Dawn of Civilization - an RFC modmod by Leoreth

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Barbarian Leader's got major swag.
 
Do you still get Sid talking you in the most recent revision? I've explicitly forbidden him to talk to anyone :mad:

It might be worth getting rid of natural spread of religions all together and instead make it so that that your state religion automatically spreads with conquest, and peacefully can only spread with missionaries. A city with a religion in it to me represents a significant proportion of that population practises the religion, not just a small, negligible minority. With this logic it makes no sense to see Islam in much of Europe at all, even in the late game, and even less sense for other religions like the occasional Hindusim or Buddhism. I don't think a religion has ever spread peacefully to this extent just via trade or some natural process, except possibly along the silk road to an extent, and with the rise of Protestantism a little bit at first. Even in Europe Christianity was spread around purposely and sometimes with force.
That sounds very appealing ... but automatic spread is a little too powerful in my opinion. Why not make the Theocracy civic's effect standard for the whole game? I.e. only your state religion can randomly spread, and maybe religions you're "friendly" towards, like Hinduism and Buddhism towards each other.

Because I don't want to completely take away the necessity to spread your own religion in your empire.

Also this would work great if one of the civics also removed any non-state religions from conquered cities to represent forced/incentivised conversion practised by numerous civilisations throughout time.
This could be Theocracy's new job then.

The Arab UP would need changing of course, but I think it would be worth it.
Even then they still get all those free buildings.
 
Well, I think we have a new feature :)
 
Do you still get Sid talking you in the most recent revision? I've explicitly forbidden him to talk to anyone :mad:


That sounds very appealing ... but automatic spread is a little too powerful in my opinion. Why not make the Theocracy civic's effect standard for the whole game? I.e. only your state religion can randomly spread, and maybe religions you're "friendly" towards, like Hinduism and Buddhism towards each other.

Because I don't want to completely take away the necessity to spread your own religion in your empire.


This could be Theocracy's new job then.


Even then they still get all those free buildings.
I had to reload the entire SVN yesterday afternoon (to solve the nasty problem of dying on start).
 
Let's not get hasty about this. I fear making such a change on an influential game mechanic such as religion is bound to cause some problems, so it's better not squeezed in before the upcoming release.
 
It looks like the Seljuks will need leader art.
 
that shouldn't be to hard... SoI has a Seljuk leaderhead

but Leoreth said that the Seljuks aren't supposed to talk to anybody so....
 
I found a bug: The Roman UP doesn't work. At least, not for me. I DoWed Phonecia, not one Praet. I thought, hey, maybe it needs Iron, so I stalled DoWing Egypt until the Iron was mined, and..nope.
DoWed Greece? Nope.
 
I found a bug: The Roman UP doesn't work. At least, not for me. I DoWed Phonecia, not one Praet. I thought, hey, maybe it needs Iron, so I stalled DoWing Egypt until the Iron was mined, and..nope.
DoWed Greece? Nope.

but when they dow'ed Persia in my game they got a army on the egde of Indus valley :P
 
There's a fix for the Roman UP uploaded in the bug reports thread in case you're using 1.73.

By the way, I've already some ideas for a better implementation of their whole mechanic that will come to shine in 1.9.
 
After almost finishing France for the first time, I just want to restate everything and then say some new stuff
--Bugs and Problems:
•France with the Conquering/Colonization of the New World event gets normal cannons instead of it's special cannon.
•The Sphinx is spelled Sphynx in game.
•Unrealistic religion spread (discussed earlier)
•Unrealistic denial of capitalization (Netherlands had one town, no other tiles, and one soldier with almost no health left. Did not accept capitalization.)
•When civs have the Viceroyalty civic, their vassals do not change to a viceroyalty. Spain is the only one, and it is the standard regardless of if Spain has viceroyalty or not. Not a big deal, just nitpicking in case you're bored. :blush:
•It's annoying when you want to give independence to a city, or give it away, but it gives you so little options (The only way to get rid of a town I had in Brazil was to give all 12 of my towns in North and South America independence), or maybe you wanted to give an Incan town to Spain? Won't give you the option.
•When I was fighting the Incas, they beat me because they had advanced mercenaries even though they didn't have the technology. They didn't have iron or engineering, but they got a pikeman...
--Suggestions:
•America often takes over most of North America. This is because America starts with a ginormous army bigger than anyone could imagine. In reality, they had a small army and no navy, and only won because of little British soldiers at home, and France helping with their navy. So maybe take that into consideration.
•Reborn civs should be playable. I would love to be able to play as Italy from the 600 AD start. And no, I don't think Italy should be a proper civilization. Italy would not have formed without the fall of Rome.
•Hawaii should be opened to building cities on the big island.
•Taking out the cape in Northern Chile and adding in glacier and/or cape to the South American tip, would also give it a Strait of Magellan.
• There should be an event where if you build a fort or city (or maybe a new canal improvement) on Panama Canal or Suez Canal, you get something like a Great Merchant to make up for the fact you just connected two oceans.
•Vassals should be forced to give technology, gold, or other things if asked (but risk being declared war on).
•Adding a sugar resource to east Cuba. They had lots of sugar and spice in Cuba, and it would allow more civs to settle in the Caribbean.
•Adding in modern technologies (Internet, cellular communication, wireless power, biochemisty, etc...)
•(Big and somewhat unrealistic request) - Being able to negotiate borders and territories.
•I do not think that Upper Louisiana for France should be green. There was much instability there due to the "Middle Ground" effect and reliance on native americans. I think yellow (contested)was appropriate there. Expecially since Britain beat them right before the American Revolution and took Ohio.
•Also, I think you should hurry up with the prosecutor units :goodjob:
-- Like I said, your modmod is amazing to begin with, and I can't thank you enough. I'm just throwing out ideas.
-Montcalm XVI
 
