Dawn of Civilization - an RFC modmod by Leoreth

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At least until the German annexation of Austria, the democratic powers viewed the fascist countries more as a bulwark against communism than a threat on their own; the priorities of what to contain was clear.

And falangist Spain can't really be considered fascist.
 
I got through it just fine.

Just keep a minimum of 3 Levies in all your cities, maybe a few Barrage Cats.

Well, now when I know it, I will, but...

1. Full scale Mongol invasion started in 1230s not 1200s
2. It feels that I got 1 stack against every city I owned, even Novgorod, where Mongols did not attack. I never had a chance to fight back. It was staged so that I loose in 1 turn. Can all the Mongols come from one outlet instead?
3. Keshiks must be immune to Russian UP (it will also balance 1 outlet Mongol invasion suggestion). It is colder in Mongolia, than in Russia. Unlike other Russian enemies Mongols invaded in Winter, using frozen rivers as highways.
4. SoI has a nice use of Great Generals as historical Leaders for barbarian and other type of invasions. GG Batu Khan would be a nice flavor during Mongol invasions.
5. SoI also has a nice implementation, when Seljuk barbarians precede Seljuk and Rum civilization arrival. This kind of mounting suspense and everything feels more gradual. I mean before Mongol Keshiks arrive to Russian Steppe one could spawn some Barbarian Keshiks few turns earlier -- to simulate Subutai-Jebe raid and also to pillage stuff. Right now Barbarian activity in 600 AD Russia is very unsatisfactory. No Pechenegs, no Polovtsy, no Khazars -- just nice and quite years before the arrival of Mongols.
6. There must be some independent city to represent Lithuania.
7. Rome was besieged by Germans, French, Vikings and Byzantines -- all at the same time! :crazyeye: Indies need a break, perhaps forced periods of peace?
 
During the war of the Reds and the Whites, from the end of WW1 to 1922, the former Triple Entente countries, the USA and their allies actively helped the whites to counter the rise of a communist state.
On the other hand there was no war between Italy Germany and any other "main" European state until 1939, 17 years after Mussolini's come to power and 6 years after Hitler's.
 
Well, now when I know it, I will, but...

1. Full scale Mongol invasion started in 1230s not 1200s
2. It feels that I got 1 stack against every city I owned, even Novgorod, where Mongols did not attack. I never had a chance to fight back. It was staged so that I loose in 1 turn. Can all the Mongols come from one outlet instead?
3. Keshiks must be immune to Russian UP (it will also balance 1 outlet Mongol invasion suggestion). It is colder in Mongolia, than in Russia. Unlike other Russian enemies Mongols invaded in Winter, using frozen rivers as highways.
4. SoI has a nice use of Great Generals as historical Leaders for barbarian and other type of invasions. GG Batu Khan would be a nice flavor during Mongol invasions.
5. SoI also has a nice implementation, when Seljuk barbarians precede Seljuk and Rum civilization arrival. This kind of mounting suspense and everything feels more gradual. I mean before Mongol Keshiks arrive to Russian Steppe one could spawn some Barbarian Keshiks few turns earlier -- to simulate Subutai-Jebe raid and also to pillage stuff. Right now Barbarian activity in 600 AD Russia is very unsatisfactory. No Pechenegs, no Polovtsy, no Khazars -- just nice and quite years before the arrival of Mongols.
6. There must be some independent city to represent Lithuania.
7. Rome was besieged by Germans, French, Vikings and Byzantines -- all at the same time! :crazyeye: Indies need a break, perhaps forced periods of peace?

1. What Fresol said, delay contact, and when you're ready, send a Horse Archer to initiate contact.
2. I had maybe 2-3 small stacks to deal with. They never came at Novgorod, and instead focused on Ryazan (1S of Moscow) and one city east of it.
3. They are vulnerable to General Winter. There is no mechanical reason why they should have an immunity.
But usually, their Keshiks will suicide into your levies regardless without siege support.
Have some cavalry ready to pick off their defenseless siege after the fact.
5. Nay. The beginning of the Russia start is filled with Barb Horse Archers swarming in from the south.
You practically need 2 defenders for each city at the least before you can get Levies up.
7. That accelerates the Italian spawn.
 
Damn you Leoreth....you have officially stolen countless weekends from me with this mod.

In other news making afew changes myself. Quick question, why ARE there so many cities in india?
 
Do you mean in the 600 AD scenario or those that India founds on its own in 3000 BC?
 
Leoreth, I've completed the advertisement AAR, and I might write another one for you once 1.9 is completed.

But I wanted to ask; would something like this (post-game .gif) be helpful for gauging civ strength?

China-Domination.gif
 
Oh, I completely lost track of your AAR :( Will give it a read soon.

And gifs like that would be great, both for analysis and advertising (showcasing what happens during a regular game).
 
just to let you know I am still working on the Canadian maps. should be done in a couple of days.
 
I think that sounds brilliant. There is already a random event I think that covers something similar to that but its quite basic and I rarely see it in my game.

