Imperator Knoedel
Currently obsessed with The Owl House
While you're at it why don't you just give Central Planning -50% Food, Production and Commerce in all cities. Can't swing the nerf hammer hard enough eh?
Really though, am I the only one who sees that Central Planning is perfect the way it is (except for the extra food for watermills maybe)? It's all the other economy civics that suck!
Defensive pacts are the fastest way to end up in war. Strange that multilateralism would support it.
Can't you apply the reduction to resources directly?But the thing is that there is no way to distinguish between farms on resources and ordinary ones, they're the same improvement.
Can't you apply the reduction to resources directly?
Not without changing the source. Also this would seem kind of awkward in the civic description.Can't you apply the reduction to resources directly?
Also, David Hasselhoff shows up in front of a random city to sing "Looking For Freedom" every five turns.
In the meantime, deltas to the above set of civics:
- Dynasticism: removed wonder production, upped happiness limit to 6
- City States: moved to Alphabet
- Capitalism: removed trade route modifier, added +10% commerce again
- Naval Supremacy: removed extra production for Harbor, Lighthouse
- Multilateralism: added +25% trade route yield with defensive pacts
I could definitely get behind that. I'm not sure if a food bonus is necessary (since this is the game period when biology, and farms, and more health resources are used and traded, and re-balancing all of that could be a nightmare), but I'd definitely support a slightbonus.
I suspect this will incur the wrath of Knoedel (admittedly, that's one of the reasons I'm posting)
That said, I disagree with any food nerfs to central planning improvements. One of the points of emphasis for the civic is more food from industrial improvements which will result in building workshops and watermills where a farm might otherwise be. This effect should already capture any population loss we might want to model into the civic. Central Planning is supposed to represent both mid-century China and Russia (central-planning/industrialism) as well as modern Sweden and modern China (central-planning/capitalism). If any civic should threaten food production it should be industrialism but I don't think we want to implement anything like that. If you are looking for a historical counter-example to the great leap forward, just look at what happened to Russia's population upon abandoning communism.
Environmentalism - One of the biggest problems with environmentalism is that forest preserves are kind of meh to begin with and so environmentalism gives them the commerce necessary to become ok, but not good. Preserving a forest late enough into the game to use environmentalism is downright difficult and involves major sacrifices throughout the game. Maybe it would be appropriate to buff forest preserves a bit either with environmentalism or even generally. An extra commerce even without environmentalism would probably be appropriate, either in addition to or in lieu of the awkward +1 commerce on rivers, which frankly doesn't make sense and also doesn't seem to affect all river fronts (is it because preserves on river fronts allow for recreational boating?).