CBob03 Germans in Tu-tus

i still have a couple of turns left... no spoilers...... but the settler farms are craaaazy!
 
preflight - open up wikipedia's list o'composers.

holy crap, the world has changed since my last turnset. we have pages of world leaders to deal with! no one has a tech to trade with us.... i DO note that we have neither horses nor iron.

i change some of the military builds to workers. we're working unimproved tiles! that's a no-no!
i also begin our artillery program by changing a warrior to a catapult.
change richard wagner from archer to settler.

IBT - ottomans boot us.
sumerians boot us.
greeks warn us.

530bc turn 1
heinz chur spearman (damn!)=>worker
helmut lachenmann archer=>archer

continue consolidating our archers for the arabian war.

510 bc turn 2
ruchard wagner settler=>library
ernst richter archer=>worker
felix draeseke barracks=>archer


georg hajdu is size six and building a granary... seems overkill. switching to worker.

disperse a barb camp, get 25g
no one has anything worth trading for.

IBT - greeks & incans sign a peace treaty
greeks boot our explorer

490bc turn3
heinz friedrich hartig settler=>settler
georg hadju worker=>worker
heinz chur worker=>archer
von beecke worker=>catapult

our land is loaded with rivers... working these tiles will give us a commerce bonus and should be worked whenever possible! i make improving those tiles a priority.

IBT - sumeria boots us.
greece warns us


470bc turn4
moritz eggert archer=>archer

found city of Pachelbel=>catapult
workers continue improving riverside properties

IBT - greeks boot us again.... our warriordood is trapped.

450bc turn5
georg hajdu worker=>settler

our curragh finds the mongols... i tihnk they are a new contact. we are up lit, polytheism, and construction.


we seem prepared for the arabian war.... so with a little trepidation, I send 10 archers toward mecca!


430bc turn6

helmut lachenmann archer=>archer
ernst richter worker=>archer

dehli finishes temple of artemis. cascade begins.....
kyoto finishes mausoleum of mausollos
istanbul finishes great lighthouse

we capture Najran and a settler inside it! I rename the city eberlin.

i sell lit to the following civs:
155 greeks, 117 ottomans, 141 sumeria, 500 japan

IBT - sumeria boots us again

410bc turn 7
richard wagner library=>worker
heinz chur archer=>settler
jsbach catapult=>catapult

incans finish great wall
sumerians finish great library <=== next target?

our curragh reveals the dutch...we're up 7 techs on them.

mecca is defended by 3 speardoods. we get a great military leader!!!! we capture mecca! i create an army with our leader since we can't rush wonders with it :/

we've got 1541 gold.... time to build some embassies with the larger civs:
sumeria
Spoiler :
ur410bc.JPG


celts
Spoiler :
entremont410bc.JPG


ottomen.. we still have 1331gp left
Spoiler :
istanbul410bc.JPG


i expected a settler from HFH factory this turn, but we're four shields shy. yes, i watched it every turn.

IBT - our super curragh defeats another barb galley at sea!!! that's 4!

390bc turn 8
richard wagner worker=>archer
von biel harbor=>catapult
hartig settler=>settler

found city of dietrich near the horsies.
dietrich=>worker

leave wounded in mecca to heal up and MP... we have no resisters.

no one has anything to trade.
we get currency next turn, i drop the sci slider and we're temporarily at +9gpt.

IBT- curragh defeats ANOTHER barb galley.
we get an era change screen and engineering as our free tech... seems like pick feudalism is a no brainer...



370bc turn 9
felix draeseke archer=>library

WE get warning of a barb uprising near pachelbel.... ugh oh. there are also a lot of barbs near dietrich. ugh oh again.

settle city of offenbach=>speard00d (next player may change it)

350bc turn10
lachenmann archer=>archer


notes to nexty player

we have a barb problem.
move army to attack arab city.... watch the rivers.
there is a settler north of moritz eggert... it seems like we should start expanding eastward.

there are a bunch of workers raoding towards mecca, which has wines and iron (sorta). i would encourage this roadwork.

we have plenty of gold.

in closing, i captured two arab cities, founded two more using proper german names, initiated our artillery program and somehow managed to get an army raised!

sumeria has monarchy... a trade may be in order. it also might be interesting to gift other scientific civs (russia, greece, ottomen, sumeria) into our era to see what techs they get.

good luck
(i neglected to take an end of turn screenie.... sorry lurkers!)

here is the save http://forums.civfanatics.com/uploads/106064/cbob03_350_BC_mr_2_you.SAV
 
You filled the army with archers?! :( We could've had a sword army (well, mace army). I'm glad the war is doing well though.

