IMO the current UP makes the game too restrictive. You're pretty much forced to beeline and tech trade (both of which I greatly enjoy, btw). If you do that you're teching at 2~3 difficulty levels down (on Emperor, it's like you're teching on Viceroy, or even easier), and after you reach Banking and Representation the game is automatically won. It gets repetitive after one or two tries. If you don't beeline or tech trade you're playing with no UP. If you play on Viceroy it's even easier. Even AI China (who play on Monarch) had snatched Democracy/Nationalism first in my games.The Power of Invention UP spent quite a bit of time during testing already though,
so I don't know if it's good to be testing a whole new UP again right when Leoreth wants to release soon.
Anything too complicated and awesome (like the one you suggested) won't be fair for the civs outside of Asia.The Mandate of Heaven UP sounds like a great idea, but I can't help thinking that it'd be best represented as an regional mechanic.
TL;DR A straightforward Stability/Diplo/No Anarchy boost is too OP and unfair for civs of other regions. IMO an Asian version of The Apostolic Palace would be better.
AP needs a major overhaul. It's pretty useless as of now, especially for me since I'm a Liberalism/Reformation addict. For many times I've declared Church of England independent of the Pope. I got excommunicated, I suppose, but I never cared about AP votes anyways since the decisions are marginal for England. I never had a prize put on my head for being a bloody heathen though. I guess the Pope understands I did it for the good of the English people instead of for divorcing my Catholic wife?I suggested a Holy Roman Emperor mechanic a la Europa Universalis III as well.
Though I haven't worked out what it might do. People seem to like the idea of a regional mechanic though, and if trading companies and the Silk Road have a place in this mod, I think it's fair to say that regional mechanics would too. I think an AP equivalent would be really weak because I don't know if anyone actually even utilizes the AP towards their own advantage.
We'll just have to wait for Leoreth to drop by and give us a piece of his mind.
I guess you're playing 600AD start? In the latest SVN update Mongolia seems stronger, and China weaker, in the 600AD start compared to the 3000BC start. I suspect this is because of the snowballing effect of China's new UP.The Mongols in my current game are quite good. They conquered China and all, all the way up to (and including) Egypt and Russia. Russia respawned, however, but the Mongols are stable and they have about 500 points more (they have 1146) than the next civilization (the Viking Union, surprisingly, with 684). I don't know whether the Mongols conquered the Indian subcontinent or not (I don't think so but I'm really not sure), but India has collapsed a good many turns ago and the Mughals are all right, so...
The Mongols, I think, also held some of Arabian peninsula, causing Arabia to collapse, but the Ottomans retook that and now also control the Arabian peninsula. Still, the Mongols are stable and still conquering; I saw them took a Spanish city (and another city from someone else) about 10 or 20 turns ago. The Spanish are in control of Spain, the Italian peninsula (although Germany just captured Rome), Greece, and northern Germany, so the Mongols probably took Constantinople or such.
Pseudo-Edit: Yes, the Mongols took Constantinople, I just checked it. It's 1455 AD, playing the latest SVN on Marathon speed by the way.
EDIT: This was in reply to those who were saying the Mongols are super weak.
I agree.-China needs a larger stability map
(i.e. Tibet, Xinjiang, Northern Vietnam, North Corea, Manchuria)
-Mandate of Heaven regional mechanic
-The replacement of the 100 units UHV
-Xiongnu, Xianbei, Rouran, Jurchen independents to harass China
Is everyone in agreement with these four points?
I disagree with independent neighbours. They are always too weak to have any influence, and if you give them a large army they will split it and send it around the globe to another city. And honestly, I don't want to see Viking or German Manchuria. Which will happen.
What is needed are stronger Japan and Korea, and Khmer and Thais also need a buff.
-Korea is a joke currently, they tech way too slow, they have low production, and mostly they cant expand anywhere.
-Japan cripples itself with awful city placement, and quickly falls behind in tech (and NEVER comes back in the modern times).
That is actually historical. Korea never expanded very much and their tech/production was never anything comparable to China or Japan until the 20th century.-Korea is a joke currently, they tech way too slow, they have low production, and mostly they cant expand anywhere.
The placement can easily be changed by modifying their min settle distance to 3 instead of 2. They fall behind in tech because Tokugawa AI would never Open Borders (despite all their foreign trade routes being Overseas). I'd love to change that, but it's somewhat historical. Best we could do is to make Toku more willing to Open Borders with Portugal, Netherlands, and (perhaps) Indonesia. But this requires Portuguese/Dutch AIs to find Japan fast, which they never do.-Japan cripples itself with awful city placement, and quickly falls behind in tech (and NEVER comes back in the modern times).
They pwned my China's coastal defenses with surprise Samurai landings. Totally bypassing my superior navy. I was only saved by superior numbers and the magical power of Himeji Castle (which I built in Beijing. Ironic, isn't it).Amphibious invasions are non-existent. Isn't there a mod that makes the AI much better in warfare (Better AI)?
That's historical. They had little historical impact on China or Japan or Korea.-Khmer and Thai, well they just... do nothing. Khmer founds 1 city, and just waits to be replaced with the Thais, in every game. The Thais are not much better.
Should we make the Mongols unbeatable for Human China? Don't think so.The Mongols are the only threat to Chinas AI, but a human player is of course prepared and can crush them.