Dawn of Civilization - an RFC modmod by Leoreth

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Will you seriously argue that this site, this mod, me, at this time, and the almost literally infinite other variables, all have one inevitable outcome?

Yes, because their imaginary friend says so.
 
Here is another angle to this theological dispute- Did god send these prophets, because he knew the social economical and political climate would be receptive to their message? And had they not been, would the prophets that we remember today be completely different?

Only God has omniscience, and we at CFC dawn of civilization must be content in creating a game world in which history was changed and the future is predicted.
 
I could say something about it, but why bother?

At the end of the day, this is a modmod development forum. Except for in a few (dedicated) threads, there are always three great questions to ask oneself before making a post:
- What mechanic or proposed mechanic am I writing this post about?
- Does it need to be said? That is, will it make an impact?
- Do I know what I am talking about?

If one cannot give an answer to the first or would give a "no" answer to the second or third, the post probably does not belong in a development thread. This is part of why my post rate has decreased dramatically, to be honest I will write huge posts and then simply go to a different page without pressing submit.

As for the discussion spanning the previous pages, my guess is that when people were writing the posts, they could not have given an answer to the first, and as for the second, sometimes there is no convincing. "I've given up" was the best thing said so far in that regard.

Obviously this post does not follow the first guideline, but my opinion is that in this case the answer to the second outweighs those to the first and third. It is very close to not being posted. Thank you.
 
Sorry, I was just trying to lay the argument to rest as it seemed geared to explode into a another flurry of discussion. That sad, I have pretty much espoused my two main hopes for the future of this mod, but just so I know they haven't been lost- a bit more of a tactical element in the game, and for the UP of America to be tied to corporation spread rather than a generic happiness boost. The only other civ that seemed to fit historically would be Japan, but its current UP is favorable and fun enough as it is.
 
I remember making a suggestion in another thread regarding changing America's first UHV to conquering territories that would have different happiness resources within (Phillipines, Cuba, San Juan, Alaska, Hawaii). That might also help with America's happiness.

IIRC, the reason the UP is the way it is now was to prevent America from always adopting Dynasticism and becoming the Empire of Columbia. Although the AI also has a habit of just adopting Organized Religion and being Protestant too.
 
I remember making a suggestion in another thread regarding changing America's first UHV to conquering territories that would have different happiness resources within (Phillipines, Cuba, San Juan, Alaska, Hawaii). That might also help with America's happiness.
As do I, though more about resources and less about specific territories. I believe it was nixed because it would mean two resource goals, but to be honest there are civilizations with 2 similar goals and it makes it such that the first UHV is more imperialism-oriented rather than a conquer Canada goal.

To put specifics on it, with historical in parentheses:
- 4 Sugar (Caribbean + Hawaii + Philippines)
- 4 Banana (Central America + Hawaii + Philippines)
- 4 Cotton (South + West Coast)
- 4 of Silk, Spices, Coffee, or Tea - that is, one of each would satisfy it (Choice of Caribbean, Philippines, trade)

Game-play: take over the Trade Company city or cities of whoever controls the Caribbean along with the Caribbean (could also look at Southeast Asia), and abuse one of the post-colonial civilizations.
 
As do I, though more about resources and less about specific territories. I believe it was nixed because it would mean two resource goals, but to be honest there are civilizations with 2 similar goals and it makes it such that the first UHV is more imperialism-oriented rather than a conquer Canada goal.

I agree. With American expansion, the first goal was to simply expand across the continent from east to west. After that was accomplished (and the rest of NA was settled), we sought to find new markets abroad. And even though America did take a few islands here and there, the goal was more for having access to foreign markets and showing off American military and technological power rather than the traditional land grab.

For example, America was the main advocate for the Open Door Policy in China when European powers were threatening to carve them up in the late 1800s, mainly to keep China open to American markets.
 
Suggestion regarding Byzantium:

Perhaps if Phoenecia is alive and stable, and controles their Levantine Core, the Byzantines shouldn't flip that area? After all, the Byzantines arose as a continuation of Greco-Roman culture and influence, and Phoenecia is not Greco-Roman
 
Suggestion regarding Byzantium:

Perhaps if Phoenecia is alive and stable, and controles their Levantine Core, the Byzantines shouldn't flip that area? After all, the Byzantines arose as a continuation of Greco-Roman culture and influence, and Phoenecia is not Greco-Roman

I remember making a case for this, and Leoreth rejected it. Hopefully he has changed his mind.
 
1.11 is in fact the latest non-SVN version.
 
I'm OCCing as India and I am the first to build a Hindu Temple. However, I don't found Buddhism. Is that because it can't be founded in the capital/city where the temple is built? If that's the case, can that feature be removed?.

Also, before you ask, I WB'ed out the Indian cities so I can properly OCC.
 
Not sure what you mean when you say that it is "empty".

When founding cities as France, instead of flipping old Roman ones.

That is intentional. Obviously Kish will not be renamed Baghdad because they are different cities. Renaming anything to Baghdad is already a stretch and a special case.

This seems to be a poor rationale to me. Cities in Civilization are meant to represent those tiles. If not, then I ask why you don't rename Kish after an Arab village built where Kish was? Or at least use the Arabic name for Kish?

Capital changes are location based.

I know where Baghdad is, and it's definitely not working. Besides, why bother giving a free capital to Arabia just because it had the luck to have a city right there? IMHO it ought to switch to the largest city in the Levant.
 
I'm OCCing as India and I am the first to build a Hindu Temple. However, I don't found Buddhism. Is that because it can't be founded in the capital/city where the temple is built? If that's the case, can that feature be removed?.

Also, before you ask, I WB'ed out the Indian cities so I can properly OCC.

I think it's impossible to have Hinduism and Buddhism double holy city, unlike other religions(e.g. Confucianism and Taoism, or the rare case of Catholism and Islam).
 
I think it's impossible to have Hinduism and Buddhism double holy city, unlike other religions(e.g. Confucianism and Taoism, or the rare case of Catholism and Islam).

Yeah, that's what I thought. I'm probably just going to WB in the Holy City for my OCC because it should be there and I'm too lazy to mod it in myself.
 
Holy cities generally seem to be excluded when founding religions. I made an exception for OCC.
 
Also of note: one must build the Hindu temple before 300 BC (?, whatever year China gets the missionaries) to found Buddhism. Otherwise it already exists.
 
I think Korea gets Buddhist missionary first, at around 50 BC.

It's not likely to happen, though, unless you did terrible things to India:satan:.
 
DoC v1.12 has been released.
 
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