Wow. Japan is quite advanced. According to CAII. They are already in the Middle Ages. But they lack Monarchy, like us.

I think we should still consider building up population in Richard Wagner. For some reason, it's still only size 4. We already have a settler factory and support settler towns. We don't need RW to do anything but grow and produce fast military.

Oh, and since we're SO rich, I don't think we want those 50 odd barbarians to kill us. Even more reason for Richard Wagner to build more troops for us. and we could probably just build a bunch of warriors, upgrade them to MDI after we connect the iron, and rampage through the Ottomans. At the same time, we'll have been expanding nicely with our settler factory (it'll be better once we've revolted, actually since we can do 2 fpt then 8 fpt....) and revolted to Monarchy.
 
Roster
CommandoBob - UP!
Tribute - on deck
SipTheSoup - warming up
Elphantium
mr_2_you - just played
ansar - skipped by request

I'll try to get a strategy post up this evening and maybe (maybe) get time to play on Saturday.
 
But we could have saved the army until we did get a souce of iron, then filled it up. But regardless, the archer army will ensure we knock out the Arabians, and it will also help with busting barb camps.
 
DOH! I had RW set up as a 5-turn Archer/Archer/Worker factory. Changing it to a settler wasn't part of the plan :(

As for the settler factory, wow, it's really screwed up. Settlers were supposed to complete on turns 4 and 8, and it *should* be size 5 right now, with 6 food in the bin - not size 4 with 8 food in the bin. I think it wasn't micromanaged quite as much as it needed :nono:

As for the granary in Georg Hajdu, it would enable another settler/worker pump - and we need to speed up our production of both of those!

Re: the spears, I set those builds because I figured our archer stack could use a defender. Looks like you did really well on the military front, though - nice work chopping up the Arabs :)

The army...I'd also be tempted to wait for swords or horses, but it *will* help a lot vs. the Arabs - and maybe the Ottomans, if we want to go after them soon.

Finally...are we planning on revolting to Monarchy? I thought Feudalism was the plan... :confused:
 
I believe that Feudalism would be an interesting choice. Actually, it would work quite well. This is because of all the open land we have added to the fact that we'll be taking over AI and improving our new towns, which may require high unit support.

But it can't be permanent. We'll easily fall behind if we stay a Feudalism since eventually, we will have to have many cities in our core. Should we then switch to Republic/Democracy? From then, we just peacefully research until Tanks whilst storing up a bunch of gold. Then as we make war, we switch to Communism/Fascism (the first if we're rather large at that point, the second if we want to rail our empire and clean up pollution very quickly). Then we just rush, rush, rush the cultural improvements. And cram, cram, cram those new towns in wherever we can. And whip, whip, whip! Hopefully, after stopping research, we won't lose all our gold.

I suppose the best buildings to rush would be Library (obviously), Temple, and University. That's 10 unhappy people. This is easily taken care of by the time it takes to grow and whip 10 citizens and the probable 8 luxuries we would get. We get 9 cpt per town. And need 160,000 culture points to win.

So was the plan like that?

@Army. I'm just unhappy to see how shortlived its usefulness is. In the end though, we could always disband it for shields, use it as super MP, put down resistors in captured cities, or barb bust with it (essential at this point). :) I was trying to point out that a swordsman army would have been better, but by the time the iron was connected, and the swordsmen built, Medieval Infantry would have been available. (I love logic gaps. It leaves me guessing; it's like a riddle!)
 
Yeah. An Archer army is helpful now. If mr had saved it for better units to fill it, we'd have an empty army until Chivalry.

