CQUI - A UI Overhaul (Now out on Steam Workshop!)

CQUI - A UI Overhaul (Now out on Steam Workshop!)

I'm not sure if this is a default feature in the game, but isn't it supposed to show the last thing produced by a city? In my game (played with Ananse's (new) BFG Modpack), my cities did not show this.

It's a bug in the default game that (hopefully) they'll fix in the next patch.
 
It's a bug in the default game that (hopefully) they'll fix in the next patch.
A hugely annoying bug (to me, anyway) that should have been fixed long ago, in the very first patch. Or even better, before the game was ever released!
 
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There was an update on March 26th. Maybe a few of the bugs have been corrected. I'll found out today.
 
I like the extra info in the city banners, so I have not tried to turn it off, but this mod has it's own popup with a TON of settings, so many that I have not taken the time to learn them all, so there is a very good chance you can tone the banner down. My only complaint about the settings is that they are NOT remembered. You have to set them up EVERY game. Not to bad, since my games take up to two weeks, but I get tired of fiddling with them so I tend to leave most of them set to defaults. There is probably some kind of file I could edit to adjust the 'defaults', but I fear that would get overwritten with every update.

Just an update, I tried the CQUI on a new game... the mod DOES have a function to toggle the info on the city banners. Although I still prefer the gossip messages to be in the original map-style. If some gossip messages are still in the original style, then I seem to have judged them too soon.
 
Well, we'll see if the Spring Patch and CQUI are compatible.
Tonight, I guess.
 
Anyone know if games with this mod will still work after the patch that dropped a few hours ago? I'm wondering if I need to disconnect my computer from the internet until I finish my current game.
 
Anyone know if games with this mod will still work after the patch that dropped a few hours ago? I'm wondering if I need to disconnect my computer from the internet until I finish my current game.

My first guess would be no, that the current mod is not going to work with a new patch.

If your game hasn't downloaded the update yet, you could try putting Steam in offline mode. That may do the trick. Your best bet though would be to do as you suggested and disconnect from the internet until you finish the game. It is really the only sure bet you have.
 
My first guess would be no, that the current mod is not going to work with a new patch.

If your game hasn't downloaded the update yet, you could try putting Steam in offline mode. That may do the trick. Your best bet though would be to do as you suggested and disconnect from the internet until you finish the game. It is really the only sure bet you have.
Ugh, apparently the patch queued before I turned off Wi-Fi, locking the game until it updates. I'll let everyone know if my pre-patch game works once I try it (it could be a while with my slow connection).

EDIT: I just played about 10 turns of a game I started last week with only this mod and historicity++, with today's patch. I've run into no problems so far.
 
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Map pins appear broken in the Spring Patch. Now I am getting the black hex if I try and switch from the default.

EDIT: Actually if you stick to the 'simple' pins in the top section it seems to work fine, but if you try to use the 'fancy' pins to mark district locations you end up with black hexes instead.
 
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My current game continued to work with the Spring Patch and CQUI daily build.
I haven't done much except continue to play. There are probably broken things somewhere, but I haven't seen them yet.
 
This is an impressive MOD. I've really enjoyed the fact that we can sort with the Review Reports tab, among half a dozen things this MOD improves. I'm still hoping we'll get a City Population notification at some time.

We're working on that eventually!

Yeah, I'm not sure that the fix works. Or, if I have some other problem. I do see the checkmark for districts that have been built rather than a number of turns. But, my build queue is acting funny for districts under repair. I think I've seen build queue funniness for items under repair, so I might be worried about nothing.

Anyway, I'd appreciate it if some developer could take a look at the fix.

Thanks!

Checkmark bug is fixed thanks to Aristos

Man, I for the life of me just cannot seem to get this mod to work with my VI which is a total shame because after seeing how it looks compared to Vanilla I can't even play the game without it

Every time I meet a new Civ, the UI completely disappears, I am able to move units, but half the menu is greyed out and can't do anything else besides return to game, menu, or exit game. I have yet to get past turn 50 in 5 games so far.

