okay.. let's get evil
1.5: Town build at river mouth at the corner of H-I/10-11
towns name is Horkin, inhabited by the Horkin tribe. Polynesian feel to the tribe. town is mostly supported by a large fishing fleet for food, and trades the fish for crops grown by smaller tribes inland along the river.
4.5: Migration of several Montholin herds. Recent increase in trade with the humans, and several lucrative deals with some farmers in the plains for the Tasty, non-grain parts of the human crops, has led to a population boom among them. the central-human centric tribes are growing larger and claiming more grazing land. the smaller herds are being pushed to the worse grounds, and eventual, a lot of them begin to leave the plains and follow their ancestors on their migrations to the south. eventual, new grazing ground is claimed in the D-4 area and just over the E-4 border after their way is blocked by some unknown tribes. (slightly more belligerent to human group. but not outright hostile) (if dose not leave herds at original location, disregard and bank)
1: okay.. RRAAAIIIDDDD!!! just to be evil.. let's see..
Botched interations with eddarian tribes in E6 and Mayal (E6-7 border) lead to incressed tension and several skirmishes. culminating in several tribes raiding and pillaging the countryside around Mayal.
1: another raid. nearby, the Gurks begin to engage in simple raids of vally to their south.
4: bank
NOTE: these orders are obsolete. new ones farther down.