Emp01 - Rise and Rule AWE

First attack the city and make a screen after it. Then we can discuss further if we kick the carthagians from our world :evil:.
 
Pre-flight:

I note that we'll need another military unit in our capital in a few turns to avoid riots when it grows.

IBT:

Berlin: Worker Housing->Granary

Turn 1 (1650 BC):

Bombard with cats. One defender takes a hit, the second one dodges. Should I press the attack or wait a turn, hoping for both cats to succeed on bombardment?
 
Turn 1 Continued...

Sci slider to 40%, Urb still due in 1 turn.

IBT:

We develop Urbanization and start researching Ritualism (prereq for Caste System), due in 5 turns.

Turn 2 (1625 BC):

Sci slider to 50%. Ritualism in 3 turns, -1gpt.
Cats bombard. Two successes! Our forces march into Utica with no losses. OUr Barbarian Raider and one of our Champions do all the work while the others stand around, watching.

You'd think it's a construction project instead of a war.

Anyway, I set Utica building Wiseman German.

I'm thinking the next step is to marshal our forces against the Carthaginian capital - its culture borders are visible near Utica. I'll defer to the wisdom of my RaR elders, though :)
 
I would continue to fight Carthage.

Make sure we are at war with all enemies. I notice a scout and don't remember if we have declared. We should be checking the Diplomacy list now and then. (I use the shift-D to check (when a worker is not selected).

If the war goes well I would consider another clan after the Granary. If we need units, then go for that.
 
The lux at Leipzig are seals (+1food + 1gold)

Empiremaker has declared war to the russians. So it's OK.

Strategy: I would build 2 TG in Berlin to cover the new cities, then the clan. The TG and the archer should stay in Utica, the rest move forward to the capital. But don't forget, that the palace give a defensive-bonus. Both cats should hit and never attack over the river.
 
Turn 2 continued...

IBT:

Zzz...

Turn 3 (1600 BC):

Move troops into Utica.

IBT:

Leipzig: Worker Housing->Catapult

Turn 4 (1575 BC):

Move troops. Barb Raider stays in Utica to heal.
Sci slider to 20%, Ritualism still due in 1.

IBT:

Ritualism->Caste System, due in 10.

Turn 5 (1550 BC):

Sci slider back to 50%, CS due in 5
I notice Incense next to Utica. That's my next Road priority.

IBT:

Zzz...

Turn 6 (1525 BC):

Our troops camp across the river form Carthage. Soon they'll ford the river, then our siege can begin in earnest.

IBT:

Our culture borders expand, revealing a Gepid Conscript Barb Raider in the tundra to the north. I also notice some offshore rocks.

Turn 7 (1500 BC):

Our troops move into position.

IBT:

Berlin: Granary->TG (3 turns; Champs take 2)

Turn 8 (1475 BC):

Cats bombard. One success, one failure. Our troops dig in.

IBT:

Utica starves down to 1 pop!

Turn 9 (1450 BC):

Two cats fire, two hp drained. Barb raider attacks...and dies, doing only one hp of damage. STUPID RNG! :mad:
Two Champions also die, failing to unseat any defenders. Our offensive is blunted, waiting on the production of a few more attackers. :cry:
Sci slider to 40%, CS in 1.

IBT:

CS->Writing
Our people want the Palace Garden
Leipzig: Catapult->HC

Turn 10 (1425 BC):

Sci slider to 50%, Writing in 5.
I can't move the Catapult towards Utica because a Russian Ranger threatens the path, and I'd hate to lose it if Rangers can capture things.
Cats bombard Carthage just for the heck of it, but we're in a holding pattern for 10 turns or so.
 
Rangers can't attack any unit or capture something. They have 0 attack.
Incense isn't luxury, but a stratetic ressource to build temples and so on. There is no need to road it jet, but it doesn't matter.

Bad thing with Carthage. Unfortunately we have trained their TG now. So we need many catas for our next offense.
The only thing, I would have made different is, that the champs have attack first, cause the Raider was the only unit, with a good defense.

