Dawn of Civilization - an RFC modmod by Leoreth

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*sigh* We've been over all this already, why do I have to repeat myself?

Is that refer to Jpride's suggestion to add Taxila (Which I support too~) or to The Turk's?

Btw,
I can't find any info about Babylonia made contact with China..
or Egypt with India (Mahajanapadas)
Please block or make AI less likely to go through Russia to get to Europe and Mesopotamia,
and
Add Independent Cities / Barbarian (AI will afraid to come near cities like this :p), Harappa at (86,39) to block the via India en route to China..

More (Hope's not gonna be to long)

1) Please separate Srivijaya to Sri Vijaya
2) Somehow I can't replicate anymore powerful Rome like that one since I update my SVN to the most recent version? But this version is more historical, though
It's on Indonesia spawn but Rome still control all of Europe with many cities in Iberia :)
3) Auto-add settler in obviously important location like Byzantion, Carthago, Babylon (to be as Baghdad) etc IF AI raze the city?
4) Is there a nice program that can tell me which part is different from the CNM I'm working on, and CNM you just updated so I don't have to look carefully each letter?
5) I tried the Khmer tinker that I suggest you previously. It works nice :)
6) What about the city-states (no capital city) Civics I previously suggest?
 
New Leaders lack diplomacy music

I may have found some music for Afonso and Maria II of Portugal (I decided to find more music like Joao's, I had no idea it was a whole genre). How should I send it to you?
 
I could provide some Javanese music and Malay music for Hayam Wuruk and Dharmasetu either via YouTube or record it myself :)

What kind the format would you like? mp3?
 
Is that refer to Jpride's suggestion to add Taxila (Which I support too~) or to The Turk's?
The "Delhi Sultanate" comment triggered this reaction, but basically it applied to the rest that's been said too.

BenZL43 said:
More (Hope's not gonna be to long)

1) Please separate Srivijaya to Sri Vijaya
2) Somehow I can't replicate anymore powerful Rome like that one since I update my SVN to the most recent version? But this version is more historical, though
It's on Indonesia spawn but Rome still control all of Europe with many cities in Iberia :)
3) Auto-add settler in obviously important location like Byzantion, Carthago, Babylon (to be as Baghdad) etc IF AI raze the city?
4) Is there a nice program that can tell me which part is different from the CNM I'm working on, and CNM you just updated so I don't have to look carefully each letter?
5) I tried the Khmer tinker that I suggest you previously. It works nice :)
6) What about the city-states (no capital city) Civics I previously suggest?
1) Both forms exist, I aesthetically prefer the current one.
3) Not sure what you mean should trigger this.
4) Yes. I recommend WinMerge.
5) Did you make screenshots through that game?
6) Not now, although civics as a whole is something I will revisit in 1.8.

I may have found some music for Afonso and Maria II of Portugal (I decided to find more music like Joao's, I had no idea it was a whole genre). How should I send it to you?
That's great. It's best if you could pack it into an archive and upload it on some free upload site.

I could provide some Javanese music and Malay music for Hayam Wuruk and Dharmasetu either via YouTube or record it myself :)

What kind the format would you like? mp3?
That's great, too ;) If you are good at recording (i.e. own a decent program for it), please do it for me, because all I have is rather crappy. And the game uses MP3, so that's the optimal format.

Oh, and by the way, it would be good if you could name me your sources so I can verify the copyright for myself.
 
*sigh* We've been over all this already, why do I have to repeat myself?

I apologize for bringing this subject up again and possibly wasting your time. While I cannot change your decision, my recommendations are based on the fact that if it is possible to achieve most of our desirable results without basically spawning 10 cities in a few tiles, then we should atleast try to achieve. Besides the historical inaccuracies, having Peshawar and Daibul that early in the game also has negative connotations as often in many games (after those indies were added) Kandahar mysteriously always gets destroyed, Peshawar remains a Buddhist city, and Daibul becomes a Arab peninsula in Persia. But these are just part of the reasons why I am advising these changes; almost everything I am stating is basically just a "cleaner and historical way" (some might not agree) of what the preplaced cities achieve or it also has other positive (imo) benifits or effects which might be worth the effort.

