Dawn of Civilization - an RFC modmod by Leoreth

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Hey, I was playing v1.63 and I started an English game hoping to hop over to Italy and it never gives me the chance to switch to them when they spawn. I've always held to it that Italy, out of all the modern civs, deserved an RFC slot the most.
 
Well I have worse news... I couldn't choose anything from my side of the trading table when trading with some of my vassals (I think it was Egypt and Ethiopia but it just happened from time to time and I didn't pay attention on who it was) as China.
And sometimes the AI wouldn't take more than 3 or 23 gold from me even though I had thousands, (trading techs for world maps is really a poor trade...). I couldn't even propose to give more gold (I would type the amount of gold, press OK, but nothing happened).
That sounds really bad. Odd that it never occured to me.

By the way, do you have any idea on when the next release will be ?
When it's done ;)

Another possibility for a modern China might be a Manchu/Jurchen civ? I think both Manchus and Jurchens are historically significant entity separate from rest of Chinese history because at the time, most Chinese people considered them to be foreign occupiers (sort of as in the case for Yuan Dynasty China). Manchuria also was significant in the Sino-Japanese war as a vassal state of Japan.

I think having a modern Chinese civ focused on accomplishing more specific UHV goals of a more modern China (such as the Manchus) might make gameplay in that area of the world more interesting.
Thing is, the current China UHV already extends to 1850.

Regarding the total war setting, if civ A uses the total war warpath against civ B, does that mean civ B automatically fights civ A with the total warpath as well?
Otherwise I think the total war warpath idea could be applied to Romans vs Carthaginians (Carthage must be destroyed...), Persians to Babylonians, Egyptians and Greeks, Turkey towards the Byzantines and HRE, and Germany towards France and Russia by a certain year.
No, that's not the case. As I understand, the attacked civ doesn't have a war plan at all unless set otherwise under certain circumstances (which is where my knowledge about AI ends ...).

Turkey->Byzantines is already in. "By a certain year" is impossible, because it only affects the wars that auto-start when a civ spawns, and the total wars are only in to ensure they'll totally conquer their set enemies when appropriate. Greece->Egypt would make sense under these circumstances, and maybe also Persia->Babylonia, but that's not that necessary anyway.

wouldn't Turks - HRE lead to a Turkish Germany?
If Turkey is able to defeat them, yes. And that's exactly what I not want to - it's to force the AI conquer nation they should from a historical perspective, but won't attack because of religious friendship.

Hey, I was playing v1.63 and I started an English game hoping to hop over to Italy and it never gives me the chance to switch to them when they spawn. I've always held to it that Italy, out of all the modern civs, deserved an RFC slot the most.
Well, maybe Rhye didn't want to look biased ;)
By the way, I've recently added him as a Italian Great Artist dynamic name :D

On your problem, did Italy spawn properly? You get the message to switch one turn after their initial stack appears.
 
Whcih would make sense as well. Good point :)
 
Just curious, your additions to the war maps, etc. will be available in 1.65? I'm not about to mess with stuff because I'll just ruin it, lol (don't ask).

Also, I don't know if it would overpower them, but I was thinking that the babylonians could get special abilities from writing and monarchy as well? Not just code of laws? I'm not sure for writing, but maybe they could get an extension to the land that their capital works with the discovery of code of laws (instead of working 2 tiles out, it gets to work 3).
 
It will be available in the next version, which happens to be 1.7, though. Sounds like it may be a bigger update? Well, I guess it will be, so I hope you can wait :)

And I guess anything more would make the Babylonians overpowered. And hey, writing and monarchy at least get the Babylonians the special ability to win the game :D
 
On your problem, did Italy spawn properly? You get the message to switch one turn after their initial stack appears.

Italy spawns perfectly fine. I played a game as Japan, somewhere far enough to see if it was just a matter of the mod's anti-exploitation measures. Well, the year comes along (1160-1180 somewhere about) and no message to switch. It's happened twice so far.

Otherwise I like the elements of your modmod that are shared with RFC:E. Oh, and Byzantium pops GP's at a ridiculous rate. During my Japan game, every other turn I would see a Greek name pop up in yellow (which is a nice feature of civ specific GP names, helps keep track of who's going to be a tech rival.)
 
Italy spawns perfectly fine. I played a game as Japan, somewhere far enough to see if it was just a matter of the mod's anti-exploitation measures. Well, the year comes along (1160-1180 somewhere about) and no message to switch. It's happened twice so far.

Otherwise I like the elements of your modmod that are shared with RFC:E. Oh, and Byzantium pops GP's at a ridiculous rate. During my Japan game, every other turn I would see a Greek name pop up in yellow (which is a nice feature of civ specific GP names, helps keep track of who's going to be a tech rival.)
The anti-exploitaition measures shouldn't even matter because I don't check them. Will play a game as Englad when I have the time to see if I can reproduce that.

On the Byzantine GPs: I noticed that too, and most often they're GEs. No wonder they always built Notre Dame in earlier versions of RFC.

I was wondering, what is the Babylon special ability at code of laws?
It's currently only an idea to have the Babylonian UP give them free Bureaucracy/Absolutism after they've discovered CoL (just like Persia's free Occupation), which I intend to give them in the upcoming version.
 
Hey, really great mod! Never knew what I was missing, playing the plain version of RFC...

I have a suggestion for the conquerors event, which I think is more realistic. Set most of the units that spawn to have UNITAI_ATTACK_CITY_LEMMING, which will make them rampage through the American civs. Some extra units should have normal AI to garrison the cities.

I've actually tried this out, and the results are striking; the AI almost always quickly wipes out the American civ (except the Maya if they are advanced), sometimes conquering multiple cities in one turn.
 
