Without the idea of fun there is no need for balance.
Equally, without challenge there is no fun for many of us. You need both.
Without the idea of fun there is no need for balance.
The whole idea is that Deity isn't challenging enough and therefore the entire mod is lacking difficulty.
Guys... getting emotional on these matters does not assist the analysis process, which is where we should be focusing our energies.
Please just itemize complaints and then comment on the items brought up or we're going to be like ships passing in the night arguing over issues we don't realize we're in complete agreement on and agreeing where we actually disagree. I'm finding the conversation as a whole completely impossible to follow because I'm not even really quite sure what we're arguing about here.
We're not TRYING to make this a class warfare issue. One thing that might be messing with our heads, I've noticed in the difference between playing Normal speed for testing and Snail speed for an honest attempt at a game for fun, is that the ratios ARE off. And when we get used to the ratios (build/tech/$ etc rates) as they are where we are normally playing, any change in speed is immediately noticed. I believe that, with proper queuing, the same amount of achievement should be accomplishable by a city within the span of time to research through the ages on all settings. And right now this is simply not the case. So in this way, we are imbalanced.
Seems the disagreement is which ratio is 'accurate' for a balanced game. We can't fix that until we fix the ratios to match the change in speed accurately first. THEN, when all gamespeeds are running at roughly the same achievability ratios, then we can actually start bringing the game into balance. So we should worry about that first. We had it down pretty well before I left and since then its back to being a righteous mess. I'm not sure how this happened but its a headache to solve and I'm hoping someone is taking some responsibility for it because I really don't want to have to go back to messing with gamespeeds personally.
I have played more like 10-15 games on epic its just haven't played one in awhile. The fact you regularly play on epic and have not mentioned this problem is worrying.You totally ignored the fact that you pronounced judgement on Epic after only playing 400 turn of "1" game!
Sgtslick, you need to be more polite in your disagreements, this forum is supposed to be friendly and helpful, not a flame war battlefield.
Really? What's this then?Sgtslick said:Whatever, I haven't said anything impolite.
Not exactly what I would call polite since it seeks to strike at the ego of the individual you're arguing against using belittling and disrespectful accusations. (Not to say this isn't a two way street, particularly within the bounds of this conversation, nor to say any of us are perfect, but if this wasn't an incendiary set of comments there, I don't know what is.)Sgtslick said:Stop saying things like this Joseph, it makes 0 sense. Stop using these broad statements to try and justify what your trying to say. Use examples or facts, not empty rhetoric.
1) The cost of wonders if 5-10 times to low, The Great Wall in 4 turns and most of the old wonders are about that order.
I like the new workers with strengths, but I think that maybe some are too strong. It's good that a gatherer or worker is no longer vulnerable to an aggressive pigeon, but I think that workers at strength 3 and armed workers at strength 4 is a little excessive. Could they be reduced to 2 and 3 respectively or given penalties against melee units and archers?
Will post some more milestones after further play time today.
Usable Mountains (I agree with the sentiment that this should become a Default setting)