I was referring more to the name itself. Manifest Destiny enthusiasts favored colonialism as long as it wasn't called as such. 

Look into Barbarians.py, all the other independent cities are defined there as well. You should be able to figure out the details on your own from then.And how to I add spawning barbarian or Independent cities? I forgot how to do it!
EDIT: Actually, if Leoreth could implement an automatic change of jungle to forest in, say, the 1700s onwards, that might increase the chances of colonization.
It's likely a typo or something similar. I suggest you enable Python error messages (the first post of this thread can tell you how), they'll tell you where exactly the error occured.Nice Leoreth, thanks for the new version release!
I tried doing this modifying resources.py and adding iForest = con.iForest variable and changing a few jungle areas to forests in SE Asia at 1700 AD. This has worked for me when I do it in vanilla RFC, but in this case, there is some error and I get a popup saying I have lost the game when I start the game. I noticed that Leoreth has made changes to Resources.py file from the original RFC resource.py file, so is this why I am getting the error? If so, is there a way to make this work and convert jungles into forests in some areas?
No, they would of course get some Berber cities as well, like Marrakesh or Fez.Leoreth are the moors confined to Isbiliyah or are they going to have cities in Africa, cud u elaborate
On Poland, In my opinion Europe is already overrepresented and the middle east/North Africa is way too underrepresented. It wud be better to focus on other parts of the world, other than Europe. There are many important civs in the Middle East/Central Asia/India/Sub-saharran Africa and the Maghrib that arent represented in the game.
Maybe Poland can be represented by a heavily fortified independent Warsaw