-While my last post was pretty long, all I am stating is that instead of starting the Mughals in Delhi, start them in Lahore (or Peshwar for that matter) because this will automatically shape the AI's choice of founding Delhi (has done so in every one of my tests) and add this piece of code to change capitals in CityName Manager:
Code:
                                if (not gc.getPlayer(iMughals).isHuman()):
                                        city.setHasRealBuilding((0), True) #palace
                                        apCityList = PyPlayer(iMughals).getCityList()
                                        for pCity in apCityList:
                                                if (pCity.GetCy().getName() == "Lahore"):
                                                        pCity.GetCy().setHasRealBuilding((0), False) #palace

This in my opinion is a much cleaner way of making sure that the Mughals built Lahore (or peshawar) and this way you don't have to add a code to make sure that Buddhism gets removed from the city.

-The terrain changes I was recommending were pretty minor and the only one's "required" were 2 of them with the one adding the jungle and the other rice. The Mumbai flip was not that big of change either since Daibul was flipping in your version anyways. and the reason I recommended the temple to cathedral changes were simply that the indie don't reach third cultural expansion.

-Adding Taxila was something that I thought would have been beneficial to the game as it was a major regional center and would help the limit Indian expansion and facilitate Persian expanison atleast in the very early game. In the late game, the city could have been called Peshawar and helped curb Delhi's growth and make sure that the Mughals had a city in the area. Here is the for the wiki:
http://en.wikipedia.org/wiki/Taxila
Nonetheless, If you decide not to add it then its not a big deal.

-My logic behind spawning Hyderabad later had as much to do with game as to historical accuracy. Historically Hyderabad was founded in the same timeperiod as New York, Salvador (Brazil) or Havana so by similar logic we should also have New York or Havana preplaced. But more importantly my reasoning is that if you spawn Hyderabad later with good defenses and superior defending forces, you will help slow down Mughal expansion into the Deccan Plateau thus making the Mughal historical and balanced so that they don't become too powerful early on. Similarly, this was also the reason to give castles to the other South Indian cities.

PS:
I think i found why the Mughals often get Lasa, its because they flip the barabarians in Tibet on spawn which means that they usually conquer the city with ease.
 
-My logic behind spawning Hyderabad later had as much to do with game as to historical accuracy. Historically Hyderabad was founded in the same timeperiod as New York, Salvador (Brazil) or Havana so by similar logic we should also have New York or Havana preplaced.
I suppose that's because your logic operates on different premises than mine.

PS:
I think i found why the Mughals often get Lasa, its because they flip the barabarians in Tibet on spawn which means that they usually conquer the city with ease.
I'll try to disable that.
 
Looks great, sounds great, downloaded, and the mod can't find the scenarios. I found them in the mod folder, but where do I put them?
 
Did you unpack the archive into "Beyond the Sword\Mods\"? Also, what happens if you start the scenarios (PublicMaps file) directly?
 
hmmm. I didn't try that..
I did put it in the my games/civilization 4/beyond the sword/mods, not program files/--->/mods
I know some mods need to be in there, but some can't, so that's my default
 
No, you need to use the other one (it's a non-modular mod).
 
Well, It worked anyway, when clicking on the save custom map
 
On Takashila discussion

As mentioned here
Spoiler :

"Bharata the brother of Rama had two sons, Taksha and Pushkala. The former founded Taksha-sila or Taxi, to the east of the Indus, and known to Alexander and the Greeks as Taxila. The latter founded Pushkala-vati or Pushkalavati, to the west of the Indus, and known to Alexander and the Greeks as Peukelaotis. Thus the sons of Bharat are said to have founded kingdoms which flourished on either side of the Indus river ."


then I think Peshawar is fine, just please rename it to Pushkalavati and then Purushapura then change their name to Peshawar by arrival of Islam or by onTechAqcuired somewhere.
Because :
Spoiler :

-Peshawar is also a center of Buddhist in India
-Peshawar and Taxila opposite each other by the Indus
-Peshawar also represent Gandharan Civilization
-Peshawar is continuous and make sense under Mughal control, also a major city and mentioned in many Europe maps too like Taxila do.
-AI India will be likely to built Takshasila too if started in 3000BC, then I think it's good and not so boring if we're having Taxila at 3000BC and Peshawar at 600BC start.
 