This bug has been fixed in the latest nightly and also hotfixed in the workshop release

I payed the game using this mod with 'Ananse's (new) BFG Modpack'. I noticed that at around 160 turns, all the resource yield displayed on the map. Normally, when you hover the mouse pointer over the city name, all the resource yield is displayed. I decided to quit the game and restart. Not sure which mod caused the resources to be displayed.

Ananse's mod is big and I don't actively work to support compatibility with it. No shade being cast his way, but no guarantees of stability from me if you do opt to combine the two

I noticed when using the nightly that when I open the settings file to edit it I get a message saying that it contains non ansi characters.

Anyone else seeing this? I tried editing it once nonetheless, but it seemed that the game couldn't read it.

\Skodkim

The file makes use of the extended ASCII character set, you'll need a text editor that supports this. I suggest notepad++ if using Windows

Hi, First Thanks for this great mod

I have more or less the same bug as Seedorf about the production panel. When I try to build a corps of a unity in my city, The production panel do not show anymore, and so I can't change the production of my city. I must wait until the corps is done. Have you a solution ?

Thanks in advance.

EDIT : I have the last Steam version from March the 18th.
I saw that bug is considered as resolved (https://github.com/CQUI-Org/cqui/pull/302/files) and I even try to replace the ProductionPanel.lua file by the most recent one directly download on github site with no success.

Are you using any other mods?

The only bug I think I am seeing (Steam version) is when I add map pins, my first choice for the type of pin is ignored and I have to edit the pin a second time to get it to take my selection. This doesn't start until well into the game or maybe once I have a long list (maybe over a dozen or two).

Not sure if the Encampment in the middle of the ocean is a Civ bug or a CGUI bug.

Does this issue persist even if you save the game and reload it? If so, please share an affected save file

I know it will be a stupid question, but I can not find the osx/linux branch on github. Could someone please give me the direct address, please.
Same issues happened again with the new master file (No portraits and no civics tree) and I need the osx/linux branch on github.

This should no longer be an issue, as the Mac/OSX version should be at least updated to Australian Summer, and the latest major patch release doesn't seem to have as many cross-version breaking changes

What I don't understand is how it "backwards-breaks" all my old auto-saves.

I don't either? What do you mean when you say "backwards-breaks"?

I like the extra info in the city banners, so I have not tried to turn it off, but this mod has it's own popup with a TON of settings, so many that I have not taken the time to learn them all, so there is a very good chance you can tone the banner down. My only complaint about the settings is that they are NOT remembered. You have to set them up EVERY game. Not to bad, since my games take up to two weeks, but I get tired of fiddling with them so I tend to leave most of them set to defaults. There is probably some kind of file I could edit to adjust the 'defaults', but I fear that would get overwritten with every update.

Starting next workshop update you can create a file which overwrites the default settings that will not be overwritten. All you'll need to do is copy the cqui_settings.sql file, rename the copy to cqui_settings_my.sql, and customize to your heart's content

I'm not sure if this is a default feature in the game, but isn't it supposed to show the last thing produced by a city? In my game (played with Ananse's (new) BFG Modpack), my cities did not show this.

Fixed in the latest vanilla update

Well, we'll see if the Spring Patch and CQUI are compatible.
Tonight, I guess.

It is compatible, though, there is still new code that needs to be ported to the CQUI files
 
Does this issue persist even if you save the game and reload it? If so, please share an affected save file

I can't even use the district icons since the Spring patch so I can't really test this. Before the patch, save was not fixing the problem.
 
Starting next workshop update you can create a file which overwrites the default settings that will not be overwritten. All you'll need to do is copy the cqui_settings.sql file, rename the copy to cqui_settings_my.sql, and customize to your heart's content

Is this where I should be placing the cqui_settings_my.sql file?

SteamLibrary\SteamApps\workshop\content\289070\870911250\Assets
 
Can anyone explain what the two check boxes do on the trade panel? Repeat route does not seem to actually repeat the route.
 