We should kill the ranger with our archer in Utica. It would be bad, if Russia and Carthage haven't met each other and the ranger makes the contact.
The wise-man in Utica should be switch to monument, so that we can work on flood with camel. And when city 4 is founded the silver will be connected.
Perhaps we should move the catas and the champ onto the mountain. It is roaded, so the catas can move on. But only if we still want to attack.

And the best at the end: There is iron in the tundra :D

What should be done next. Berlin and Leipzig can't grow further. Clan in Leipzig? After the spear a worker in Berlin? Still offense against Carthage? This would take many turns, cause we need at least 6 turns to Carthage from Berlin.

So I prefer to stop attacking Carthage. Damaging the infra with the catas and the champ and move back. Leipzig and Berlin should build clans and a champ should investigate (the west or) the east for the next settling point.
 
Preturn:
I agree on Utica switched to a Monument. I also switch to a Hardy clan to get the next town sooner.
I will finish the Tribal Guard and then work on Champs and Cats in the capitol.

1400 BC: Single Champ retreats with the Cats.

IBT: I didn't know Cats had zones of control - it attacks the ranger knocking it to one hp when the ranger moves.

1375 BC: I decide to take out the Ranger with a TG which goes to elite (archer not there yet).

1350 BC: A Barbarian raider is wandering into our lands now. See if he will attack a TG against odds - easiest way to kill it.

1325 BC: Hmm... 3 Barbs. Their 2-2-1 is very annoying. We cannot attack without expected losses which I don't want so they just terrorize the countryside.

1300 BC: Not much.

1275 BC: Clan starts heading to build the fourth town. Bombard and attack one barbarian who comes next to our Cats. The archer attacks and fails. The Champ attacks and goes to 1 hp but we kill it. This is against a wounded 2 hp Barb.

1200 BC: Bombard and barely kill another Barbarian Raider.

1175 BC: The settler is where I was thinking of placing the town but the town isn't built yet. See the red dot on the picture below. Does this look a good site to the rest of you?

Notes:
We are 4 turns from Dynasticism. Both enemies already have it and have switched govts.

When the catapults finish in 3 turns, we will have 6 of them and four? Champs. I would cover with an Elite TG. We no longer have the Archer as it lost against odds on the barbarian. We could wait for more champs or go for it then. Maybe we could bombard and see how many defenders. If more than we think we can handle then we build more cats and champs.

Emp1_BC1175.jpg
 
For the next town...why not settle on the hill NW of the red dot? It's more defensible, plus it forms OCP with our capital and Utica.

What do you guys think? Would that be a good spot, or are hills bad spots?
 
I also thought to settle on another spot. But it isn't on the hill, but in the forest SE. Only on this position the silver will be connected by expanding of Utica and has a 4 tile distance to Leipzig.
If we want to build another town between the cities, I would agree with Elephantium to settle on the hill.

After getting Dyn, immediately switching Gov, then going to Bronze? We have no horses, no elephants, so our next offensive unit only can be swords (if we connect the iron).
edit: I've forgotten that Utica has camels, but that's not a good unit for me. The only good thing is that they have 2 moving points.

I think, I still get no answer, if we want to build the GL.

I got it, but will wait for discussion.
 
GL makes things easier. I would build it if we can. Heading for it isn't a bad thing. I do agree we want stronger units though. Attack 2 isn't going to be enough soon.

Both SE or hill also work. It depends on how tight we want to build. Working every square has advantages so maybe SE is best. Its downside is that it crowds the capitol which already has tundra in its radius. I would rather crowd Leipsig to the south and grab the silver that way.

Next player can decide where to put the town. BTW, I am not worried about putting the town on the hill because that town will very soon be in the middle of our empire. I also would like to work every square if we can and the hill makes that harder, IMO. I was originally considering that spot - above is the reasons I didn't go with it.
 
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