The anti-exploitaition measures shouldn't even matter because I don't check them. Will play a game as Englad when I have the time to see if I can reproduce that.

On the Byzantine GPs: I noticed that too, and most often they're GEs. No wonder they always built Notre Dame in earlier versions of RFC.

I'll chalk the lack of a switch to pure fluke. It happened in the Japan game too, but keep on truckin, I'm sure there's a solution. I perhaps need to update to 1.64.

But I just got the hang of RFC:E, so that maybe taking my gametime here shortly.
 
Could u update the UN resolutions? They may be labeled the way they were, but I tried it out and I get the wrong civics!! I get the civic (the "()"'ed are the resolution). Republic (Emancipation), Parliament (Universal Sufferage), Serfdom (Environmentalism), Secularism (Free Religion), and State Church (Free Speech. I think u see the flaw in that as much as I do... I don't know if its changeable but those are some weird options. All the other choices for a resolution work normally, though. :D
 
Speaking of UN, I've got a random idea. In the past, nations have sent small contingents of forces on request from the UN, to deal with problems (like in the Congo). Should there be something like this implemented, if a nation with less "acceptable" civics, such as autocracy or totalitarianism, is being aggressive to others? Or would this clog up the game/make it too complicated?
 
Thanks for explaining. :)

Can I also removing a settler from Germany to make up for the free city they get of the vikings? Currently they are ridiculously powerful.
No, but I've severely lowered the probability for Vikings to settle in Germany's core, because it hurt them as much as it benefitted Germany. Now they'll prefer Denmark, the only problem is that I currently see Aarhus more often than Copenhagen.

Hey, really great mod! Never knew what I was missing, playing the plain version of RFC...

I have a suggestion for the conquerors event, which I think is more realistic. Set most of the units that spawn to have UNITAI_ATTACK_CITY_LEMMING, which will make them rampage through the American civs. Some extra units should have normal AI to garrison the cities.

I've actually tried this out, and the results are striking; the AI almost always quickly wipes out the American civ (except the Maya if they are advanced), sometimes conquering multiple cities in one turn.
Thanks for making your first post here! :)

And thanks for the hint on the unit AI, I didn't know this is possible. Will definitely try it out.

I'll chalk the lack of a switch to pure fluke. It happened in the Japan game too, but keep on truckin, I'm sure there's a solution. I perhaps need to update to 1.64.

But I just got the hang of RFC:E, so that maybe taking my gametime here shortly.
Good to hear :)

I'd like to know if you have that problem with Inca as well, because there it never occured to me. Didn't switch to Italy with other civs that much ...

Could u update the UN resolutions? They may be labeled the way they were, but I tried it out and I get the wrong civics!! I get the civic (the "()"'ed are the resolution). Republic (Emancipation), Parliament (Universal Sufferage), Serfdom (Environmentalism), Secularism (Free Religion), and State Church (Free Speech. I think u see the flaw in that as much as I do... I don't know if its changeable but those are some weird options. All the other choices for a resolution work normally, though. :D
To be honest, I never played until the UN becomes available :D

I always thought it simply lets you have everyone adopt the last row of civics ... doesn't seem to be true. Will see how I can fix that.

Speaking of UN, I've got a random idea. In the past, nations have sent small contingents of forces on request from the UN, to deal with problems (like in the Congo). Should there be something like this implemented, if a nation with less "acceptable" civics, such as autocracy or totalitarianism, is being aggressive to others? Or would this clog up the game/make it too complicated?
The problem with adding new options to the UN is not only to implement it, but also to make the AI properly use it. And I fear this would get difficult.
 
Speaking of UN, I've got a random idea. In the past, nations have sent small contingents of forces on request from the UN, to deal with problems (like in the Congo). Should there be something like this implemented, if a nation with less "acceptable" civics, such as autocracy or totalitarianism, is being aggressive to others? Or would this clog up the game/make it too complicated?

Wouldn't that make the UN a secularist's Apostolic Palace? Personally I'd be more thrilled to see a more flexible Apostolic Palace in choosing terms, but modifying that is likely difficult.
 
No, but I've severely lowered the probability for Vikings to settle in Germany's core, because it hurt them as much as it benefitted Germany. Now they'll prefer Denmark, the only problem is that I currently see Aarhus more often than Copenhagen.

Aarhus was a very important city in Medieval Denmark, and remained so until much later. So I think the Vikings founding Aarhus, is actually really great!

Also, I would recommend having civs who do not agree to UN civc changes, declared war upon. For example if Japan refuses to adopt "democracy" away from Fascism, then the civs that voted yes, should declare war on Japan.
 
Aarhus was a very important city in Medieval Denmark, and remained so until much later. So I think the Vikings founding Aarhus, is actually really great!

The mod features much more than Middle Ages. Even during the Late Middle Ages Copenhagen was much bigger and more important than Aarhus, and Aarhus has never been a capital of Denmark.
 
Also, I would recommend having civs who do not agree to UN civic changes, declared war upon. For example if Japan refuses to adopt "democracy" away from Fascism, then the civs that voted yes, should declare war on Japan.

Or at least let the country decide whether to 1) keep its own system but having everybody who voted yes declare war on them (like when you refuse a congress decision), or 2) change civics. If you're japan and China voted no like you, you can take the risk of keeping your original civics, while if you're France and all the Euro countries have voted for it, it might be a good idea to make concessions.
 
Or at least let the country decide whether to 1) keep its own system but having everybody who voted yes declare war on them (like when you refuse a congress decision), or 2) change civics. If you're japan and China voted no like you, you can take the risk of keeping your original civics, while if you're France and all the Euro countries have voted for it, it might be a good idea to make concessions.

Indeed, something like that. It might be too hard to pull off, but I think it's something interesting to think on.
 
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