Tribute, I think we should revolt no more than twice - once to Feudalism, once to one of the more "typical" governments for the end-game. In the meantime, I think WW can be kept under control with selective, oscillating wars and shrewd trading.

Also, Feudalism really will provide us with a LOT of unit support once we start getting our towns built. We can use this both for military and for *lots and lots* of workers. Once Civil Engineers become available, I'd say we should have most of our empire watered, start Temples and Libs in the hopelessly corrupt towns, and use CEs to speed the building.

Alternatively, we build that massive force of workers, then join them to our cities to feed the whipping frenzy. Either way, I don't think that cities in the core will hurt our unit support much - we'll have lots of small towns to beef up that figure.

Edit: Something else just dawned on me. Mr, was there a reason you didn't gift the Sci AIs into the MA in order to trade techs with them? We could have ended up with Theology or Invention as our free tech!
 
I've actually never done that odd science strategy. You have to say "What's the big picture?" when you RESEARCH your last tech in the era, right? And then, you can gift the science people up (keeping optionals) and then trade for their free tech. And then, we could get all the lower tier MA techs (if lucky) before our free tech (Theology Invention, or Chivalry).

That way requires a lot of luck and at least one government (Republic or Monarchy) to be known by us. We didn't know either government tech, so there was no way we'd have gotten enough leverage for the AI's free techs like that.

I think Mr is now proposing we simply get the lower techs by trading Feudalism to the other science civs (if they get Mono :lol: or Engineering).
 
In my most recent solo game, I used the science gifting/trading strategy at all three Age Changes even when I didn't have any optional techs to trade - I gifted the first AI, then bought his tech with gpt, then used it as leverage to get more techs from other gifted-up civs. Works like a charm, and you make back most of your gpt trading the new era techs around that your economy doesn't fold.

OTOH, it IS a lot easier when you have optionals available as trade fodder.
 
opened, looked around, saved as CBob03_BC_350.sav.

Despotism 0.10.0
1329 gold, -10 gpt
Feudalism 18 turns

City Production
  1. Richard Wagner RW (4) vArcher in 1, grows in 3.
  2. Micahael von Biel MvB (2) trebuchet in 28, grows in 18.
  3. Heinz Friedrich Hartig HFH (4) settler in 3, grows in 1.
  4. Georg Hajdu (5) settler in 1, grows in 3.
  5. eberlin (1) rSpear in 16, grows in 6; change to worker in 6.
  6. Heinz Chur (5) settler in 2, grows in 6.
  7. Moritz Eggert (3) vArcher in 1, grows in 3.
  8. Helmut Lachenmann (3) vArcher in 4, grows in 5.
  9. Ernest Richter (3) vArcher in 2, grows in 7.
  10. Herbert Brun (3) vArcher in 1, grows in 1.
  11. Felix Draeseke (3) library in 9, grows in 5.
  12. Franz Ignaz von Beecke (3) trebuchet in 8, grows in 1.
  13. JSBach (2) trebuchet in 8, grows in 2; change to library in 11.
  14. Pachelbel (1) trebuchet in 14, grows in 14.
  15. dietrich (1) worker in 8, grows in 8.
  16. offenbach (1) rSpear in 9, grows in 19; change to library in 19.
  17. Mecca (1) trebuchet in 27, grows in 8; connected to wines.

City Builds
  • vArcher [4] (RW, Moritz Eggert, Helmut Lachemann and Ernest Richter)
  • Trebuchet [4] (MvB, Franz Iganz von Beecke, Pachelbel and Mecca)
  • Settler [3] (HFH, Georg Hadju and Hienz Chur)
  • Worker [2] (eberlin and dietrich)
  • Library [3] (Felix Draeseke, JSBach and offenbach)

Military
  • 01 Settler
  • 15 Workers
  • 13 Warriors
  • 20 Archers
  • 01 Spear
  • 01 Catapult
  • 01 Army
  • 02 Curraghs
  • Support Costs
    • 54 Total Units
    • 68 Allowed Units
    • 0 gpt Unit Support

Wonder Races
  • None

International Relations
  • Arabs - war
  • Everyone else - peace
Arabs have three cities, we have 17.
Oh! Medina is connected to Gems, too. Very nice.
We have a road to Basra, but I don't see a road between Basra and Medina. Shortest Basra-Medina road will be two hills (Basra N and N).
I see Iron near Kufah, unconnected to Arabs. It is in unclaimed land, on our side of Kufah.

