noticed that the 10-digit number only cycled through two values: one value when the mouse cursor was near enough to the unit to activate the hover text but not light up the flag; and the other value when the cursor was "on" the unit (flag lit up).

This is a fresh install with no other mods. Since Grathocke already posted his file and logs, do you need mine too?

The only other thing I've noticed is that Landmarks do not get discovered if they are in visible range of a unit when the map is first generated. (I can see the landmark name by hovering over the tile, but the blue sign is not generated and founding a city nearby does not adopt the name.)

I started a new game without ROME. I do still have Hydro's mods: farming, garbage, military, misc, NIMBY, palace, tower, and water. Also StrategyOnly's animal bonus and police. I tested it out and the problem was still there. I just wanted to confirm that ROME was not the culprit here. I have used the Hydro and Strategy modmods for some time and haven't changed anything with them. I am going to try a fresh install next without any of my own modifications to make certain it isn't anything I did.

BTW, founding cities no longer takes names from the nearby landmark; an excellent change I think. I like the traditional names for cities.
 
I'm stuck in this screen how do I get out of it? It won't let me choose what I want to build in my capitol city and it is setting me back pretty badly!
 

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I started a new game without ROME. I do still have Hydro's mods: farming, garbage, military, misc, NIMBY, palace, tower, and water. Also StrategyOnly's animal bonus and police. I tested it out and the problem was still there. I just wanted to confirm that ROME was not the culprit here. I have used the Hydro and Strategy modmods for some time and haven't changed anything with them. I am going to try a fresh install next without any of my own modifications to make certain it isn't anything I did.

BTW, founding cities no longer takes names from the nearby landmark; an excellent change I think. I like the traditional names for cities.

There's a BUG option for it :)
 
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