Blank XMLs ?

Supa

Out of Cheese Error
Joined
Jan 7, 2003
Messages
3,667
Location
Belgium
Has anyone already made a blank set of XML ? Meaning, XMLs without any buildings, techs, civilizations, units, civics, etc. Because it's incredibly annoying to erase properly each one to get something to build up on.
 
My template is pretty basic:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- edited with XMLSpy v2006 U ([url]http://www.altova.com[/url]) by Knut Ölgenpötter (Knutsoft) -->
<!-- edited with XMLSPY v2004 rel. 2 U ([url]http://www.xmlspy.com[/url]) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Text Objects -->
<Civ4GameText xmlns="http://www.firaxis.com">

</Civ4GameText>
 
Mine is even more "basic" :D

Code:
<Civ4GameText>

</Civ4GameText>


But it's for text files only, so I understand the idea of Supa. What we really need - CIV4TechInfos, CIV4UnitInfos etc. with all the structure but blank values.
 
I think I will do this, just have to finish my homework first heh. I'll see what I can do.
 
Heh, I started it, then Locutus advised to wait for the patch, so there's a goody to look forward to.
 
Ah, now I see this thread I think I misinterpreted your idea of 'clean XML'. Still, I'd wait for the patch, it doesn't contain 'clean XMLs' but there are probably some changes to the structure of the XML files that you may want to have in your files as well (depending on just how 'clean' you want them to be).
 
Ok then I'll do that, also, since you misinterpreted, perhaps I should make my thread a bit clearer.
 
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