A New Dawn Bug Reports and Feedback

Status
Not open for further replies.
@os79
strategyonly was Not posting about Resource Depletion but about resource Scarcity. 2 different parts of the Mod.

JosEPh :/
 
@os79
strategyonly was Not posting about Resource Depletion but about resource Scarcity. 2 different parts of the Mod.

JosEPh :/

There is no such thing as Resource Scarcity Modmod. There may had been tweaks of bonusinfos.xml, but that's it.
 
I can't remember the posters name but Afforess used his ideas about making resources more strategic/scarce than what RoM uses. I dont' recall if he made a modmod but I do know afforess incorporated his ideas. I'll find his name and posts soon enough.

So are we going to split hairs or fence with semantics?

The point is strategyonly was Not talking about the Depletion Mod. 1 iron and 2 horse for the whole world map using Play Now (planet generator).

JosEPh
 
Os79, your infinite loop is the result of Zappara allowing elephants to build roads... Gr.
 
Os79, your infinite loop is the result of Zappara allowing elephants to build roads... Gr.

Savegame compatible if I'm careful to set to 0 the boolean value and whatever else? I'm going to test it out and report back if you don't reply to my question before then.
 
Savegame compatible if I'm careful to set to 0 the boolean value and whatever else? I'm going to test it out and report back if you don't reply to my question before then.

Sorry for dbl post but necessary to move along discussion without missing anything...

Anyway, I tested changing boolean value of AI_Worker, Build_(all types of roads, fort, quarry, and removing forest/jungle) to 0. Elephant Rider (no UU) and War Elephant (have two or three UUs) were modified that way in Unitinfos.xml in Assets/XML/Unit folder. Then started up my game.

SUCCESS! No infinite loop. And, yes, savegame compatible!
 
Sorry for dbl post but necessary to move along discussion without missing anything...

Anyway, I tested changing boolean value of AI_Worker, Build_(all types of roads, fort, quarry, and removing forest/jungle) to 0. Elephant Rider (no UU) and War Elephant (have two or three UUs) were modified that way in Unitinfos.xml in Assets/XML/Unit folder. Then started up my game.

SUCCESS! No infinite loop. And, yes, savegame compatible!

Yep, I know. I'll be adding that in the next patch anyway, but I'm glad your game can continue.
 
Yep, I know. I'll be adding that in the next patch anyway, but I'm glad your game can continue.

Before I forget :blush:... Thanks! :D
 
This isn't a bug so much as a balance issue. I've noticed that with workable mountains, sometimes the only iron and copper for miles is located on a mountain, which makes it almost entirely useless. One game, I started with both iron and copper near my capital, but they were in mountains. Since I already had those strategic resources near, there weren't any other strategic resources for miles. It's not that big of a problem though; I like a challenge.
 
This isn't a bug so much as a balance issue. I've noticed that with workable mountains, sometimes the only iron and copper for miles is located on a mountain, which makes it almost entirely useless. One game, I started with both iron and copper near my capital, but they were in mountains. Since I already had those strategic resources near, there weren't any other strategic resources for miles. It's not that big of a problem though; I like a challenge.

This happens to me more often than I would like but it does provide a pretty nice challenge and makes working that mountain a must once I reach Mountaineering and Algebra.
 
I keep getting runtime error when i make a new game. It goes to the loading bar and it says initializing graphics. took a long time and it didnt move. When i heard the music stop playing, i see the runtime error.
using steam to play this game and vista
 
Attached are screenshots I took as I was trying to install A New Dawn 1.74...about 85% of the way through I get an error message. I click 'ok' and then it says installtion was complete. However, tonight I tried to play Rise of Mankind and the game loaded like normal, until I got to the play screen, my units were there, but no HUD. There was a short list of erros, but the error list disappered before I could do anything. What happened to the g#$%^%n HUD?! Is it part of the instalation error? Is there a button I can hit? How do I take a screenshot in game? Thanks for your time.
 