Maybe it could be triggered when a Great General is born? I would certainly add a lot of spice when playing Dynasticism. Even if the already existing random event was made to happen more when playing this civ, and if it was tweaked a little :)

I noticed two or three civs (russia, usa and france) seem to have unique random events (france-antimonarchists, usa-impeachment,russia-radio station(?)), would it be possible for civs with traditionally monarchical governments to have more random events created for them that deal with Usurpation?

I really believe, all around, internal political strife (whether usurpations or coups) really adds to the game. I mean, aside from watching stability; imagine how much more difficult it could get if you let that stability wax and wane for a minute and bam maybe a great general emerges (indepedent) with an army in your land to usurp your throne. Now imagine that in a war, really makes it all the more interesting.

I too noticed certain civs have unique events that immediately pop up, most of the time...Byzantium, and England perhaps, should feel the strain of usurpation...at least Byzantium. Pretenders were a "dime a dozen" in the Eastern Empire, some of them, like Alexius Comnenus turned out to be pretty effective rulers, others like Andronicus and Isaac...well...need I say more?
 
as for the earlier stated comment on Rome...Maybe a forced peace event not a bad idea? Has to be a way to create the Papal medieval Rome...but that also presents an issue of sorts. Yes, while on one hand the medieval Papal States did yield authority in the region, the city was sacked on a few occasions; once by the formidable Robert Guiscard. I propose creating a peaceful Rome and then maybe Italy spawn with Rome and one other independent city (if availabe), creating a Papal states you can sack...hey, we all want to be the "crafty" Guiscard:goodjob:
 
I really believe, all around, internal political strife (whether usurpations or coups) really adds to the game. I mean, aside from watching stability; imagine how much more difficult it could get if you let that stability wax and wane for a minute and bam maybe a great general emerges (indepedent) with an army in your land to usurp your throne. Now imagine that in a war, really makes it all the more interesting.

I too noticed certain civs have unique events that immediately pop up, most of the time...Byzantium, and England perhaps, should feel the strain of usurpation...at least Byzantium. Pretenders were a "dime a dozen" in the Eastern Empire, some of them, like Alexius Comnenus turned out to be pretty effective rulers, others like Andronicus and Isaac...well...need I say more?

I don't like that idea.
Particularly, there's a bunch of other mods that have things like that happen
(C2C, ROM, anything with Revolutions bundled) and it's nice now and then,
but in RFC & DoC, where sometimes you need to meet strict deadlines for goals,
it can be really unnecessary for the player to experience.
 
BTW made afew changes to my files. Not sure if I like all of them but I do think it adds an interesting twist and gives civs even more of their historical advantage. Although I think you've done an amazing job so far.

In economics:
Gave Markets and Harbors trade routes...5 actually. (it does sound like alot to me but markets and harbors ARE centers of trade, to help the trading company I gave it afew more trade routes)

English Bank now increases trade route income by 100 and grants trade routes (probably should reduce the number) This will help make england an economic powerhouse ontop of it's already impressive abilllity to maintain an empire.
Roman Forum gives 10% production for building land units.
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In religion (to help with historical advantages and all around for the fun of it):
Proestant christian buildings have 15% production whilst catholics have 10%. The Vatican gives enough of an advantage.

Muslim Buildings -50% Maintenance. (thinking of nerfing that to around 10%)

Buddhist buildings each give 4+ happiness. asian cities are usually giant and so buddhism is naturally going to target asian civs.

Hindu buildings now give food (not sure how much I made it)

I am still trying to think of a decent advantage for the remaining civs. If anything something that would accurately describe those empires. But then again Persia already has it's UHP and China well....it has bonuses. And alot of them
 
just to let you know I am still working on the Canadian maps. should be done in a couple of days.
Good to hear!

I don't like that idea.
Particularly, there's a bunch of other mods that have things like that happen
(C2C, ROM, anything with Revolutions bundled) and it's nice now and then,
but in RFC & DoC, where sometimes you need to meet strict deadlines for goals,
it can be really unnecessary for the player to experience.
I don't think it's a bad idea per se, but weaving it into the game without upsetting other mechanics is probably very difficult. I could see it as another form of a more dynamic implementation of collapses, i.e. if your instability results from unhappiness and you're, say, in Vassalage or Dynasticism, instead of collapse you get a pretender army to fight.

But considering how important collapses are for the flow of the game, I don't think this can become reality in the foreseeable future.
 
Maybe make it a random event if say the civilization is in vassalage, monarchy, or despotism? With the odds based upon stability, I figured it would be next to impossible, but if anyone can pull off the impossible it's Leoreth.
 
if you want, the usurpation event can deactive upon entering a certain era or gaining a tech like constitution or something. Basically where rule of law and elections does away with rule by the strongest and pretender armies. . . It would make UHV's difficult, but that makes it so much more real; how hard do you think it was to last 1,000 years surrounded by enemies and dealing with domestic strife and usurpation after strife and usurpation?
 
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