[NFP] Civilization VI: Possible New Civilizations Thread

So why exactly did Civ had that capability? Because of the DLL? Does that mean we could theoretically get a Rhys and fall type deal with civ 6 if they ever release that to mods?
 
Yes, it's because the Civ4 DLL was available. Civ6 has a good modding system, as evidenced by the many creative mods, but AI logic is one of the things that cannot be meaningfully exposed to modders without releasing the DLL source. And of course some really ambitious mods could require the DLL.
 
Yes, it's because the Civ4 DLL was available. Civ6 has a good modding system, as evidenced by the many creative mods, but AI logic is one of the things that cannot be meaningfully exposed to modders without releasing the DLL source. And of course some really ambitious mods could require the DLL.
a civ 6 rhys and fall would be amazing. that’s my new pipe dream

FIRAXIS RELEASE THE DLL PLS
 
So why exactly did Civ had that capability? Because of the DLL? Does that mean we could theoretically get a Rhys and fall type deal with civ 6 if they ever release that to mods?

That's assuming that's a specific deal one wants. The "flipping of cities," with no war and no possible defense by the previous owner when a new civ emerges strikes me as wonky as Hell...
 
Civ6 is, technically, much better suited to a Rhye's style mod than Civ4 was. Civ6 has city states and free cities, which are a lot closer to RFC-style features than the way it was done in Civ4, by very creative abuses of Barbarian mechanics. In Civ6, scale would be the biggest problem, you'd need Earth maps bigger than the game (or players for that matter) can really handle because of the district system.
 
They could theoretically mod all district buildings into the city itself to essentially make it civ 5 with the free city and loyalty mechanics
 
Might as well play / mod Civ5 then ;) The way I see it, districts and "urban sprawl" are cornerstones of the Civ6 design, if you remove that then most of the rest of the design also goes out of the window.
Fair point. Other option would be accepting that cities will be way too big, or treating the city borders as if they were provincial, and all districts are smaller cities within the province
 
The man who committed the biggest deliberate genocide of civilians in recorded history - dwarfing Stalin or Hitler in numbers - makes waves in history, for sure.
Well, I wouldn't consider it Genocide Genocide, but I'm sure the Mongol forces slaughtered any Southern Song people who resisted or fought back. It's difficult to encapsulate these kind of events in a single word (ex: what happened with the Europeans and Amerindians). An interesting thing about the Yuan Dynasty I've read was their ethnic based hierarchy. Mongols at the top, non-Chinese foreigners like Europeans (Marco Polo) and Central Asian Muslims below that, then the Northern Chinese, and Southern Chinese people at the bottom. The Chinese nobility dissatisfaction with this system contributed to the fall of Kublai's dynasty and the rise of the Ming Dynasty. And the imperial Chinese dynasties were pretty much guilty of similar actions, their violent reprisals against rebellious non-Chinese ethnic groups in present-day South China for one.

I don't play TSL very often, but last time I did China never stood a chance: Korea exploded across Manchuria and coastal China, Khmer crowded China out of Southeast Asia, and India, Persia, and Scythia blocked China from expanding into the Tibetan Plateau. China had a rather sad, small territory in central and western China.
:lol:

Firaxis definitely learned that with their experience with some of Poundmaker's descendants.
I'm not sure if Headman Tootoosis is a direct descendant of Poundmaker, but the Poundmaker singers are.

Fun fact: I just googled Zara Yaqob and the first hit (and even the Wikipedia link) showed with his Civ4 leaderface. ^^"
There are few Ethiopian depictions of Zara Yaqob...I only found one. Not sure if they were not into depicting their leaders or the artwork is lost forever.

Meh, Aksum is generally considered to be Proto-Ethiopia, while Nubia is more closely tied to Egypt/Sudan. I believe the music theme for Nubia was actually Sudanese but I'm not certain.
Specifically the musical inspiration is from ethnic Nubians in either Egypt or Sudan. One of the songs is called Allah Musau, showing the assimilation of those Nubian musicians into Islamic culture.

It's actually interesting how in the very long history of India, the subcontinent was only fully unified by the British, and nearly unified twice, once by the Mughals and once by the Mauryas. The next closest contender would be Delhi Sultanate, if I'm not wrong.

The Guptas united a great deal of Northern India. :) It doesn't surprise me that India has been fragmented for a great deal of its history. The cultural/ethnic/linguistic/religious diversity in the Indian subcontinent is actually pretty great. We have Indo-Aryans, Dravidians, Austro-Asiatic (Munda, etc), Tibeto-Burmans, even Tai-Kadai (Ahom), Burushaski, Kusunda, etc. (these are just language families and isolates).
 
If we get the beautiful Uzbek cities of the Silk Road with their magnificent blue domes with them... :love:

Wishful wish: the Timurids, led by Ulugh Beg. I know that politically he was kind of underwhelming, but I'm also often bummed by the "scientific" leader. Most of the leader never were scientists, they were more people interested in arts and sciences (the notable exception being maybe Kristina). But Ulugh Beg was a true astronomer, one of the best of his time. I would truly see the Timurids being this:

Civ: Timurids
Leader: Ulugh Beg
LUA: Zij-i Sultani or Prince Astronomer - buildings from the Campus, Theater square and Comercial hub produce +1 of their yield for each era since they've been built and/or repair.
CUA: Silk Road Trade Posts - gain bonuses for each trade route (domestic or foreign) passing through his own cities. Trade posts produce additional culture (or something).
I have no firm idea for the UU and UI but stil it would be a great civ (focused trade/science which is something kind of rare in Civ VI ; we have trade/religion, science/religion, science/culture, science/production, science/happiness, trade/culture, but trade/science (except maybe Peter but it's not very the top of the civ) nothing)


Also, I see a lot of people talking about the mysterious possible leader that would lead 2 different civs, with Kubilai Khan being the best contender so far (I don't count the Williams of Orange because it would make a third leader for England... No thank you). But I have the perfect one:

King Henri rule France and Poland in Sid Meier's Civilization VI.
LUA: King in Spite of Himself- Creating a great work of music in a city allows you to migrate the governor of this city immediately and freely in another city without delay. Also, you become the laughing stock on the international scene.

