Dawn of Civilization - an RFC modmod by Leoreth

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In fact jungles are so impassable as forests. So why jungles are impassable in DoC? I suppose this is to prevent China conquering India, or vice versa. Moreover the jungle strip in India may be to prevent India to expand easily in the South. However, Mughals should move to South easily. Elephant units are usually used by eastern civs like India, Tamils, Khmers, Thais, Mughals, so they should be able to move their armies through the jungles easily.

Jungle passability doesn't have to do with bigness. Melee units and horses cannot develop formations in jungles properly. Elephants on the other hand don't develop formations, so jungle doesn't bother them.
 
Jungles aren't giant walls of tree. Not all are amazon jungle types. Some are more spread out.
 
A new member is in da house :). First I want to say that this mod is amazing! I have spent more than 5 years with the mods RFC and DoC and it still don't get old.

But there is some things that really annoy me while playing. Like just a moment ago in SVN770 (and all the previous complete versions of the mod) playing with Rome with the stability 50 and being at war with France...so french weren't doing so great (had the city Santiago) and Spain respawned taking Madrid and Barcino from me. The question is why is this happening? Being that solid and losing cities cause of others is, as said, really annoying.
 
This isn't really a criticism of this mod just the Civilization series in general is that the game is certainly strategic, but it isn't tactical enough for me. Wars are essentially made up of battles of attrition and the army with more/better siege is the one that wins.

I would like it if there were a tactical element as well. Perhaps when two stacks meet, they will meet on a battlefield where all units will be put into play and there is space to maneuver and the winner is the one who destroys all units or forces the opposing army to surrender.

But perhaps the changes I am proposing are impossible to implement. If so, I am sorry for offering an unhelpful suggestion. But this mod is still great.
 
A new member is in da house :). First I want to say that this mod is amazing! I have spent more than 5 years with the mods RFC and DoC and it still don't get old.
Thanks and welcome!

But there is some things that really annoy me while playing. Like just a moment ago in SVN770 (and all the previous complete versions of the mod) playing with Rome with the stability 50 and being at war with France...so french weren't doing so great (had the city Santiago) and Spain respawned taking Madrid and Barcino from me. The question is why is this happening? Being that solid and losing cities cause of others is, as said, really annoying.
It's basically that or failed respawns that occur but then don't amount to anything because they remain too small. I know it's sometimes annoying when it happens to you, but some kind of balance has to be found. Spillovers of separatist sentiment are not entirely unrealistic, see for instance why Turkey, Syria and Iraq are worried about an independent Kurdish state even outside of their borders.

This isn't really a criticism of this mod just the Civilization series in general is that the game is certainly strategic, but it isn't tactical enough for me. Wars are essentially made up of battles of attrition and the army with more/better siege is the one that wins.

I would like it if there were a tactical element as well. Perhaps when two stacks meet, they will meet on a battlefield where all units will be put into play and there is space to maneuver and the winner is the one who destroys all units or forces the opposing army to surrender.

But perhaps the changes I am proposing are impossible to implement. If so, I am sorry for offering an unhelpful suggestion. But this mod is still great.
Thanks, and yes to the first sentence of your final paragraph. Maybe not impossible, but infeasible.

In my opinion, the Civilization series is mainly a strategy game with minor tactical elements. Which is also why I consider its fifth incarnation inherently flawed because Jon Shafer somehow didn't get that.

However, I have some plans to make clashes of armies a little more tactical.
 
A new member is in da house :). First I want to say that this mod is amazing! I have spent more than 5 years with the mods RFC and DoC and it still don't get old.

But there is some things that really annoy me while playing. Like just a moment ago in SVN770 (and all the previous complete versions of the mod) playing with Rome with the stability 50 and being at war with France...so french weren't doing so great (had the city Santiago) and Spain respawned taking Madrid and Barcino from me. The question is why is this happening? Being that solid and losing cities cause of others is, as said, really annoying.

Firs of all,welcome.
Second, I think Leoreth should make France and spain a conditional spwan that if nobody settles in the region,it is controlled by two civ at the same time and/or if the current holder is unstable or less and ethier make a better conditional spawn for all Latin America civ and mabey even America
 
Spain and France are just too important. They played too major a role in the world honestly. That would be like making the Arabs conditional, or the Ottomans, if Persia holds them. They are just far too important.
 
Well,the only reason that they formed was that Rome fallen out of power so if they never called,then mabey we had Italy controlling France and spain and the Nazi's being against Italy.and Arabia was formed due to Islam so it would be formed no matter what and the ottomans were turks and sunni so they would spawned too
 
But this meant to pretty historically accurate.
 
Well,the only reason that they formed was that Rome fallen out of power so if they never called,then mabey we had Italy controlling France and spain and the Nazi's being against Italy.and Arabia was formed due to Islam so it would be formed no matter what and the ottomans were turks and sunni so they would spawned too
Why should Islam spawn without Christian influences when I found Catholicism as China?
 
Islam wasn't influenced by Christians.
It was.

But, this argument will lead nowhere; a person coughing a single attosecond later in 5000 BC than he or she did in our timeline will mean that Christianity, Rome, and practically everything you can think of won't exist (or radically different). So even if Muhammed wasn't influenced by Christianity, the fact that there's no Christianity at all butterflies Islam away.
 
Spain and France are just too important. They played too major a role in the world honestly. That would be like making the Arabs conditional, or the Ottomans, if Persia holds them. They are just far too important.

Not necessarily. Back when I was trying to make DoAH a modmod of RFC instead of DoC, I made Spain and France not spawn when Rome (or Carthage for Spain) owns at least 1 city there and has stability of 20 or greater. It would work pretty well in DoC with the revamped barbs, making it hard but doable for the player and only happen once in a blue moon for the AI. Additionally, the Ottomans shouldn't spawn if there are no Seljuk cities in Turkey and the owner's (usually the Byzantines, but also sometimes the Greeks) stability is greater than 20.
 
Problem is, you're effectively ending the scenario.

Rome spawns > Rome occupies France and Spain > France and Spain spawn > France and Spain do a lot of stuff such as waging wars, colonising, and they're generally very involved with the world at large - I could add more than a dozen events to this sequence

Rome spawns > Rome doesn't occupy France and Spain > France and Spain don't spawn > Nothing ever happens anymore.
 
Only condition I can ever see on France and Spain is an unstable or dead Rome.

Not a bad idea, in my opinion the majority of spawns should be conditional, but that creates a lot of consistency issues. Fact is, the game does need to have some level of predictability because of its limitations (example: if France and Spain don't spawn, who settles certain parts of the Americas? Ideally it would then be Rome, but then more conditions need to be added on their settler map, war map, etc.).
 
Exactly. If Rome take Britain and they don't spawn then why would America spawn? It would break down the whole game.
 
Then it isn't RFC anymore. It's just Civilization
 
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