Pre-turn:
We're a little short on Workers.
MvB is building a reg. Archer. I change this to a Harbor.
Change Herbert Brun to a rax (it will complete this IT).
why aren't we letting FD grow? It's currently building Workers in sync with its growth from 1-2.
There are three Archers wandering around - what is their mission? Should I send them off exploring, or should I start forming a stack for the assault on Mecca?
IT:
HFH: Settler->Settler
Ernst Richter: Archer->Archer
Herbert Brun: rax->Archer
Arabs and English start ToA.
Turn 1 (730 BC):
Going back to SipTheSoup's dotmap, I'm going to settle 1SW of the green dot first. The green dot itself is on a BG, and settling there opens another BG for HFH, and a third BG just *might* give us a 4-turn settler factory.
I move our eArcher away from the mountain near the dyes; a barb warrior is standing there, and I'd rather attack him in the forest than across a river onto a mountain.
IT:
Russia warns us about our Curragh. We apologize for the "mistake".
RW: Worker->Archer
Georg Hadju: Archer->Granary (I'd like to turn it into a 6-turn Settler factory).
Greeks start ToA.
Turn 2 (710 BC):
I move the Archer away from Georg Hadju to join our war stack, then realize that we need a second MP there. I turn up the lux slider to 10% (sci to 80) to avoid a riot there.

Switch FD to a Warrior. It's better for our cities to not be stuck at size 1.
JSBach founded next to HFH. Making Warrior.
IT:
Heinz Chur: Archer->Archer (MM for growth)
Turn 3 (690 BC):
I had moved a Warrior out of FD in order to free an Archer elsewhere, but a barb horse just appeared out of the fog. We move back in.
Sci slider back to 100%, no risk of riots.
IT:
The Arabs warn us about our Archer near Medina. We promise to move.
A barb horse suicides vs. our eArcher near the dyes.
Turn 4 (670 BC):
I fiddle with HFH a bit. It's going to be tricky to get it into cycle.
IT:
RW: Archer->Archer (we're now making 2-turn archers!)
Helmut Lachenmann: Rax->Archer
FD: Warrior->Rax
Turn 5 (650 BC):
Lux slider to 10% to prevent a riot in Heinz Chur (Lit still due in 2).
Change Franz Ignaz von Beecke to a Warrior.
Looks like Greece and Sumeria traded techs last turn. Greece suddenly has 113 gold.
I'd kind of like to sell some techs, but I'll wait on the team.
Trades:
Philosophy to Celts for 74 gold.
Phil to Greece for 114 gold.
Phil to Ottomans for 63 gold.
Phil to Arabia for 64 gold.
IT:
The Dye Road is complete!
Japan suggests that we remove our troops. We apologize for the mistake.
Inca commands that we recall our troops. We apologize for the mistake.
Arabs start work on the Mausoleum.
Turn 6 (630 BC):
Fiddle with HFH. It's going to require some finesse to get running.
MM Ernst Richter to finish the archer next turn.
Sci slider to 50%, Lit due in 1.
Lux slider to 0, no riots pending.
Rats, Japan has over 250 gold, and we have nothing to trade them for it.
IT:
Greece comments on our troops near Sparta. We will move them out of his territory.
Lit->Currency (13 turns at 100%)
RW: Archer->Archer
Heinz Chur: Archer->Spear
Moritz Eggert: Archer->Archer
Ernts Richter: Archer->Archer
JSBach: Warrior->Warrior
Turn 7 (610 BC):
Eastern Curragh meets the Americans. They have horses and iron, 1 gold, and 9 cities. We're up CoL, Lit, Polytheism, and Construction.
IT:
HFH: Settler->Settler.
von Beecke: Warrior->Warrior
Turn 8 (590 BC):
Fiddle with HFH - after the current settler is built, the factory will be running. I MM to ****** growth by one turn to give us the shields needed to finish the settler at the right time.
IT:
Sumerians warn us about our explorer. We promise to move.
America also complains. Again, we apologize.
RW: Archer->Archer
Turn 9 (570 BC):
Zzz...
IT:
Greece demands that we leave their territory. We comply.
Sumerians start Mausoleum.
Turn 10 (550 BC):
Oops. I miskey the Settler's move and send him one square away from where he's supposed to be. He's supposed to settle W of Felix Draeseke and NW of Richard Wagner.
HFH is all set to be a 4-turn settler factory - the current cycle is taking five turns, but I arranged that at the start of the cycle.
Georg Hajdu, von Beecke, and Heinz Chur can all be 3-turn worker pumps or 6-turn settler factories with some tweaking. I suggest that they start on granaries soon (I also suggest that von Beecke build a worker after its current warrior completes).