That sounds very appealing ... but automatic spread is a little too powerful in my opinion. Why not make the Theocracy civic's effect standard for the whole game? I.e. only your state religion can randomly spread, and maybe religions you're "friendly" towards, like Hinduism and Buddhism towards each other.It might be worth getting rid of natural spread of religions all together and instead make it so that that your state religion automatically spreads with conquest, and peacefully can only spread with missionaries. A city with a religion in it to me represents a significant proportion of that population practises the religion, not just a small, negligible minority. With this logic it makes no sense to see Islam in much of Europe at all, even in the late game, and even less sense for other religions like the occasional Hindusim or Buddhism. I don't think a religion has ever spread peacefully to this extent just via trade or some natural process, except possibly along the silk road to an extent, and with the rise of Protestantism a little bit at first. Even in Europe Christianity was spread around purposely and sometimes with force.
This could be Theocracy's new job then.Also this would work great if one of the civics also removed any non-state religions from conquered cities to represent forced/incentivised conversion practised by numerous civilisations throughout time.
Even then they still get all those free buildings.The Arab UP would need changing of course, but I think it would be worth it.
I had to reload the entire SVN yesterday afternoon (to solve the nasty problem of dying on start).Do you still get Sid talking you in the most recent revision? I've explicitly forbidden him to talk to anyone
That sounds very appealing ... but automatic spread is a little too powerful in my opinion. Why not make the Theocracy civic's effect standard for the whole game? I.e. only your state religion can randomly spread, and maybe religions you're "friendly" towards, like Hinduism and Buddhism towards each other.
Because I don't want to completely take away the necessity to spread your own religion in your empire.
This could be Theocracy's new job then.
Even then they still get all those free buildings.
I found a bug: The Roman UP doesn't work. At least, not for me. I DoWed Phonecia, not one Praet. I thought, hey, maybe it needs Iron, so I stalled DoWing Egypt until the Iron was mined, and..nope.
DoWed Greece? Nope.
Is something I'd like to do as well, didn't have a look at the corresponding AI yet, though. It shouldn't be too hard to at least let civs capitulate if they have no army left and you're close to their last cities.Unrealistic denial of capitalization (Netherlands had one town, no other tiles, and one soldier with almost no health left. Did not accept capitalization.)
Usually that's an indication that they don't want it.It's annoying when you want to give independence to a city, or give it away, but it gives you so little options (The only way to get rid of a town I had in Brazil was to give all 12 of my towns in North and South America independence), or maybe you wanted to give an Incan town to Spain? Won't give you the option.
Bugs me too. American access to the global mercenary pool should be delayed some years after the conquerors arrive.When I was fighting the Incas, they beat me because they had advanced mercenaries even though they didn't have the technology. They didn't have iron or engineering, but they got a pikeman...
I'd rather have America take over all of NA instead of vassalizing and sitting on their Thirteen Colonies forever.America often takes over most of North America. This is because America starts with a ginormous army bigger than anyone could imagine. In reality, they had a small army and no navy, and only won because of little British soldiers at home, and France helping with their navy. So maybe take that into consideration.
Sorry, but you can't have both, it just isn't possible. But there's no reason not to make a proper civ's spawn dependent on another's death.Reborn civs should be playable. I would love to be able to play as Italy from the 600 AD start. And no, I don't think Italy should be a proper civilization. Italy would not have formed without the fall of Rome.
There's also one at Cape Hoorn. The extra one in Chile is there to prevent the Incan workboat exploit to trigger contact with Europeans before they can see their borders.Taking out the cape in Northern Chile and adding in glacier and/or cape to the South American tip, would also give it a Strait of Magellan.
... you can?Vassals should be forced to give technology, gold, or other things if asked (but risk being declared war on).
There's already plenty of sugar in the Caribbean.Adding a sugar resource to east Cuba. They had lots of sugar and spice in Cuba, and it would allow more civs to settle in the Caribbean.
Not against new technologies in principle, but they need to provide something new to be added to the game.Adding in modern technologies (Internet, cellular communication, wireless power, biochemisty, etc...)
Yellow means there's someone's core there, so that's out of the question. It's either light green or orange.I do not think that Upper Louisiana for France should be green. There was much instability there due to the "Middle Ground" effect and reliance on native americans. I think yellow (contested)was appropriate there. Expecially since Britain beat them right before the American Revolution and took Ohio.
Well, at least giving independence to select cities instead of entire continents (or two) would be cool.Usually that's an indication that they don't want it.
Meh.I'd rather have America take over all of NA instead of vassalizing and sitting on their Thirteen Colonies forever.
Really? In that case, consider me for a proper civilization!Sorry, but you can't have both, it just isn't possible. But there's no reason not to make a proper civ's spawn dependent on another's death.
Alright. The ice still looks cool though.There's also one at Cape Hoorn. The extra one in Chile is there to prevent the Incan workboat exploit to trigger contact with Europeans before they can see their borders.
You can't. You can kindly ask, "Could you please give me rifling?" "No, that's not a good trade" or "We don't want to start trading this technology yet.". When little puny Netherlands says that, it should either be give it or war.... you can?
Then I think the Ohio valley should be orange, but the rest green.Yellow means there's someone's core there, so that's out of the question. It's either light green or orange.
Maybe I'm completely wrong here, but there's another option to say "give me this or else ..." to your vassals.You can't. You can kindly ask, "Could you please give me rifling?" "No, that's not a good trade" or "We don't want to start trading this technology yet.". When little puny Netherlands says that, it should either be give it or war.