Attachments

  • Error Message.PNG
    Error Message.PNG
    256.8 KB · Views: 60
  • Installation Complete..jpg
    Installation Complete..jpg
    152.1 KB · Views: 77
  • WoC 1.PNG
    WoC 1.PNG
    343.8 KB · Views: 63
  • WoC 2.PNG
    WoC 2.PNG
    340.2 KB · Views: 63
  • WoC 3.PNG
    WoC 3.PNG
    312.5 KB · Views: 59
  • WoC 4.PNG
    WoC 4.PNG
    307.4 KB · Views: 63
Hi,

I realy love your Mods, but after changing from 1.73 to 1.74 it's not loading. Everytimne its a crash during loading the mod. I installed D and now patch F. Same story...
Without the ModMod RoM 2.92 is running fine...
Ideas?
regards
 
I keep getting runtime error when i make a new game. It goes to the loading bar and it says initializing graphics. took a long time and it didnt move. When i heard the music stop playing, i see the runtime error.
using steam to play this game and vista
Play smaller maps and with less AIs.
 
Attached are screenshots I took as I was trying to install A New Dawn 1.74...about 85% of the way through I get an error message. I click 'ok' and then it says installtion was complete. However, tonight I tried to play Rise of Mankind and the game loaded like normal, until I got to the play screen, my units were there, but no HUD. There was a short list of erros, but the error list disappered before I could do anything. What happened to the g#$%^%n HUD?! Is it part of the instalation error? Is there a button I can hit? How do I take a screenshot in game? Thanks for your time.

I get the same problem when I try to run the patch on a diferent drive from the one where civ is installed.

One thing you also can do is point the patch to an empty folder, it creates all the directories and files so you can then just copy the Rise of Mankind folder over.
 
sorry but I don't know how post it.
I ve a CTD problem. I m playing wit rom 2.91 and 1.73 patched. win 7. Hige map. 6mb ram.
this is the problem

Nome evento problema: APPCRASH
Nome applicazione: Civ4BeyondSword.exe
Versione applicazione: 3.1.9.0
Timestamp applicazione: 4a0c27e6
Nome modulo con errori: D3D9.DLL
Versione modulo con errori: 6.1.7600.16385
Timestamp modulo con errori: 4a5bd9a9
Codice eccezione: c0000005
Offset eccezione: 00035794
Versione SO: 6.1.7600.2.0.0.256.1
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 8485
Ulteriori informazioni 2: 84853502223d8164a31468861a7c3d71
Ulteriori informazioni 3: a4ea
Ulteriori informazioni 4: a4eacf9d27e5ee8cb3a70ac0035eb8ab


This happens in year 1754/55. It's impossobile go on, Please help, thanks
 
Having a Seaplane selected and right clicking somewhere causes a CTD.
I also can't seem to rebase it, neither to inland nor coastal cities nor ships (Heavy Destroyer) though it can load on to a ship in the city.

Save is too big to upload, but can be found at http://www.filefront.com/17163588/Anders Schack AD-1981.CivBeyondSwordSave

Edit: Happens with Fighters too.

Edit2: Was tied to Rebase Range -1. Once changed to 0 it worked fine.

Spoiler :
Installed Components:
{Required Files} {Military Civics} Sports ANM Formations {Better RoM} {Blue Marble Terrain} {Civic Diplomacy} {Building Upgrades}

Install Type:
Custom

Version:
1.74

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista
 
Odd....could have sworn that I posted this yesterday, but can't see my post.

I was wondering how the limited resource mod worked, so far I've played 2 games on snail pace. In one of those games I found some marble, built a quarry and the next turn it was depleted, at that point I had 4 cities and nothing that I was building made use of marble.

In a second game I found stone, built a quarry on it and 4 turns later it was depleted, only 3 cities this time and again nothing that I was building required stone, replaced the stone with World Builder and it depleted about 4 turns later.

I'd find it odd that any resource would deplete so quickly even on a faster game speed, but considering that I was playing on snail speed then surely resources should take far longer to deplete?
 
Status
Not open for further replies.
Back
Top Bottom