1) Both forms exist, I aesthetically prefer the current one.
3) Not sure what you mean should trigger this.
5) Did you make screenshots through that game?
6) Not now, although civics as a whole is something I will revisit in 1.8.

1 & 6 ) Allright
3) Most of the time cities like Carthage etc are constantly razed with no other foreign culture like Roman rebuilt or control that area; Only exception that if we play at Emperor, AI Rome will do that, though. Since there's no cities there, AI Arab won't be likely to settle anything there and stop when they have taken Libya.
The next foreign present I ever seen at Carthage is when France settle Tunus late in the game
5) No and Yes.
Before I update the SVN, I often seen them built Angkor on that way.
After I update SVN, eventhough I give the same situation, they somehow prefer to settle near China, 2 tiles north of 1 left of Hanoi (they don't even built Hanoi where they usually built at, the historical place but 1 tile left).
I got screenshot on this one. Will post in OMG section later.

That's great, too ;) If you are good at recording (i.e. own a decent program for it), please do it for me, because all I have is rather crappy. And the game uses MP3, so that's the optimal format.

Oh, and by the way, it would be good if you could name me your sources so I can verify the copyright for myself.

Due to my limited composing skill,
I can only compose or rearrange music in MIDI format right now.
Since the game needs MP3 format,
I think I'll get the music from Youtube and convert it to MP3.
What is the maximum length of the Music?
The best Javanese music I ever found right now measure at about 5:00 minutes.
 
"Bharata the brother of Rama had two sons, Taksha and Pushkala. The former founded Taksha-sila or Taxi, to the east of the Indus, and known to Alexander and the Greeks as Taxila. The latter founded Pushkala-vati or Pushkalavati, to the west of the Indus, and known to Alexander and the Greeks as Peukelaotis. Thus the sons of Bharat are said to have founded kingdoms which flourished on either side of the Indus river ."

Disregarding the myths, I think Taxila sound more neutral

then I think Peshawar is fine, just please rename it to Pushkalavati and then Purushapura then change their name to Peshawar by arrival of Islam or by onTechAqcuired somewhere.
Because :

The city was named by Akbar which means the City of Flowers; I have some doubt as to whether those previous cities were even called by that name in the local language. Because the only names and sources present today are of the Indians, we tend to see those cities by that name. But that is necessarily not true since I doubt that the Kushans would found a city called Purushapura; but the names in Bactrian or Avestan or Old Persian are lost thus the only names that survive are the ones in Greek and Sanskrit. It is also interesting to note that when Ashoka conquered the region one of his edicts were in Aramaic as opposed to Sanskrit. So IMO it would be better to use a neutral name for the independents and then change it to ..... depending on who conquers the city.


-AI India will be likely to built Takshasila too if started in 3000BC, then I think it's good and not so boring if we're having Taxila at 3000BC and Peshawar at 600BC start.

I actually don't like the fact that out all the places in India, the Ai goes for Taxila, a border city it did not even control for most of it's history. There should be some stability penalties for doing so.. IMO, the best way to represent Taxila is as an indie.
 
The problem I have with Taxila is that it has lost almost all influence by 600 AD, after it was destroyed during the Hephthalite invasions.
 
Due to my limited composing skill,
I can only compose or rearrange music in MIDI format right now.
Since the game needs MP3 format,
I think I'll get the music from Youtube and convert it to MP3.
What is the maximum length of the Music?
The best Javanese music I ever found right now measure at about 5:00 minutes.
Forgot to answer this one. MIDI can be converted to MP3, so that's no problem, but you don't have to compose something. Length doesn't matter much, but the intro shouldn't be too long, because usually your contact only takes like 30 seconds.
 
The problem I have with Taxila is that it has lost almost all influence by 600 AD, after it was destroyed during the Hephthalite invasions.
Thats why I said it should renamed into Peshawar after 600 ad. This will also solve some of the problems the mughals face in 3000 bc
 
I thought we were talking about the city that is placed in the 600 AD scenario?
 
Oh I thought we were gonna spawn it in 3000 BC scenario as well by a certain date.

Wait, but why are we having it at all in the 600 AD. I can see J. Pride's reasons but it was hardly even extant in 600 AD.
 
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