Resources
  • Luxuries
    • 01 Dyes
    • 01 Wines (Mecca only)
  • Strategic
    • None

Need to build a road to Mecca. Shortest distance is from Hienz Chur and go NW (grass, hill, grass and grass). Three workers are stacked together NW-W of Heinz Chur to help do this. They can start and finsih a road next turn (Turn 1). Also on Turn 1, the worker and slave NW of Heinz Chur can use that new road to move to the hill. On Turn 2, the worker and slave begin to road the hill (Turns 2, 3, 4 and 5). On Turn 2 the three workers move onto that hill and on Turn 3 the move on the grass NW of the hill and road it on Turn 4. On Turn 5 these three move NW again and road that tile on Turn 6.

Voila! we now have two luxuries for most of our cities.
Might be a shorter way. This is the quickest I see right now.

Changed some builds to libaries to learn Feudalism faster. Would like to be able to switch to Feudalism the same turn we eliminate the Arabs. We won't be able to build anything while we are in anarchy, so the war needs to end before we upgrade our government.

Save game as CBob03_BC_350_01.sav.


Long Term Goals
Be the most refined Germans on the planet.

Mid Term Goals
Eliminate the Arabs.
Change to Feudalism as our government, after the Arab war.

Short Term Goals
Build a road to Mecca to connect Wines to our empire.
Build two, possibly three more cities. Need to fill in towards Mecca and expand outwards to Michael von Biel in the northeast.
(Find more German composers.)
Warriors continue exploring.
Conquer Kufah and Basra.
 
I wonder why the revolution has to be after the war. When we're close to winning, we should start the revolution. We'll wait less, and during anarchy, the towns we capture will probably not be productive (resist/very unhappy). Thus, when we get out of it, they'll all be happy (and the Arabs gone). Additionally, we get more production and gold out of an earlier anarchy.

Of course, that would not only make the Feudalism change a Short Term Goal, but also would mess up our settler factory again. :p
 
I wonder why the revolution has to be after the war.
Well, mostly 'cos it looks like right now we need 18 turns or so to even become Feudalistic.

I'm figuring the Arabs will be dead by then. Three cities on the board; four if we don't kill the western Arab settler. Unless we get hit with bad luck, they won't last that long.
 
speaking of the settler factory...it needs to grow a bit before it can get online. I'm thinking you'll need to switch it to wealth for a turn or two after the current settler completes.
 
Y
Edit: Something else just dawned on me. Mr, was there a reason you didn't gift the Sci AIs into the MA in order to trade techs with them? We could have ended up with Theology or Invention as our free tech!

i did mention trading/gifting techs to the other scientific civs.... but i didn't think to do it *before* the age change. afterall, there is no guarantee that we'll get a tech that no one else has already. it something the next player can still do.
 
Offenbach
Wikepedia said:
Jacques Offenbach (20 June 1819 – 5 October 1880) was a French composer
However, in reading through the article, M. Offenbach was born in Cologne in 1819 and moved to Paris in 1833.

Which means that a German wrote the Can-Can!

Pachelbel
Wikipedia said:
Today Pachelbel is best known for his Canon in D; it is the only canon he wrote, and is somewhat unrepresentative of the rest of his oeuvre, yet it is linked strongly enough with him that comedian Rob Paravonian humorously noted that Johann Pachelbel was the original one-hit wonder.
His Canon in D is a very nice piece of music the first few times you hear it. But just like having a steady diet of Krispy Kreme doughnuts, after a while the sweetness makes you sick. I've heard this piece mostly at weddings. Nowadays I hear it and run away.

I find it hard to believe that a German wrote such syrupy, sappy music. :eek:
 
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