D'Artagnan01: Low-level Training Day

Ung.......... can someone take my turn? I can go after them. I have just WAY too much to do.
 
Failed to digest any energy sources, conquer dude?

Anyway:
Roster:
D'Artagnan59
Tribute-Turn Finished
Conquerdude-Skipped
CommandoBob-Up
Bucephalus-On Deck
Chuchui Husky
AnsarTheKing
Bahzell

You know, we should really have a PM system for this roster thingy.
 
Democracy, Free Artistry, Navigation, Economics(?).

Just the obvious one for the Middle Ages.
 
The only way we'd research democracy is if we were seriously behind and needed something to sell at a high price. Free Artistry is if we want Shakespeare's... who knows? I've wanted it before!

The AI normally get Navigation first, so that is definitely out.

Economics only if we don't want to build troops and would rather Wealth it out. But that's unlikely that all cities have finished all buildings by then. Smith's is the only other reason we would do this. But that's also unlikely.

For the AA, CB, Mysticism, and Polytheism are not very desired (we should just trade), Monarchy, obviously, Horseback Riding (unless we have horses (no iron) and early war), and maybe either Currency or Construction (for they are most expensive Maybe a Republic trade for them)

In the IA, I normally ignore Nationalism, Communism, Fascism, and Espionage to focus on Steam Power, Industrialization, The Corporation, Medicine, Sanitation, Electricity, Scientific Method, and Replaceable Parts. I normally then just don't research Advanced Flight or Amphibious War.

In the Modern Age, well, anything that won't help to reach the spaceship.
 
I'm up, but this is not a get.

Ten Turn Plans
The first order of business is to meet the stranger to the north. They may have something worth trading for. Plan to open the game, make contact, maybe begin a trading session (for the pretty picture) but not trade, and then post back here with the updated save.

Second thing to do is get warriors on hills overlooking where we plan to have new cities. This means a warrior on the hill SW of Red Dot and one on the hill due S of Yellow Dot.

Two settlers will be produced three turns from now. Red will be built on turn 6 (turn 3, move to hill, move to hill and build), Yellow on turn 7 (turn 3, move, move, move and build).

Road to Red and Yellow.

Both Paris and Orleans make a warrior to explore and/or keep the locals happy?

Red and Yellow make workers as their first build?

Research Philosophy at 100% when we learn Writing (subject to change).

Need to plan for City 5.

Hmmm
While I see how strong a city Yellow or Red could be, were I playing solo I would build my third city near the silks to get a luxury and keep the masses quiet and productive. Not much has been said about that option and that probably means I am overlooking a factor in city placement and priority.

(It could also mean we are already connected to silks, too! :blush: )
 
Nice set of plans C/B.

I don't think we need any more warriors at the moment. The new towns won't need garrisons for a while yet.

As for workers, remember that Paris won't need any more worker turns, so the three we have could go to Orleans and the new towns exclusively.

So if we're not training warriors, and not equipping workers, what should the new towns do?

City placement focuses on the strongest locations first. IIRC the map, the silk forest town has nothing going for it but the silks and some trees. The rest of the land surrounding is plains and a fishing bank or two. If we watch the garrisons and keep MP's handy we shouldn't need the silks until we get a sustained population of more than four.
 
Bede said:
So if we're not training warriors, and not equipping workers, what should the new towns do?

Oh, pick me, pick me!
eager.gif


IIRC said:
If you dont know what to build, build a settler.

And with these towns which are growing quickly, shouldnt we build a granary, if it has not been built yet? That way maybe Orleans could be a worker factory and Paris a settler factory? All those wheat and BG's gotta be used for something, right?:drool:

Bede said:
I don't think we need any more warriors at the moment. The new towns won't need garrisons for a while yet.

but this is Emperor, citizens get rowdy at pop 2.:eek: or will we use the magical lux slider to fix the happiness issues?:rockon:
 
[IBT 2150 BC]
Yipes!

The save says 2150 BC, but it is actually the start of 2110 BC.

Dark Purple is an Iroquois warrior.

They are up BW, Pottery, Wheel, Warrior Code and CB.

Iroquois are Ag and Com (Alphabet and Pottery).

Has anyone checked the Space Race to see who else wants to share our world? (is it allowed?)

Hiawatha 2110 BC

2110BC_IroquoisTrimmed.jpg


And the save is >>HERE<<.
 
Start of 2110BC? Uh, oops.

Anyway, that always happens. The AI has always gotten that many techs when I played. (But they rarely get writing.) So if we can hold out for a few more turns (6 or so, right?) and make another contact, we'll be doing fine.

Otherwise, why is the save there? I see no report and no point in only playing 1 turn.
 
Not much dealing to do with that one.

In another matter, I will have to relinquish my playing spot. Drive failure forced a reinstall of Civ3 and it won't. The CD is badly scratched, so if anybody knows how to repair that kind of thing I might be able to get back in the game.

I will continue to follow your progress with great interest though, and interject my usual pointless and inane commentary.
 
Well I for one wouldn't call your commentary pointless or inane Bede.
 
