How about "...that Spanish conquistadors have reached the new world"
Good idea. Are you planning on keeping Conquistadors as Spain's unique unit by the way? At least Tercio could replace it.
How about "...that Spanish conquistadors have reached the new world"
Sorry for spamming questions, but does anyone know why Rhye did not allow farms to be built upon floodplains? I tend to associate floodplains most with farms and a lot of the earliest farming communities rose around these features.
I'm not sure if this would require too much rebalancing or not, but what about making flood plains yield only 2 food 1 gold.
Constructing farms on floodplains would only take half the number of worker turns and yield +1 food and +1 gold (or maybe just +2 food) to floodplain. This will force early river valley civs (such as Egypt and Babylon) to take advantage of farming in order quickly grow their cities.
Although Tercios would also be a great UU, I see no reason to remove Conquistadors.Good idea. Are you planning on keeping Conquistadors as Spain's unique unit by the way? At least Tercio could replace it.
Good to hear that overpowered Germany is gone. Prussia will basically absorb most of the HRE's (now Germany) territory (I think Germany's complete core north of Vienna) - imagine Mamluks and Ayyubids in SoI, if you're familiar with it.P.S. have played a few rounds with Germany. The civ is much less overpowered now, with a Viking Denamrk, Italy and an independant kiev. Europe is much more tense because of this. I am very curious how you are planning to include your Prussian civ in such a small space. Can't wait
It didn't make sense to have a UU that means nothing else than "musketman" and only differs from it in its faster movement speed which has no historical reason.Also, what happened to the French musketeer unit? I don't want to open a floodgate of new unit requests, but although I do like the new French UU idea, I think if we already have a unit available for the civ, why not leave that unit in? Maybe the stats could be changed to something more useful, without being overly so to make the French overpowered.
That's even better, I guess.How about (if possible) being able to found cities on coastal jungles with astronomy but not on inland jungles until biology?
Hmm. I've installed the SVN version but I get lots of python traceback errors.
What I did was: rename my DoC folder to "Backup RFC Dawn of Civilization", right-click on "Beyond the Sword\Mods" and choose SVN Checkout. I put the URL of the first post and changed the destination folder from "Dawn_of_Civilization" to "RFC Dawn of Civilization", then proceeded the checkout.
Might it be that I shouldn't have changed the destination folder's name that way but only after the checkout?
You seem to have got it to run anyway, but in general, you have to checkout first, and then rename the new folder to "RFC Dawn of Civilization".Okay so, I commented out the victory line for Byzantium in Victory.py around line 940. Then line 229 there's a "hc." instead of "gc.". It removed the startup tracebacks I was having then I got that:
And a CTD.Spoiler :![]()
I know it's meant to be unstable but maybe this can help you debugging![]()