I had a crash (first since a long time) while switching thru the Fx screens (sorry, can't remember exactly which one). I had played quite a number of turns in gotm20 in the 14th century (i.e. it was quite busy already):
Date/Time: 2003-06-14 14:31:41 +0200
OS Version: 10.2.6 (Build 6L60)
Host: Windtunnel.local.
Command: Civilization III
PID: 3203
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x1624cba0
Thread 0 Crashed:
#0 0x00393cb8 in MilitaryWin::canSeeMilitaryPlans(int)
#1 0x0026ab6c in Win::show(int)
#2 0x002788ac in 0x2788ac
#3 0x0026c778 in Win::key_click_event(int, int)
#4 0x0026cb64 in Win::key_down_event(int)
#5 0x00270f28 in Win:

n_key(unsigned long, int)
#6 0x00264708 in SysMessageHandler::OnKey(unsigned long, int)
#7 0x001d5e40 in MessageHandler::OnKey(HWND__ *, unsigned int, int, int, unsigned int)
#8 0x001d58e0 in MessageHandler::window_proc(HWND__ *, unsigned int, unsigned int, long)
#9 0x001a6fd8 in DispatchMessageA
#10 0x00216c8c in JGLSys::do_task(void)
#11 0x00216bd8 in JGLSys::wait_task(void)
#12 0x00265020 in wait_task(void)
#13 0x0026b370 in Win::set_modal(int, int (*)(void), Win *)
#14 0x002e8e9c in AdvisorWin::show(void)
#15 0x002e6950 in 0x2e6950
#16 0x0026c778 in Win::key_click_event(int, int)
#17 0x00271114 in Win:

n_char(char)
#18 0x002647d0 in SysMessageHandler::OnChar(char)
#19 0x001d5f20 in MessageHandler::OnChar(HWND__ *, char, int)
#20 0x001d5918 in MessageHandler::window_proc(HWND__ *, unsigned int, unsigned int, long)
#21 0x001a6fd8 in DispatchMessageA
#22 0x002170f4 in JGLSys::do_char(void)
#23 0x001d5e70 in MessageHandler::OnKey(HWND__ *, unsigned int, int, int, unsigned int)
#24 0x001d58e0 in MessageHandler::window_proc(HWND__ *, unsigned int, unsigned int, long)
#25 0x001a6fd8 in DispatchMessageA
#26 0x00216c8c in JGLSys::do_task(void)
#27 0x00216bd8 in JGLSys::wait_task(void)
#28 0x00265020 in wait_task(void)
#29 0x002e4c58 in Console::humanTurn(void)
#30 0x002f8c50 in control_game(bool)
#31 0x002cc148 in Civilization3::run(int, int, bool)
#32 0x003895fc in WinMain
#33 0x001b6048 in main
Thread 1:
#0 0x90073c28 in mach_msg_trap
#1 0x90005f70 in mach_msg
#2 0xc0007758 in __ape_internal
#3 0xc0001160 in __ape_agent
#4 0x90020d28 in _pthread_body
Thread 2:
#0 0x90073c28 in mach_msg_trap
#1 0x90005f70 in mach_msg
#2 0x901489f0 in __CFRunLoopRun
#3 0x90180f58 in CFRunLoopRunSpecific
#4 0x94d9c1c0 in HALRunLoop::OwnThread(void*)
#5 0x94d911b0 in CAPThread::Entry(CAPThread*)
#6 0x90020d28 in _pthread_body
Thread 3:
#0 0x9003ea88 in semaphore_wait_signal_trap
#1 0x9003e8a4 in _pthread_cond_wait
#2 0x90232754 in TSWaitOnSemaphoreCommon
#3 0x9023b550 in TimerThread
#4 0x90020d28 in _pthread_body
Thread 4:
#0 0x9003ea88 in semaphore_wait_signal_trap
#1 0x9003e8a4 in _pthread_cond_wait
#2 0x90232754 in TSWaitOnSemaphoreCommon
#3 0x90247ecc in AsyncFileThread(void*)
#4 0x90020d28 in _pthread_body
Thread 5:
#0 0x9003ea88 in semaphore_wait_signal_trap
#1 0x9003e8a4 in _pthread_cond_wait
#2 0x90232754 in TSWaitOnSemaphoreCommon
#3 0x90233094 in DeferredTaskThread
#4 0x90020d28 in _pthread_body
PPC Thread State:
srr0: 0x00393cb8 srr1: 0x0200f030 vrsave: 0x00000000
xer: 0x20000000 lr: 0x00390784 ctr: 0x001cccd0 mq: 0x00000000
r0: 0x005be490 r1: 0xbfffda10 r2: 0x004ed000 r3: 0x15c8e710
r4: 0x057239c4 r5: 0x005bbd80 r6: 0xffffffff r7: 0x04bd4084
r8: 0x00000800 r9: 0xa0220eac r10: 0x91a59740 r11: 0xa1a50cd0
r12: 0x004e93a4 r13: 0x005bb9c8 r14: 0x005722dc r15: 0x00000000
r16: 0x00000000 r17: 0x0051290c r18: 0xbffff1a4 r19: 0x0050fd54
r20: 0xbfffe4c9 r21: 0x00000072 r22: 0x005127a8 r23: 0x004e9f84
r24: 0x00697f44 r25: 0x0053153c r26: 0x00000400 r27: 0x00516720
r28: 0x00530df8 r29: 0x005740b8 r30: 0x0052dd18 r31: 0x00697cd0