Ansar_the_King said:
Oh, pick me, pick me!
eager.gif
Cool smilie! Where's you get it?
 
lurker's comment: The following is commentary on Bede's Rules for Trading.
Spoiler :
I would suggest that it's rarely a good idea to trade with the first AI you meet. Even if you can afford something they have, you have no opportunity to trade it to someone else. Wait until you have more contacts.
 
Tribute- 2 hours and 10 minutes does not mean this thread is dying. Seriously.
 
You are doing just fine. C/B is taking his time and making sure everybodyhas a chance to comment before he commits us to a course.

the lurking primate said:
I would suggest that it's rarely a good idea to trade with the first AI you meet. Even if you can afford something they have, you have no opportunity to trade it to someone else. Wait until you have more contacts.

Excellent advice, if I say so myself. This game presents an interesting diversion from that rule. The only nation we know so far started with Alphabet/Pottery - bad luck for us, as we need Pottery but I hate to give up Writing for it as it risks the Philosophy gambit. And I really like having at least one additional party to any dealings. That said, wait the six turns and push the northern warriors into the fog and maybe we make a new friend. If not, and if we get to Writing before the Native American, I will strongly urge that Writing be traded for Pottery and whatever else he's willing to give up.

Pottery is very cheap relative to Writing, though, so we need to get more than just a pot to boil maize in.

Then consider the alternative, ignore Pottery and the Granaries for now, hang on to Writing and head straight for Philosophy. That means giving up a four turn settler farm at Paris, though, and depending on the whip to populate the hinterlands.
 
End of Turnset 02 Stats:
Writing 6 turns; 6 gold -1 gpt (0.9.1)

Cities:
  • Paris (3) grows in 3, settler in 3
  • Orleans (2) grows in 2, settler in 3

Military:
  • settlers 0, 2 in production
  • workers 3
  • warriors 6
01 2110 BC

Rename southern most warrior to WarriorYellow and head to Yellow, SW.
Rename northern most warrior to WarriorNosey and head north, looking for borders. I think that eastward is just a coastline.
Wounded warrior on automove to somewhere. Bad manners.
Activate one warrior in Orleans, rename to WarriorRed and head to Red, SE across river.
[IBT]
Iroquois warrior attacks somebody and wins, but does not capture the tile.
2nd purple warrior appears NE on a mountain, heading west.

Beancounters want to count more money.

02 2070 BC

WarriorNosey heads N onto hill to see more. Sees an oasis and a barb camp that the Iroquois are attacking.
WarriorYellow SW.
WarriorRed reaches Red (hilltop).
All three workers need to new work.
Rename the three: WorkerA, WorkerB and WorkerC.
WorkerA (the northern one) heads towards the sugar north of Orleans, to irrigate (more food).
WorkerB (the eastern one) heads to the plains NE of Yellow to irrigate and afterwards (future plans) to the BG west of Yellow to mine.
WorkerC (the southern ones) stays in place and irrigates for Red.
Automoved warrior now stopped on hilltop next to wines and a cow. Rename to WarriorWilly and let him rest and heal.
[IBT]
Iroquois capture barb camp.
Beancounters complain again.


03 2030 BC

Writing in 3 turns, 4 gold in the bank.
WarriorNosey NE to mountain (see more land). Purple border to the NE.
WarriorWilly is fully healed, move N, plan to examine the west coast of France.
WarriorYellow S.
WorkerA (in Orleans) N to sugarcane.
WorkerB (in forest) W to plains.
WarriorRed heads N to reexamine this part of the landscape. Will go N two and then back.
[IBT]
Paris settler -> ? asked by Bede but not discussed: settle, worker, warrior, barracks, walls, wealth or Pyramids. Choose walls. They are cheap, no upkeep and will complete the next turnset, so this change can be changed.
Don't want to pay upkeep on barracks, not at negative gpt (which should change with the new cities).

Blast!
Orleans grew last turn and the new citizen got cranky and put the city into unrest (no production).

04 1990 BC

Increase the happy slider to 20%, still learn writing in two turns. We are at -2gpt, with 3 gold in the bank. Need to adjust sliders again next turn.
WorkerA irrigates.
WorkerB irrigates.
WarriorYellow S.
SettlerForRed, in Paris, east, then north, onto hilltop SW of Red.
WarriorRed N, all looks good.
WarriorWilly N onto marsh.
WarriorNosey sees a hill just outside of Iroquois borders, no other high spots visible north or east, and heads to that hill; moves N.
[IBT]
Orleans settles down and builds a settler.
Orleans settler -> wealth, which means that Paris should be making money also. Barbs not a problem, can build a wall quickly if needed.

05 1950 BC

We learn Writing next turn.
Happy to zero, science to 80%, 0 gpt, 0 in the bank.
WarriorYellow arrives at Yellow.
SettlerForRed arrives at Red.
WarriorRed S, back to Red.
WarriorWilly N, onto hill.
WarriorNosey N, now near hill, goody hut to the west.
SettlerYellow, in Orleans, SW to Yellow.
With Red now able to use an irrigated grassland, WorkerC heads to the grassland E of Orleans; NW, NW and N
Paris walls -> wealth
[IBT]
Now at 1 gold in the bank and +1 gpt. Should have fiddled with the science slider, but in the end it does not matter since we learn Writing.
Philosophy is 26 turns away.
Fiddle with the smart slider, move to 90%, +0 gpt.
Philosophy is 23 turns away.
We can now build embassies.

