CBob03 Germans in Tu-tus

A very mini analysis.

If that is a BG we are standing on we need to move, but where?

We would want to stay on this side (the south side) of the river and not move onto a BG, so we either move NW or SE. Or we move our worker first, save the game, discuss and decide. Both NW and SE are next to rivers, so growth is no problem. SE is adjacent to two rivers, which might help if we are attacked across the rivers. It also has mountains, which will take 9WT to road and 18WT to mine, so they only offer us some defense. NW looks better, lots of grass to grow on and 3 BG inside the initial 9 tiles.

Any thoughts on worker turns for the first twenty turns?

lurker's comment: IMHO it's not really necessary to move your settler just to get it off a BG. A cow or wheat would be different, of course. Best to move the worker first, and only move the settler if you find something interesting.
 
Welcome to Lurker #3, the world reknown cookie maker gmaharriet.
Welcome also to the illustrious Tusker, aka Elephantium, who takes open slot #5.

:woohoo:

Norton II says not to worry about the BG; okay. And with 3BGs just a tile away, we have plenty.
 
I would rather move a square than lose a riverside BG. I say Worker goes NW, then move settler NW or SE accordingly.
 
I would just take the gamble of moving SE because of the mountains there. Who knows? Maybe we'll get iron or coal (or both!) there. At least we'll have the extra production.

Settling in place is fine too. As for worker moves, I normally improve river BG first, then move onto the best unimproved (and nearest movement-wise) tile.
 
i enjoy a culture game.... with panzers!

if you've still got an opening, may i join?
 
mr_2_you, you are on the roster! Welcome aboard.

This now gives us six active players, so we are ready to go.
 
These are some ideas; this is not a Turn Log.

Turn 0 5000 BC (?)
Settler moves SE.
Worker mines the BG where he stands (6 turns).

Turn 1 4000 BC
Found our capital city; work that tile and a BG; +2fpt, +2 spt; grow in 5 turns.
Research ????
Build ?
  • rWarrior - 5 turns
  • Worker - 5 turns
  • Granary - 30 turns (?)

Random Thoughts
This looks like a good spot for a settler factory; once the nearest visible BGs are mined and we are at size 3 we will be netting +7 spt.

We'll need Warriors for MP once we get larger than size 2.

We'll need Workers to connect to any luxuries we find with our exploring Warriors.

We could gamble and build a Worker first, but one wandering guy in a white loincloth and we are a footnote in history. So I favor a Warrior first, then a Worker, followed by a 2nd Warrior. The 2nd Warrior would be an MP. While it is being built our first Warrior can be exploring.

Not seeing any luxuries close by and not quite sure we would build our first settler, we'll need to keep a close eye on happiness, using the luxury slider to keep the populace suitably docile.

The city limit is 512, which is hard coded into the game. That is total cities of all players, AI and human. Don't know if we'll bump into that limit or not, but we could.

Do we want to try for the Republic Slingshot?
 
lurker's comment: Subscribing and throwing my lurking card into the deck. Good Luck!
 
These are some ideas; this is not a Turn Log.

Turn 0 5000 BC (?)
Settler moves SE.
Worker mines the BG where he stands (6 turns).

Turn 1 4000 BC
Found our capital city; work that tile and a BG; +2fpt, +2 spt; grow in 5 turns.
Research ????
Build ?
  • rWarrior - 5 turns
  • Worker - 5 turns
  • Granary - 30 turns (?)
Huh? Why the 5000BC thing? :confused:

But yeah, those two first turns sound good to me.
We'll need Warriors for MP once we get larger than size 2.
We can just as easily use the luxury slider. ;)
We could gamble and build a Worker first, but one wandering guy in a white loincloth and we are a footnote in history. So I favor a Warrior first, then a Worker, followed by a 2nd Warrior. The 2nd Warrior would be an MP. While it is being built our first Warrior can be exploring.
Well, its only Monarch. We still have a chance against Barbarian Warriors. :)
Not seeing any luxuries close by and not quite sure we would build our first settler, we'll need to keep a close eye on happiness, using the luxury slider to keep the populace suitably docile.

Do we want to try for the Republic Slingshot?
If it can be done in Emperor, it can surely be done in Monarch.

I say go for it. :cool:
 
Huh? Why the 5000BC thing? :confused:
Just to have a year to associate with Turn 0.

We can just as easily use the luxury slider. ;)
True, and I forgot about it here, even though I did mention it later. :lol:

I guess my thinking is that we try to use MPs as much as possible since we can adjust where their cities to make the best use of them. With the slider we affect all cities and some of that luxury happiness gets wasted on cities where it makes no change.
 
But Turn 0 is 4000BC.
5000BC could be Turn -20 or something.

Anyway, we can't build a granary without pottery, so you know what that means! I would research pottery first since we probably have little chance of getting the Republic slingshot or Philo free tech. (You know, that one little change completely alters how people play the game now.)
 
Anyway, we can't build a granary without pottery, so you know what that means! I would research pottery first since we probably have little chance of getting the Republic slingshot or Philo free tech. (You know, that one little change completely alters how people play the game now.)
Actually, the Republic Slingshot is quite easy to accomplish.

With today's idiocy and ignorance of Writing, we havetime to discover Pottery and then go to Alphabet and the rest (and that's at emperor). I'm pretty sure we'll have time to get the slingshot unless some AI surprises us, which doesen't exactly happen often. ;)
 
lurker's comment: Not planning to use feudalism in a 100k culture game? Might be better to research pottery, then beeline philosophy, then take whatever you want as your free tech, unless you just want republic for trading.
 
Interesting. Feudalism may actually be the way to go. We'll be plopping down towns and rushing culture in them, so unit support would go up so much we could have war whenever we want. However, the downside is that Feudalism requires forced labor. So unless we're getting a bunch of slaves (by razing AI cities), this is not an effective method. I'd stick with the Republic (or Monarchy or Democracy) unless there are some significant ideas I have missed.

This is Monarch, so I guess if you think so ansar, then it could be possible. When I try it, I never can get the Republic slingshot (though I can make it to philosophy only first).
 
This is Monarch, so I guess if you think so ansar, then it could be possible. When I try it, I never can get the Republic slingshot (though I can make it to philosophy only first).
Well, I go max science (well, staying in the +0 gpt zone) on Writing instead of the usual attempt of going min science. That could be the difference. :)

Speaking of Feudalism, I dont know...I've never played with Feudalism.
 
(I haven't given the government much thought this early in the game.)

Some things quick facts about Feudalism:

3 gpt unit support when over the limit.

Pop rushing can be done.

Cities at size 1 to 6 support 5 units.
Cities at size 7 to 12 support 2 units.
Cities at size 12+ support 1 unit.

This is inverted from the Monarchy and Republic, where larger cities support more units. In Feudalism, larger cities support fewer units.

Pop rushing creates unhappy people for 20 turns per citizen rushed but I haven't done enough whipping to really know the long term effects. Whipping multiple citizens has a longer and deeper effect. It appears that if we had four luxuries connected we could whip all we wanted in our smaller towns (whipping from 5 down to 4 or from 4 to 3) and still keep the peasants under control. The towns would be small so markets would not be needed. Each luxury connected to the small towns would help with unhappiness.
 
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