More seriously, technically speaking, he would be a perfect fit: he was elected King of Poland (in fact, he was the first elected King of Poland since the last reform or something, too lazy to check), but he didn't want to (because Polish were -gasp!- far too tolerant for him, like he has to respect Protestants... have you ever heard something sillier?) so he quitted his job as King of Poland and became King of France some years laters, so he perfectly fit the theme of "Being leader of two different countries at two different times".
Oh, and the "great work of music" thing is because a french composer made an opera about it, mocking this cowardly king.
 
he perfectly fit the theme of "Being leader of two different countries at two different times".
Oh, and the "great work of music" thing is because a french composer made an opera about it, mocking this cowardly king.

err, you complain that england would have 3 leaders and then give france essentially 4?

also, doing the timurids without tamerlane is insane.
 
Maybe when Firaxis releases the DLL Civ VI can get some great mods. Unfortunately without fixes to the AI I think it won't reach its full potential, or, dare I say, reach the heights of Civ V with the Brave New World expansion.

Here's Ice T talking about a fictional game that is reputedly "better than Civ V with the Brave New World expansion pack":


In the meantime, while I'm glad to see the Maya and Ethiopia back in, they should have been in the game earlier (dislodging Australia and Canada). I am also, in a not-contradictory way, excited to see the Maya and Ethiopia back in Civ VI, and hopeful Firaxis will deliver some interesting gameplay and great new art and music.
 
err, you complain that england would have 3 leaders and then give france essentially 4?

also, doing the timurids without tamerlane is insane.

I perfectly know, it was for the joke. Choosing Henri III as a leader would be preposterous. Besides an opera composed upon him, and being the first king of the new Poland, he did nothing of interest. It's not like Kristina (politically meh but personally awesome) or Gilgamesh/Dido (so emblematic of ancient mesopotamia/carthage that the fact they might be mythological is not a problem). He's a failure and I'd prefer Nostradamus as an alt-leader for France rather than Henri III.
 
how possible do people think the ainu might be? it would be a different type of indigenous people than they’ve featured in the past and i’d quite like to see them given their storied past (direct descendants of the Jomon people)

I’d hope that they could be the wildcard asian civ after vietnam/philippines and babylon/assyria
 
So you pay 60 dollars upfront but have to wait 12 months for complete content?
Are they going to keep charging us?
Where are the discounted websites??
 
Maybe when Firaxis releases the DLL Civ VI can get some great mods. Unfortunately without fixes to the AI I think it won't reach its full potential, or, dare I say, reach the heights of Civ V with the Brave New World expansion

I think getting the Civ Vi DLL is a no hope situation right now.

It's been really interesting seeing the different approaches modders have taken to try to improve the AI and the challenge in Civ Vi without DLL access though. There are tonnes of mods that change the way the difficulty bonuses work. Lots of them giving the AI a food yield bonus to improve it's late game performance (an interesting approach that has advantages and disadvantages) and a few really interesting mods that make heavy use of scripts to spawn the AI free units when they need them, gold whenever their cities take damage and AI units extra damage against cities.

I still have alot of hope that something can be done. But it's going to have to take a different approach to what was done in previous civs where modders where able to tweak and modify the base AI code to improve AI performance.

I think it's going to have to be intelligent use of scripts to try to help the AI in the specific areas its struggling in rather than just extra yield bonuses.

Its bandaids. But can it do well enough to get to a point where the AI feels challenging and interesting to go up against? I think it will be possible with enough time, will and experimentation
 
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So you pay 60 dollars upfront but have to wait 12 months for complete content?
Are they going to keep charging us?
Where are the discounted websites??
Where are you getting $60? Are you referring to a non-US dollar?
 
how possible do people think the ainu might be? it would be a different type of indigenous people than they’ve featured in the past and i’d quite like to see them given their storied past (direct descendants of the Jomon people)

I’d hope that they could be the wildcard asian civ after vietnam/philippines and babylon/assyria
I don’t find an Ainu Civ likely despite my interest in Siberian cultures/peoples. The language is near extinct, and not enough info exists on leaders like Shakushain besides knowing they revolted against the Japanese incursions. I would be shocked if any Siberian culture or ethnic group gets into Civ.
 
So you pay 60 dollars upfront but have to wait 12 months for complete content?
Are they going to keep charging us?
Where are the discounted websites??
As opposed to paying $60 dollars for the base game and having to wait 5+years for complete content?

It's $40 dollars U.S. but you can instead buy each pack separately, or not, if you wish.
 
Where are you getting $60? Are you referring to a non-US dollar?

I guess you can pay individually as they come out but it seems the total package price is $59.99.
I think you get more paying upfront in the end.
I dunno though... I am not too good at this stuff.
I guess someone will be offering a 20% discount or at least I hope so.

https://store.steampowered.com/newshub/app/289070/view/2215152788623701461

As opposed to paying $60 dollars for the base game and having to wait 5+years for complete content?

Good Point
Not sure what I paid though.
I bought the Base Game, RF and GS when they first came out.
I am guessing it is close to or over 100 dollars paid out.
Money grows on trees anyways.

It's $40 dollars U.S. but you can instead buy each pack separately, or not, if you wish.

I must have the wrong link as I read $59.99.
Perhaps that is if you don't have the game already?
Glad I didn't pay yet as 40 dollars sounds better.
I expect someone will have a discount soon.
 
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