Current v1.13 Development Discussion

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3000 BC Regent/Monarch?
 
Because this mechanic has two stages of randomness. You have to win bothy the battle and the chance. Please, play an aztec game before commenting on this, I'm sure you will join my side in no time.

I'm surprised you think I would comment without having played the Aztecs. I've played them plenty, right back to the original RFC and have never had a problem with the randomness of the slave generation mechanic.

If anything I find it adds a bit of interest to the game, as you can't just work out what units you need to kill but need to keep fighting until it's all done. The only change I would consider would be to give the Jaguar twice as high a chance of enslaving enemy units. That would give more of an incentive to use the Jaguar, at least for the final kill, rather than teching for longbows or squatting on the iron in Brazil to build crossbows and pikes.
 
I'm surprised you think I would comment without having played the Aztecs. I've played them plenty, right back to the original RFC and have never had a problem with the randomness of the slave generation mechanic.

If anything I find it adds a bit of interest to the game, as you can't just work out what units you need to kill but need to keep fighting until it's all done. The only change I would consider would be to give the Jaguar twice as high a chance of enslaving enemy units. That would give more of an incentive to use the Jaguar, at least for the final kill, rather than teching for longbows or squatting on the iron in Brazil to build crossbows and pikes.

In original RFC it was 20 units, not 20 old world units. Try to do it in current version, there is a big difference. And a game based on reloading isn't good anyway.
 
In original RFC it was 20 units, not 20 old world units. Try to do it in current version, there is a big difference. And a game based on reloading isn't good anyway.

Actually it was five old world units in original RFC. Which was a bit boring imo, as it was too quick and easy. I much prefer the new version, which I've also completed, on Emperor, using the iron in Brazil like I mentioned below.

I don't see why you think it's based on reloading. There's no need to reload at all, just keep fighting and surviving for as long as you can. You'll get the slaves eventually, just be persistent. It's not like there's any time limit on it.

And like I said I still like the unpredictability - it feels more realistic to have a chance of enslaving the units, rather than just knowing every third unit will be a slave.
 
I don't see why you think it's based on reloading. There's no need to reload at all, just keep fighting and surviving for as long as you can. You'll get the slaves eventually, just be persistent. It's not like there's any time limit on it.

Some people like to play competitive and compare scores, of which an early finish date is an important part of.
 
Some people like to play competitive and compare scores, of which an early finish date is an important part of.

But then those people have to cope with randomness throughout the game, in combat, AI behaviour, random events etc. If people want to play competitively that's fine, but I personally don't think the immersiveness of the game should be compromised for the sake of competition. After all, if people are willing to cheat by reloading, then if you take randomness away they will probably just cheat by WB or some other mechanism.

The tech level of Europeans and the rate with which they bring units to the New World, along with the strength of those units, will make a bigger impact on slave generation than the random mechanic. Like with the current tech speed increase - I could probably complete an Aztec game by 1650AD as Europeans have begun colonisation by 1300AD and conquerors appeared in 1255AD.
 
Hi guys and Leoreth. First of all thanks for a great mod and continuing to improve it! :eek: its amazing.
And thanks everybody for being a great community of nerds ;)

Second I just downloaded this SVN thingy to see what all the fuss is about (i usually play 1.12 standard version).
The problem is that I cannot see any resources on the map. I use the bubbles so I see where the things are, but it looks strange with a completely barren map. Any ideas about this?
 
There's a barren map toggle, could it be that you have turned it on?
 
Leoreth, does the Incan stability hit for after 1533 still exist when they respawn as Peru?
 
Rome seems to be collapsing a bit early in my games- around turn 150 or so. Has anybody else noticed this, or is that just because of what I've done in my games?

That might has to do with the lose to Barbarians battle which is a temporary -1 per losed battle. If they lose a bulk of them they easily drop down, also Rome is very war seeking so they will get negative for relations and can easily overexpand.

Rome also gets a lot of AI troops to conquer areas as does Greece and they often clash leading in both civilizations to collapse. Seen that happen once, they were all over the mediterreanen.

Anyone else noticing China is always the greatest in technologies (unless the mongols ruin them). Even to the point they have feudalism in 300bc, muskets around 600AD and industrials techs in the late middle ages...
 
Salon replaces Jail - it's a joke, right?

(1) Salons IRL existed mainly from the early 16th century up until around the end of the 18th century. Constitutional ideas (and the French Revolution) marked the end of Salons, not their beginning.

(2) Salon in game boosts Culture, but it only becomes available (at the earliest) only slightly before France's Culture UHV deadline. Too late.

(3) Salon requiring Constitution makes no sense. Literature is much more sensible.

(4) Where would all the French criminals go instead of Jails?

Please move Salon back to a Theatre replacement. Requiring Literature and/or Philosophy, if you will. With some rebalancing, of course.
 
Salon replaces Jail - it's a joke, right?

(1) Salons IRL existed mainly from the early 16th century up until around the end of the 18th century. Constitutional ideas (and the French Revolution) marked the end of Salons, not their beginning.

(2) Salon in game boosts Culture, but it only becomes available (at the earliest) only slightly before France's Culture UHV deadline. Too late.

(3) Salon requiring Constitution makes no sense. Literature is much more sensible.

(4) Where would all the French criminals go instead of Jails?

Please move Salon back to a Theatre replacement. Requiring Literature and/or Philosophy, if you will. With some rebalancing, of course.

They should replace cafe, but there isn't any cafe building in the game. Literature and philosophy are too early for salons, according to you they appeared in 16th century. The most appropriate tech may be printing press.
 
The French are just that civilized. Other countries send their criminals to jails, while the French send them to salons for a nice discussion on ethics.
 
No no, :nono: haven't you guys read / seen "The Papillon" by Henri Charrière? French sent their criminals to French Guyana, so you need to settle Cayenne first, then the French people in Europe are safe and can visit salons with their knowledge of literature and printing press :smoke:
 
They should replace cafe, but there isn't any cafe building in the game. Literature and philosophy are too early for salons, according to you they appeared in 16th century. The most appropriate tech may be printing press.
Good point. But Printing Press will encourage the French to found Protestantism.

Education may be the best bet. Or Paper + Philosophy. A Philosophy requirement will encourage the French to bulb Philosophy with Descartes, which is good.

The French are just that civilized. Other countries send their criminals to jails, while the French send them to salons for a nice discussion on ethics.
That might work, except how can a dicussion of ethics also reduce War Exhaustion? :crazyeye:

French sent their criminals to French Guyana, so you need to settle Cayenne first, then the French people in Europe are safe and can visit salons with their knowledge of literature and printing press :smoke:
It is also possible that French Salon conversations are so excrutiatingly vacuous and pretentious that criminals are tortured into repentence.

That's the joke I thought Leoreth was going for, anyway.
 
That might work, except how can a dicussion of ethics also reduce War Exhaustion? :crazyeye:
French ethics are very flexible you know.

It is also possible that French Salon conversations are so excrutiatingly vacuous and pretentious that criminals are tortured into repentence.

That's the joke I thought Leoreth was going for, anyway.
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Does the Incan stability hit for after 1533 still exist when they respawn as Peru?
 
It does.
 
How much of a hit is it? Also, would just changing the value in consts to -1 or wherever it is make it go away?
 
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