I understand. Let me elaborate a little more: the penalty is rather low, and even halved when the civ is a neighbour of the human player (to avoid that the game gets too easy). The human itself is completely spared from the feature, I don't want to throw rocks in your way.
It's just that I've observed that many civs survive far longer than they should in DoC, especially India or Egypt. The small penalty now makes that rare again (as it should be), but still not impossible. Civs like Arabia now have a 50% chance to make it through. Play some games, from my experience there'll be no empty worlds, quite to the contrary.
Well then, that changes everything!

Exactly. I was torn apart if I shouldn't switch the effects of both around, but wanted to wait how everything plays out for you. There should be enough incentive to switch away from it, Capitalism is still very good and Totalitarianism should also be better in a total war situation. I'm only concerned about Socialism, which might need a buff. Maybe Parliamentarism's free specialist?
I switched around the effects of Absolutism, Socialism and Parliamentarism in my game some weeks ago. In the end, free specialist Socialism wound up representing it the best, so go ahead. Are you going to switch around the unlimited specialist too?
You mean like Organized Religion's effect, only without state religion? Well, like most of my more sophisticated features, I've learned modifying the XML by copying embryodeads code - it's not particularly difficult, but tedious. To even add the XML tag and have it affect anything one would have to edit the XMLSchema and the CvCivicInfos class. So it's not possible without DLL modification.
Right. Guess I'll take up DLL'ing once I get some more free time.
