A New Dawn Bug Reports and Feedback

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Why do we have both an Abyssinian Empire and an Ethiopian Empire? Aren't they... the same civilization? I mean, hell, both of the "Abyssinian Empire" leaders are MENTIONED in the stock civliopedia text for the Ethiopian Empire.

Add to that the fact that both civs have nearly identical UBs and the Abyssinian Archer doesn't even have anything notable about it beyond being an archer with 1 str, and shouldn't we just roll the Abyssinian Empire's leaders into Ethiopia, keeping the Oromo/Stele?

Normally, I'm all about keeping the content, but in this case I don't think we're getting much from having the same civilization split into two based on time period...
 
Perhaps you shouldn't use invisible units to defend, or they aren't very invisible, then, are they? I doubt I'll change it.

If so, than Super soldier is too strong. Except other Super soldier unit olny much weaker units can see a Super soldier. But Super Soldier cannot defend, so when a a Super soldier (190 :strength:) attack a city then the following units can defend :
EMP Sam Infantry : 145 :strength:, but -50% against clones = 75.5 againt 190
Tesly Infantry : 100 :strength: + 25% city +25% Urban tactics I, II = 150 against 190
Special Infantry : 110 :strength: + no bonus = 110 against 190

Is there other units which can defend against invisible units?

Strange, general access to power should allow you to construct the buildings? Are you sure there aren't other prerequisites you haven't met yet?

OK!
I found the problem. I tested on Info net. It's new to me that it requires a cerain number of computer networks. My bad.
 
Why do we have both an Abyssinian Empire and an Ethiopian Empire? Aren't they... the same civilization? I mean, hell, both of the "Abyssinian Empire" leaders are MENTIONED in the stock civliopedia text for the Ethiopian Empire.

I've wondered the same myself. Maybe the mod's designers wanted to make fun of Civ IV's inclusion of both the German AND Holy Roman Empires by the developers.

The other one I don't quite understand is adding Siam to RoM when Khmer is already there. I'm not real solid on the difference between the two other than time though.
 
In my opinion, I think there are way too many Tank options that all come about at roughly the same time period. There's Early Tanks, Tanks, Light Tanks, Armor M60, Heavy Tank M26, and in virtually every game I play, Armor M60 comes about almost immediately with regular Tanks, and Modern Armor comes about soon enough to obsolete the M26.

Isn't there any way to re-position their emergence times more suitably, or better, make some stat changes that would make it actually worth building Light Tanks or Armor M26s when you're like 10 turns away from reaching the level of the M60 or Modern Armor?
 
tech costs could be tweaked a bit. all the tank techs seem to be close. so it might suffice to highly increase their costs to prevent civs to research them one after the other. that's maybe not the most elegant solution but it's easy enough and should do the trick.
 
Ever since I installed 2.92 and the latest AND, my graphic quality and resolution settings were reset to defaults, and I cannot change them since it requires me to restart every single time.
 
Ever since I installed 2.92 and the latest AND, my graphic quality and resolution settings were reset to defaults, and I cannot change them since it requires me to restart every single time.

This is because AND has more playeroptions than the regular game, and for whatever reason, the game decides to default back every time. The only way to avoid this is to set in the config to load RoM up automatically, or use a shortcut that starts RoM automatically.
 
This is because AND has more playeroptions than the regular game, and for whatever reason, the game decides to default back every time. The only way to avoid this is to set in the config to load RoM up automatically, or use a shortcut that starts RoM automatically.

Ah, now I understand why it only happen once everytime for me. Because I do have a shortcut so I'm safe. Good advice on that one.
 
"or use a shortcut that starts RoM automatically."

how do you make a shortcut, to start up RoM automatically???
 
How to I turn off the alphabetical ordering of buildings and put it back to the original?

Edit the main interface python file; or live with it. Why don't you like it? I got sick of seeing the Apiary last.

Any Hint, why my manhattan project has a pink image?
You've installed AND incorrectly, or are not using the correct version of RoM. Check the FAQ for step-by-step instructions.
 
Edit the main interface python file; or live with it. Why don't you like it? I got sick of seeing the Apiary last.

1) The ordering of the religion buildings. They aren't all X Cathedral, X Monastery, X Temple eg Hellenic and MesoAmerican. In the latter they have very different names and so do not appear in the same line. At least the others show up next to each other even if the order in the group changes.

2) Upgrade path buildings. Before harbour, port, comercial port and international port all appear next to each other.

This is why I wanted it optional with a sort by cost option also.:mischief:

Btw. I know I posted this in the wrong thread - it should have been in the beta thread. Sorry.
 
not sure if this is right place or not

using 1.74 beta3, i had in basic options, choose religion, but first religion gave me an automatic random and i then had option to choose another, so two in one go...

without this basic option, i went with BUG option to choose religion, but it dont seem to be working, as i was never allowed to decide on the religion???
 
Choose Religions is broken due to RevDCM bugs. Not much I can do until they fix it.
 
1) The ordering of the religion buildings. They aren't all X Cathedral, X Monastery, X Temple eg Hellenic and MesoAmerican. In the latter they have very different names and so do not appear in the same line. At least the others show up next to each other even if the order in the group changes.

2) Upgrade path buildings. Before harbour, port, comercial port and international port all appear next to each other.

This is why I wanted it optional with a sort by cost option also.:mischief:

Btw. I know I posted this in the wrong thread - it should have been in the beta thread. Sorry.

this is why i originally suggested a purpose/flavor sorted building list.
 
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