06 1910 BC

WarriorNosey pops the goody hut. We wake a Bulgar warrior.
WarriorWilly N, hilltop to hilltop.
WorkerC starts to mine the grassland.
SettlerYellow W.
WarriorYellow climbs the hill due S of Yellow; all is good, no surprises.
SettlerRed founds Lyons.
Lyons defaults to a warrior build, but WarriorRed is on his way.
Lyons grows in 7, curragh in 8.
Lyons is working the mined Wheat E of Paris.
WarriorRed S to Lyons.
Move the smart slider to 100%.
Two gold in the bank and +2 gpt.
[IBT]
The barb hut we popped had three barb warriors and two of them die attacking the Iroquois.

07 1870 BC

WarriorNosey N; the hill we had aimed for now occupied by The Purple.
WarriorWilly has run out of hills to climb; the coast looks like it turns eastward; goes NW to keep coast in sight.
WorkerA makes a road.
WorkerB heads W, heading to the BG.
SettlerYellow arrives at Yellow.
WarriorYellow N to Yellow.
WarriorRed looks fierce and fortifies.
[IBT]
Last barb warrior dies.

08 1830 BC

WarriorNosey sees either a red or orange border to the north. Hills to the NE and NW and 2N. Head for the one 2N to see more of the whoever's land.
The border is orange.
WarriorWilly N.
SettlerYellow founds Rheims.
Rheims grows in 10; worker in 10 (will be our fourth worker).
WorkerB SW to BG.
WarriorYellow fortifies in Rheims.
[IBT]
Meant to talk to Orange before the turn ended. Forgot.

09 1790 BC

Tap the orange warrior and we meet England.
England 1790 BC
1790BC_EnglandTrimmed.jpg


We have Writing.
They have BW, Pottery, Wheel and CB.
We do not trade.
WarriorNosey N to hill to examine the English countryside.
WarriorWilly N.
WorkerA finishes the road, will now road to Rheims. Shortest path is two forest roads. S into Orleans and S across the river, will begin road here.
WorkerB mines the BG.
[IBT]
Again! I forget that anything over size 2 is bound to riot. Paris grew to size 3 and the excitable Frenchies start protesting in the streets. Hire a clown.

10 1750 BC

WorkerA begins a forest road.
WorkerC adds a road to the mined grassland.
WarriorWilly comes to the ocean and sees England to the north. Unsure of what to do, heads NE, able later to go north (England) or east (Iroquois).
WarriorNosey N.
[IBT]

End of Turnset 03 stats:

Philosophy 9 turns; 10 gold, +1 gpt.

Cities:
  • Paris (3) zero growth, wealth in 9999 turns.
  • Orleans (1) grows in 4, wealth in 1.
  • Lyons (1) grows in 3, curragh in 4.
  • Rheims (1) grows in 8, worker in 8.

Military:
  • workers 3, 1 in production
  • warriors 6
Total units: 9 Allowed units: 16

And the save is >>HERE<<.
 
Done
We met the Iroquois and the English.
We learned Writing and are 9 turns away from Philosophy.
We added two new cities, Lyons and Rheims.
Lyons is building a curragh to explore the coasts.

Greater France 1750 BC
1750BC_GreaterFranceTrimmed.jpg


To Do, Notes and Plans
Both Orleans and Paris have rioted because they grew to size 3 and we only get two content citizens at Emperor. Orleans rioted some time ago; Paris is uppity right now.
After the turnset I realized that setting Paris and Orleans to wealth was not wise. It gave us some gold, which I thought we needed at the time, but Paris now needs a warrior to keep the peasants happy. Paris needs to be changed from wealth to warrior.
Orleans is growing slower than Paris, but it needs a warrior also to prevent riots. It, too, should be changed to warrior.

Orange Land and Purple Land 1750 BC
1750BC_OrangeAndPurpleTrimmed.jpg


Exploring Options
WarriorNosey can either head due north (shows more terrain) or NW (sees more England). Nosey’s actions depend on what we do with WarriorWilly. He is positioned to do one of two things: head east to sniff out the Iroquois borders or head northwest to explore the backside of England. If Willy heads east, then Nosey should head NW towards England. If Willy explores England, then Nosey heads north.

Worker Moves
Bede mentioned about improving a tile too early, which implies that the ideal time to improve a tile is just before it can be used. These two tiles may be too early:
1) The grassland for Lyons. Thought that would be worked by the first citizen, but the mined Wheat was worked instead.
2) If Rheims continues to build our fourth worker, then mining the BG was done too soon.
Once WorkerC finishes its current roadwork was going to have him help WorkerA road to Rheims. Together they could make a forest road in 2 turns.
 
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