A New Dawn Bug Reports and Feedback

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AI doesn't use it so if you use it, you are basically cheating, fyi.

Anyway, it is Ctrl+A INSIDE! the city screen.
 
I doubt that this is a bug, but it's odd anyway.

I play with the wonders limitation in place, so my cities are limited to 5 world wonders each. If I build some of the earlier wonders (e.g. Stonehenge), they go obsolete after I research certain techs (in this case, Astronomy). Okay, fine. The building is removed from my city screen, I no longer get its effects, etc. But, there are two oddities.

1. The building still exists if I check the "Top 5 Cities" screen.
2. I can't create a new wonder in its place. Why not?
 
An Obsolete Building doesn't mean it isn't there. It just means most of the effects are gone. Obsolete buildings still provide defensive effects. (E.g walls still give +30% defense even when obsolete). It's the way the game works, and it forces players to plan out cities.
 
Religions can spread into your civs. Limited Religions only limit you to one religion to FOUND.
 
Os79, the Picture Shows a city with 2 holy sites in 1 city.

StrategyOnly, harass the RevDCM team, not me. It's not my feature.
 
Os79, the Picture Shows a city with 2 holy sites in 1 city.

StrategyOnly, harass the RevDCM team, not me. It's not my feature.

You betcha, no problem, i just liked it as an option in the BUG is all, thx.;)
 
Thanks, Afforess. As you already know, I have low vision. Even with my Magnifier on, I didn't catch that. Wow, yeah, harass RevDCM team ;).
 
Os79, the Picture Shows a city with 2 holy sites in 1 city.

StrategyOnly, harass the RevDCM team, not me. It's not my feature.

Thanks, Afforess. As you already know, I have low vision. Even with my Magnifier on, I didn't catch that. Wow, yeah, harass RevDCM team ;).

Done and Done.:p
 
Unhappiness from barracks under certain civics strongly encourages players to demolish, given how easy barracks is to build later if one wants to, which is sort of exploit-y, as was previously mentioned, because the AI can't do it. What I personally would do is make barracks (and other military experience buildings) simply have no effect under pacifism instead of causing unhappiness, and instead of +1 unhappy for barracks under bourgeois, +1 unhappy from war weariness (or increased war weariness itself).
 
If you feel strongly about this, post in RAND 1.76 Balancing Tweaks thread. Afforess may or may not do this for 1.76.

Otherwise, it is doable for you to edit Barracks to do what you want since the XML tag is there for you ;).
 
If you feel strongly about this, post in RAND 1.76 Balancing Tweaks thread. Afforess may or may not do this for 1.76.

Thanks. I'll post there too. I wouldn't say I feel "strongly" about it, but I do think some sort of change would be a nice design decision.

Otherwise, it is doable for you to edit Barracks to do what you want since the XML tag is there for you ;).

I've never done XML editing before, but with enough time I can probably figure it out. Unless you'd like to point me to exactly where I need to go to make these changes. :P
 
RAND 1.75b

This bug again :( :

A stack of units with a GG. One of a unit get enough experience to be promoted ( A Cavalry Auxilia 30.27/26 in this case ) but nothing happen. The unit doesn't give me the opportunity to add a promotion.

The stack is located at 87°11'E , 21°39'S

Win7 64b - 4Gb ram - HD4850 512Mb (Last drv)
AND 1.75 + Patch b (Not any other modmod)

View attachment 271291

I notice this bug occurs only when the unit gains a new level under the "zone of control" of a GG.
It seems that the problem appears when the GG reach a high level (Not sure which one)
Also, horse units are affected not the gunpower units.
 
Minor little snit in 1.75B, not sure if this is AND-specific or ROM-wide. Buuut... was considering playing a game as Carthage until I saw the difference between the Cothon UB and the Harbor that it replaces: +20:hammers:, and the only thing that differs is the Cothon has a line about being free on Industrial Age and later starts while the Harbor isn't. Checking a unmodded game, the Cothon is supposed to give +50% trade route yield vs. the Harbor's 25%. Is this functioning normally due to changes in trade, or what?

Edit: Second, not so minor snit: I can build mines on forested tiles without researching bronze working, and it appears to require the same amount of time that building a mine on an un-forested tile. Doing this gets rid of the forest feature but doesn't add :hammers: for clearing the forest to the nearest city.
 
TXT_KEY_RESTRICTED_UNIT is plaguing my Sevopedia->units entries. I have 1.75 and 1.75b installed.
 
Just have some weird bug, can't really track down the cause of it:

Suddenly I don't get any more gold.

So it say's that I should get like +215 gold/turn, but my gold always stays at something like 6-21 gold. Never much more.


Changing sliders didn't help.
Changing civics didn't help.


I had a longe, fine game till this bug, had no problems with the gold before and everything was cheesy.....strange.....
 
Edit: Second, not so minor snit: I can build mines on forested tiles without researching bronze working, and it appears to require the same amount of time that building a mine on an un-forested tile. Doing this gets rid of the forest feature but doesn't add :hammers: for clearing the forest to the nearest city.

Because you are buring them down. You do not get hammers, until you get bronze working. Until then you burn them down and get nothing.
 
Just have some weird bug, can't really track down the cause of it:

Suddenly I don't get any more gold.

So it say's that I should get like +215 gold/turn, but my gold always stays at something like 6-21 gold. Never much more.


Changing sliders didn't help.
Changing civics didn't help.


I had a longe, fine game till this bug, had no problems with the gold before and everything was cheesy.....strange.....

Do you have a bunch of workers set to auto-build railroads or something? I had a similar situation the other day and it took me a few minutes to figure out what was happening. Railroads are crazy expensive, something like 21g/tile.
 
I notice this bug occurs only when the unit gains a new level under the "zone of control" of a GG.
It seems that the problem appears when the GG reach a high level (Not sure which one)
Also, horse units are affected not the gunpower units.

RAND1.75b
I am back with a file that show where the problem is :

Load the file below, check out Rome (160°19'W, 26°13'S) which is about to build a Nuclear Submarine with 45XP.
A full promoted GG is 1 tile near the city.
The Submarine will be built but it will get 0 XP !

Now, reload the file and delete the GG or move it far away from Rome
Then, the Nuclear Submarine will be built with 45 XP as expected.

It's clear that the Range commande of the GG is the origine of the bug
That doesn't happen with all type of units. Horses, submarines, helicopteres and probably some others are affected. Gunpower units are not.

I do hope that will help...

View attachment 272929

Oops ! The file is called RAND175a_BUGdemo but it runs the 1.75b version of RAND
 
I have a city which should grow, but stays on 1 turn to grow. I don't know if it's all the cities or just this one. The cities (including the one I now have a problem with) have been growing normally up until now. I'm playing as the Holy Roman Empire and the city's name is Rilatuer (it's a map name).

Also a little thing that happened a little while back but it wasn't that important so I just carried on, the different colours for the eras stopped working after a crash.

Another thing which might be a bug or could just be that I made a mistake is that when I load the game, in the list of the game settings that turn up, I've recently noticed that Permanent Alliances is on the list, even though I could have sworn that I didn't select it when setting up the game, though maybe I did by accident.

I have a save but when I looked for a log, I couldn't find one. I went to the RoM-AND folder, but there wasn't any log there. The folder called Autolog in it is empty.

When I say I have a save, when I tried adding an attachment with the save, it said I exceeded the limit 2MB, since the save is about 2.9MB. How do I get the save to someone?

Sorry this is so long, I don't mean to be a bother.
 
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