I'm one of the few IOT Old Guard that has actively been with the series pretty much from its inception, and I recall clearly that in its early days IOT was derided as functionally a NES clone. Some months ago, I wrote an editorial about the state of the community, and Terrance888 offered an almost identical discussion that occurred in NES in 2007. So the evolution of both games occurred in roughly the same pattern. At the bare-bones mechanic level, IOT and NES are completely interchangeable; in fact, back in the early days the reason I preferred IOT was because it seemed less mechanically rigid than the front page NESes. So much for games over writing.
What detractors on both sides claim to be deep-rooted differences are really little more than attempts to justify continued segregation of what are, functionally, identical projects. Hell, I remember that once upon a time we seemed downright
desperate to distinguish ourselves from NES. I know all the arguments backwards and forwards (most of which were repeated by the usual suspects in my op-ed), but I have yet to see anyone provide clear and concrete examples of how the games are empirically different. The only idiosyncrasy that I've noticed is that in-game interaction is on average more streamlined and faster-paced in IOT, whereas the NES standard reads like chapters out of a textbook.
At the end of the day, the arguments against a merger are rooted in what amounts to class prejudice: NES is for prigs and IOT for chavs. I am well aware of the problem players on our side, but I dare anyone to claim that NES is without its share of troublemakers. As stated before, most IOTs are structured around faster exchanges than their NES counterparts, with the result that roleplay tends to be short memos rather than sprawling passages, but the current player base is quite capable of crafting either; see the
Iron and Blood series or Robert Can't's
Spirit of Man for examples.
1. Possibly, but honestly I doubt it to be significant either statistically or in any practical sense. I mean, the number of times I've been astounded by just how young some CFCers actually are when I thought they were grizzled vets...
2. Because Attila the IOTer is a boogeyman constructed to perpetuate segregationist attitudes, as is his counterpart, Genghis NES.
3. Historically, that's what communities do.
4. I don't think the front page is as much of an issue as people make it out to be. IOT only has on average about three to five active games; it'll hardly crowd everything out.
5. As stated before, you already manage both forums separately. Theoretically it would be easier if they were in one convenient location. Plus you might finally
join an IOT.
6. Depends on the particular persons.
7. As much as the United Kingdom erased its constituent countries.
8. Unless someone can present to me evidence that group a) is so different from group b) that they both can't be called human, I don't see how bringing together two communities of creatively-minded persons will do anything but enhance the atmosphere. Plus it might help crack NES' reputation for elitism.