Ank10 - 3CC AWM

Roger, I'll have it played and posted with the next 12 hours.
 
My apologies. RL distracted me today. Seems some dope drove his car into the front of my pickup truck. Pushed it about six feet backwards into my wife's car. They were both parked on the side of my house. Then he drove off, nice hit and run. The nice thing was the dope didn't bother to get out and pick up his front license plate, which was torn off in the crash and lying in front of my truck. :D

"Here you go Mr. Police Officer."

Mr. Police Office on the front porch of the dope's house: "I think you lost this. Oh BTW, here's a couple of citations."
 
Double check that I am playing in PTW.

Early - Move the worker north to the game. We’ll get another game and another BG on expansion. Settle in place. There’s a river to our east, and we’ll get an additional BG. Start IW at max. Build two warriors, find some furs just to our south.

Middle – We have a coast just to our west. We have incense to our southeast. Build a spear, Start a barracks

Late – Find a few nice city spots.

After action – I drew out four potential city spots. For our coastal spot, I think red dot because of the proximity to the capitol would be best, although I drew up green dot because it is great food location, but would require an aqueduct.

For our inland location, blue dot is probably a better choice since it doesn’t have desert, and has the furs just to the NW of the dot. White dot, has some desert and a lot of plains, but would present a more compact front to invaders.

I think this could be a critical decision so everyone should weigh in.

ANK_10_-_3000_BC_Dot_map.jpg


Save: http://www.civfanatics.net/uploads8/ANK10,_3000_BC.SAV
 
I like green, but I do not like the others. I fear they are too shield poor. What about yellow, black, green? Is green to far apart? I don't think the overlap between yellow and black matters much. In fact it won't matter at all below size 20.

Btw, I got it, but will wait at least 24 hours before I play.
 

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Black isn't bad at all. I don't think the overlap will come into play. Or better yet, how about shifting black 1E to be on the river.

the only problem with green is that it is too far away to support. I was thinking of yellow-red-green, but move red 1S. You would have a three tile overlap with yellow, but again it shouldn't matter too much.
 
What say ye to yellow, blue as it sits and black on the river. Use the hills and the mountains on the plains as troop concentration points. (The Grinder)
 
If black moves one E to river, 3 of its tiles will be coast, and therefore pretty much useless due to no connection with water by the actual city.
 
I like that idea.

Oh, BTW - let's go find some AI, so we can get them into war mode.

Edit - andvruss has a good point on the useless coast tiles. I we go with blue, we'll need a coastal city, and black won't work.
 
Do we need a coastal city?

I wondered about the black myself once I looked closer....so if we go coastal then yellow, blue, red?, or black in its original location?
 
In DI1 we had off shore cities, and in ANK09 we had the potential for an off shore city. Unless we want to abandon a city later in the game, I think it would be best. Red dot will give us 14 potential land tiles to work.
 
IMHO blue and red are the best.

The only problem is that blue will be a little low on food until monarchy, at least...

BTW, let's hope we get as good leader luck as in Ank09 even though we aren't militaristic..
 
lurker's comment:

My 2-cents on the city locations:

Black could be moved 1 tile to the SE. Getting all three known BGs and a game for growth.

Blue+Yellow+Black looks good. Green seems too far. After you have banished all AI's to the islands, I think you can afford to abadon a city, no?

Good luck you guys :goodjob:

 
Just some food for thought about green - which got no vote besides mine :)

our coastal city from last game:

potential-last.jpg


potential green coastal:

potential-green1.jpg


I admit I did not compare with red yet, but may do that tonight...

As microbe said, we need a coastal city and I fear red may suck shieldwise.

Edit: added red

potential-red.jpg
 
Excellent illustration, although there isn't any corruption since it is the capitol. We'd probably have a similar 2 shield loss from corruption. That would give us 19 uspt. Sipahi are 100 shields in PTW. We would have to figure out a way to get it to 20 uspt.
 
Ok...I added red to my above post so please have a look. I don't want to bug you with my suggestion, so if you think "come on play the measely 15 turns at 3000BC" I can do so. As it stands we have 2 main options (not using the abandon one for a coastal later, as that will waste too much resources I think):

1. yellow, red, blue
2. yellow, black, green
3. come on play your 15 turns :)

I vote for 2.
 
#1...............
 
Thanks grs for your work investigating the possiblities. I think this could be a critical decision, so I don't vote "go and play your turns." I think we need to come to a concensus on this, so let's get everyone to vote.

While I can see the argument for shield production that grs makes, I can also see Bede's concern for mutual support and defensibility.

Figure green can make 19 uncorrupted shields and red can make 16 uspt at size 12. When building knights and rifles that will save us a turn on each build, but on everything else, it won't matter. Since we could build artillery or defensive units in the coastal city, I go with the blue/red option.

grs - black/green
Bede - blue/red
bugs - blue/red
 
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