@Leoreth : Those aren't complex ideas, so I suppose they didn't sink in, you just didn't see them : (the post was the last one of page 50, I'm proud of having left the 1000th post but if you didn't see it it's useless
)
"Is it normal that independent cities get great generals ?
Also, although embassies are built in any of your cities when an other civ builds it in one of its cities, it would be better for the sake of accuracy to avoid the embassy to be built in the new world until 1750 : it's weird to see 'a Turkish embassy has been built in Ciudad de Mexico', 10 turns after you conquered it via the conqueror's event."
If you did see it then I apologise for re-posting.
To avoid a useless post in that case : is it possible to change the caravels to be able to transport troops ? It only has one cargo, so it's not going to change the mechanics of the game but it would allow the conquerors to spawn at sea which would grant more possibilities.
I would also back up the idea of settlers founding a city with the original city's religion (if doable).

"Is it normal that independent cities get great generals ?
Also, although embassies are built in any of your cities when an other civ builds it in one of its cities, it would be better for the sake of accuracy to avoid the embassy to be built in the new world until 1750 : it's weird to see 'a Turkish embassy has been built in Ciudad de Mexico', 10 turns after you conquered it via the conqueror's event."
If you did see it then I apologise for re-posting.

To avoid a useless post in that case : is it possible to change the caravels to be able to transport troops ? It only has one cargo, so it's not going to change the mechanics of the game but it would allow the conquerors to spawn at sea which would grant more possibilities.
I would also back up the idea of settlers founding a city with the original city's religion (if doable).