I'm not a huge fan of the new Roman UP, I personally like the special Roman Roads, And on top of that the new one crashes my game as soon as im given the free army.
Help please?
I agree. The game's crashed for me a couple of times as well. Also when I play as other civs, I see all too often stacks of Roman troops spawned on islands that aren't doing anything.
Idea: AI-Directed Probabilistic City Flips
I think this idea might present a solution to the following 2 problems:
1) Great UP ideas are rejected right from the beginning simply because AI players wouldn't be able to use them to the UP's greatest extent. (Ex: Roman UP idea that allows for pre-nationalism drafting of units)
2) Some civs are much more powerful (in a militaristic sense) when played by humans and much less powerful when controlled by the AI. (Ex: Romans, and Arabians)
If in year y, Civ A is controlled by AI and City/Region B is not controlled by human player and Civ A score is > x; then there is z% chance a certain city will flip to Civ A.
Examples:
- If in AD AD640, Arabs are controlled by AI and Alexandria/Libya area is not controlled by a human player, then 75% chance Libyan cities (Bengazi & Tripoli) will flip to the Arabs.
- If in 50BC, Romans are controlled by AI and Jerusalem area is not controlled by a human player and Rome has higher score than civ controlling Jerusalem, then there there is 75% chance Jerusalem area will flip to Romans and Romans will get small army spawned there.
-If in 150BC, Romans are controlled by AI and Carthage area is not controlled by a human player and Rome has a higher score than Carthage, then there is 75% chance Carthage will flip to Romans and Romans will get a small army spawned there.
- 80BC > Romans > Greece area > Roman civ have higher score than Greek civ>> then 75% chance of Greece area flip
- 30BC > Romans > Egypt area > Roman civ have score than Egyptian civ >> then 75% chance of Egypt flip
Using a series of conditional probabilistic city flips/unit spawns/boosts used for the AIs and directed only against the AIs, you can craft out behavior for the AI that isn't deterministic.
This way, instead of every game seeing Greece, Egypt and Carthage surviving the Roman Empire or every game seeing the Arabs not make it across the Maghreb, at least one out of every couple games, you'll see a semi-historical AI-controlled Roman or Arab empires.
TL: DR
AI Romans and AI Arabs have hard time replicating historical conquests. Giving AI Romans and AI Arabs probabilistic combinations of city flips, unit spawns and/or other boosts only when human-controlled civs aren't directly hurt by the boosts.
This way you don't have to make the Roman and Arab overpowered to play for human players while AIs still play badly with them.