Hi, First Thanks for this great mod

I have more or less the same bug as Seedorf about the production panel. When I try to build a corps of a unity in my city, The production panel do not show anymore, and so I can't change the production of my city. I must wait until the corps is done. Have you a solution ?

Thanks in advance.

EDIT : I have the last Steam version from March the 18th.
I saw that bug is considered as resolved (https://github.com/CQUI-Org/cqui/pull/302/files) and I even try to replace the ProductionPanel.lua file by the most recent one directly download on github site with no success.
Are you using any other mods?

No others mods, but I just found that this bug happens with some conditions.

If I just build a corps/an army with no queue in production, there is no problem.
But if I change my first production for a corps/an army then remove my first production so there is only a corps/an army in the queue production, the bug happens.
 
I'm using this mode With the spring patch and have seen these 2 problems so far.

1. I can't purchase units in the Production menu. I see the gold cost for the unit. Those I can't afford are not greyed out. If I click on the cost I hear nothing if I click on something I can't afford. If I click on something I can afford I hear the Money spent sound, but the cost is not deducted and unit not created in the city. So it seems to be broken.

2. I see no way how I can change Production to something else. If I click on a different item it appears in the Production Queue as the next item.

Edit: for 2 I found out I can add the New item I want to produce so it appears in the Production Queue. Then I can right click on the currently produced unit to remove it from the Queue. So that seems to work afteall. However, still struggling to see how I can purchase a unit.


Edit 2: I unsubscribed to CQUI in Steam and subscribed again to force a New download. I also got rid of my original more lenses mod. Now it seems the purchase button Works. Even when running With Moar Units and YNAMP maps.
 
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Can you make the city icons scale to the minimap? When playing on larger maps it gets to the point where you can't see the map. Not this mod's fault, just saying. The pic below is only part of a large map, it gets to the point where the city icons cover 90% of the map. Also, is there a zoom feature of some kind? I can't figure it out. I really miss the Civ 5 mini map.
map.png
 
1. I can't purchase units in the Production menu. I see the gold cost for the unit. Those I can't afford are not greyed out. If I click on the cost I hear nothing if I click on something I can't afford. If I click on something I can afford I hear the Money spent sound, but the cost is not deducted and unit not created in the city. So it seems to be broken.

The same thing happened to me when I tried to buy a settler in a city with a worker in the city center. Moving the worker out solved the problem. But it seems that you shouldn't hear the money sound if the unit isn't actually successfully purchased (I didn't realize until the next turn that the purchase didn't happen). I don't know if this is a problem in the base game or this mod.
 
Can you make the city icons scale to the minimap? When playing on larger maps it gets to the point where you can't see the map. Not this mod's fault, just saying. The pic below is only part of a large map, it gets to the point where the city icons cover 90% of the map. Also, is there a zoom feature of some kind? I can't figure it out. I really miss the Civ 5 mini map.
View attachment 468344

I completely agree with what you're saying about the city icons on the mini map to the point I even had a quick look through the files just now and found a way to adjust the size in a file called minimap in the folder \Steam\steamapps\common\Sid Meier's Civilization VI\Base\ArtDefs.

In the file you want to adjust the value on line 45 (i used notepad++)

<m_CollectionName text="Blip"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects:FloatValue">
<m_fValue>25.000000</m_fValue> <--------- This is the value that needs changing i changed it too 8.000000
<m_ParamName text="Width"/>

This isn't a true fix just a work around as the size of the city (the blip on the minimap) on a new map is a lot smaller than normal but looks better on a map that is almost or fully explored.

As always when changing an files in a game i would copy the original file and save it somewhere safe on your computer to swap in case this causes issues (I've only tested it on a couple of saves to see the differences between the maps depending on how much has been explored and this includes mods like CQUI - A UI Overhaul.
 
I tried a search but cannot find the answer. Is this compatible with the Civ 6 Improvements Patch Mod?

Edit: Nevermind, it seems to work, the problem must lie in other mods.
 
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