•Unrealistic denial of capitalization (Netherlands had one town, no other tiles, and one soldier with almost no health left. Did not accept capitalization.)
Is something I'd like to do as well, didn't have a look at the corresponding AI yet, though. It shouldn't be too hard to at least let civs capitulate if they have no army left and you're close to their last cities.

•It's annoying when you want to give independence to a city, or give it away, but it gives you so little options (The only way to get rid of a town I had in Brazil was to give all 12 of my towns in North and South America independence), or maybe you wanted to give an Incan town to Spain? Won't give you the option.
Usually that's an indication that they don't want it.

•When I was fighting the Incas, they beat me because they had advanced mercenaries even though they didn't have the technology. They didn't have iron or engineering, but they got a pikeman...
Bugs me too. American access to the global mercenary pool should be delayed some years after the conquerors arrive.

•America often takes over most of North America. This is because America starts with a ginormous army bigger than anyone could imagine. In reality, they had a small army and no navy, and only won because of little British soldiers at home, and France helping with their navy. So maybe take that into consideration.
I'd rather have America take over all of NA instead of vassalizing and sitting on their Thirteen Colonies forever.

•Reborn civs should be playable. I would love to be able to play as Italy from the 600 AD start. And no, I don't think Italy should be a proper civilization. Italy would not have formed without the fall of Rome.
Sorry, but you can't have both, it just isn't possible. But there's no reason not to make a proper civ's spawn dependent on another's death.

•Taking out the cape in Northern Chile and adding in glacier and/or cape to the South American tip, would also give it a Strait of Magellan.
There's also one at Cape Hoorn. The extra one in Chile is there to prevent the Incan workboat exploit to trigger contact with Europeans before they can see their borders.

•Vassals should be forced to give technology, gold, or other things if asked (but risk being declared war on).
... you can?

•Adding a sugar resource to east Cuba. They had lots of sugar and spice in Cuba, and it would allow more civs to settle in the Caribbean.
There's already plenty of sugar in the Caribbean.

•Adding in modern technologies (Internet, cellular communication, wireless power, biochemisty, etc...)
Not against new technologies in principle, but they need to provide something new to be added to the game.

•I do not think that Upper Louisiana for France should be green. There was much instability there due to the "Middle Ground" effect and reliance on native americans. I think yellow (contested)was appropriate there. Expecially since Britain beat them right before the American Revolution and took Ohio.
Yellow means there's someone's core there, so that's out of the question. It's either light green or orange.
 
Usually that's an indication that they don't want it.
Well, at least giving independence to select cities instead of entire continents (or two) would be cool.
I'd rather have America take over all of NA instead of vassalizing and sitting on their Thirteen Colonies forever.
Meh.
Sorry, but you can't have both, it just isn't possible. But there's no reason not to make a proper civ's spawn dependent on another's death.
Really? In that case, consider me for a proper civilization! :goodjob:
There's also one at Cape Hoorn. The extra one in Chile is there to prevent the Incan workboat exploit to trigger contact with Europeans before they can see their borders.
Alright. The ice still looks cool though.
... you can?
You can't. You can kindly ask, "Could you please give me rifling?" "No, that's not a good trade" or "We don't want to start trading this technology yet.". When little puny Netherlands says that, it should either be give it or war.
Yellow means there's someone's core there, so that's out of the question. It's either light green or orange.
Then I think the Ohio valley should be orange, but the rest green.
-Montcalm XVI
 
Montcalm, I think all your posts are on this thread...
 
Regarding the Ohio valley, I'd agree. IMO, the French tend to end up too strong in North America. Quebec and the area immediately surrounding Louisiana I get, but I feel like the French settlement of the areas in between was so sparse that it's more accurate to leave it empty than it is to have it be properly settled. I mean, Fort Michilimackinack ends up larger than Paris as often as not... that's just ridiculous.
 
Maybe giving Forts a culture tile under them and having the French presence in Ohio that way?
 
You can't. You can kindly ask, "Could you please give me rifling?" "No, that's not a good trade" or "We don't want to start trading this technology yet.". When little puny Netherlands says that, it should either be give it or war.
Maybe I'm completely wrong here, but there's another option to say "give me this or else ..." to your vassals.
 
Sometimes you just can't ask (it's in red, you can't propose a trade), even if you're talking to your vassal which is annoying. I mean it's your vassal, basically you should have the possibility to ask it of him (or trade it from him).
Also, I've always found it annoying that the AI will not trade a small thing for 50 gold because it thinks it's not worth it (like your world map which would be worth ~20 gold), but you can ask 50 gold as a gift and it will be glad to help.
 
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