Current v1.13 Development Discussion

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I think he means the cores. They are almost everywhere, thus practically they work like RFCA provinces.
No, I think Leoreth means the 'continents' that are used for route-finding and settling. E.g. the rule that you cannot settle overseas until Astronomy.
 
No, I think Leoreth means the 'continents' that are used for route-finding and settling. E.g. the rule that you cannot settle overseas until Astronomy.
Actually, regions are separate from both continents and cores.
 
So to keep you updated, I'm currently working on religion spread. The goal is to make automatic spread more accurate while avoiding determinism.
As we finally got to the religions I want to remind everyone about catholicism-orthodoxy chicken-egg fix suggestions I made a while ago:

# Orthodoxy founded with Theology

Catholicism:
# founded when the Apostolic Palace is built
# Orthodoxy is being replaced with Catholicism (with temple conversion) according to priority list beginning with historically Catholic civs. Human player can chose only if he was not the one who has built the Palace.
# Catholic holy city is logically the city with Apostolic Palace!

Church of the Holy Sepulcher will be very logically the Orthodox Shrine. Today it serves as the headquarters of the Greek Orthodox Patriarch of Jerusalem, while control of the building is shared between several Christian churches of Eastern Orthodoxy and Oriental Orthodoxy(Armenians) as well as by Roman Catholics.

St. Peter's will fit nicely next to Apostolic Palace as a Shrine for Catholics. St. Peter's Basilica is the most renowned work of Renaissance architecture and remains the largest church in the world. If any Cathedral is worthy to be a Wonder in our game -- St. Peter's can fill the bill. And yet Mod representing World's history does not have it for players to enjoy .

Sistine Chapel, which is a Chapel in ... Apostolic Palace, might require the Palace to be built, although I mention the Chapel as a side note, it is not my focus at the moment.

Finally Hagia Sophia, again very logically, cannot be Orthodox shrine and will go back being regular Wonder with any effect, including the vanila one. Why it should not be a Shrine? Well, shrines in the game are associated with particular religion, whereas Sophia was converted to mosque and then to museum in real life. NO matter how many turns you play our Shrines never convert. So let's reflect that.
 
I think that Constantinople is the Orthodox Holy city, so it should move there somehow.

No it isn't. The holy city of orthodox population is Jerusalem. Even the patriarch of Jerusalem is orthodox. In fact there are too few catholics in Jerusalem if any.
 
Then what are regions, and how they affect the game?
In principle they are like SoI provinces, except that they have no impact on stability and victory conditions.

They're mainly used to govern independent city art styles and some AI stuff.
 
How high is the probability of random events, contrary to the historical? I mean in your mode in general, since 1.12 version .
 
I haven't changed the rate of occurrence of random events.
 
You might have or might have not seen the Germany game I posted a page back or so (it was at the end of the page), but I had an absurd tech lead in 1700. I'm now really confused (and somewhat curious) what you did to the tech costs besides make them visible and stop readjusting them (which you know my stance on).
 
Actually I don't think you are entirely informed about the nature of the tech adjustments as they happened before. But I have noted the problem, and will look at it soon.
 
Actually I don't think you are entirely informed about the nature of the tech adjustments as they happened before. But I have noted the problem, and will look at it soon.

Exactly. Both before and after.
 
Reading that post again it sounds overly dismissive, sorry. What I meant to say is that it's not helpful to draw conclusions based on speculation on what modifications caused the changed tech pace.
 
Reading that post again it sounds overly dismissive, sorry. What I meant to say is that it's not helpful to draw conclusions based on speculation on what modifications caused the changed tech pace.

Yeah that's completely fair, and I apologize if I sounded overly confrontational. The two things that I have noticed (observations, not conclusions) are that tech costs do not lower at 620 AD for some civs, and that late-spawning civs usually have a tremendous tech lead (ie Prussia) because everyone seems to be teching slower. Still, out of curiosity, how does the new tech system work compared to the old one?
 
There was basically a lot of hard coded modifiers in the code that I simply threw out. I cannot say anything substantial about which removed modifier actually has the observed effect.

I kind of expected some kind of distortion, I'm just surprised that it hasn't been reported earlier. Fortunately, I have alternate means to adjust tech costs by now.
 
Because of the trade route requirements, one can't trade techs at the negotiating table. Was this intended? It makes classical era wars pretty difficult to end.
 
Given that you didn't announce SVN 967 it's likely that it's a total work-in-progress but the religious spread mechanic is very broken. Every city in Europe by the Portuguese spawn is Catholic-Orthodox-Muslim.
 
In my personal opinion there's little need to allow the auto-spread of a second religion. It's too deterministic about what religion to spread where, and for gameplay reasons a second religion brings nothing but trouble in most cases.
 
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