Bug reports and technical issues

Some files missing. Dunno if this has been fixed yet.
Spoiler :
k44clk7.jpg
 
On the latest (or next to latest) SVN, I started a year-600 Turkish start. I was immediately granted the tiles of many nearby cities, all of which were in ruins, and none of which were in my core.
Buggy Ottoman Start.jpg

My capital was Mecca.
Capital is Mecca.jpg

The next turn, all of these "cities" had their borders expand, but Arabia conquered Mecca from me. (My capital moved to Jerusalem.)
Mecca was retaken.jpg

The next turn, my core cities flipped.

A while ago, in the regular v.11, a similar thing happened on my -3000 France spawn. Weird.
 

Attachments

I'm away from the computer right now Leoreth, but the AI really needs additional encouragement to run Republic. The AI heavily favors Autocracy over it, leading almost all civs that can run Autocracy to do so. I'll provide saves at a later date.
 
Union of Soviet Socialist Republics (alternative history):

The white army won the revolution. Char Nicholas remained in power, however he prefered to become the president of the CPR and make his country communist...

Apart from this interesting alternative history, the russian leaderheads seems malfunctioning.

Another problem in late game is the huge turkey and tech leading dutch. Turkey should be etremely unstable in the industrial era and collapse to its core. Generally speaking the ottoman empire was always more or less unstable, it should be at least shaky at its full extend.
 

Attachments

  • Civ4ScreenShot0148.JPG
    Civ4ScreenShot0148.JPG
    201.6 KB · Views: 83
Latest SVN...

Spoiler :
attachment.php

Al-Qahirah has joined the English Civilization! (in 1190, at war with Abbasids via Apostolic palace.)

(SVN 707, 600AD, Normal, English, Emperor)
 

Attachments

Lucky.
 
Teracotta Army is not fully functioning right now. Fighting the barbarians does not give GGeneral points.
 
I don't think the GPs were part of the flip.

Still, the fact that people suddenly learned English who never have even heard of it... that's worthy of a Great Prophet.
 
I tried playing as the Dutch and found Protestantism URV goal one bugged. I was only the first to Liberalism, Mughal got the other 2 techs first. But the goal was accomplished anyway.
 
Of course, after you're done with the annoying responsibility stuff.;)
 
I think there's a bug with the Spanish UHV in SVN 707. The allow no European protestant civs goal is checked in the victory screen despite there still being protestant civs still alive in Europe. I've attached a save so you can check it out.
 

Attachments

It looks like if I didn't found Mecca at where I start, Islam is founded without holy city (but still properly spread as usual, just no holy city and no Islam in Mecca)
 
I think I found another bug in SVN 707. For the Russian UHV the counter for Siberian cities isn't counting up the Siberian cities in the victory screen. In the save I'm attaching I have three Siberian cities and the counter says 0.
 

Attachments

I think I found another bug in SVN 707. For the Russian UHV the counter for Siberian cities isn't counting up the Siberian cities in the victory screen. In the save I'm attaching I have three Siberian cities and the counter says 0.

Teracotta Army is not fully functioning right now. Fighting the barbarians does not give GGeneral points.

I think there's a bug with the Spanish UHV in SVN 707. The allow no European protestant civs goal is checked in the victory screen despite there still being protestant civs still alive in Europe. I've attached a save so you can check it out.

Came in to post these.

Great freaking mod by the way, especially for us history buffs.

I've wasted many, many hours on this game because of it :goodjob:
 
Back
Top Bottom