Enlightenment Era (Vox Populi)

Enlightenment Era for Vox Populi (v 4)

Hello! If I may jump in as my first civfanatics post, I was recently getting back into Civ 5 and was looking through this thread hoping to keep EE in my modlist. But seeing how we can improve the Ship of the Line's relevancy got me brainstorming last night on how it can be done. CAYM is definitely onto something, there is a hole in the ship tech. What I think needs to happen however is instead of slapping in the Steam Frigate for a clean upgrade line, perhaps we can instead make the Ship of the Line the beginning of a whole new class of ship types, working with the (now neglected) Enhanced Naval Warfare mod to round out the late-game navy.

After a ton of research, I have come up with a new proposal. BEHOLD, my proposed graph of shiptypes:

AncientClassicalMedievalRenaissanceEnlightenment IndustrialModernAtomicInformation
SmallshipGalleyTriremeCaravelCarrackCorvetteGunboatDestroyerModern DestroyerStealth Destroyer
MediumshipLiburnaGalleassGalleonFrigateSteam FrigateCruiserBattlecruiserMisslecruiser
HeavyshipShip of the LineIroncladDreadnoughtBattleshipNuclear Battlecarrier (Battlestation)
CarrierEarly CarrierCarrierSupercarrier
SubmersibleSubmarineAttack SubNuclear Sub

As done in most other games, I think it's necessary to divide the naval units up five ways. The smallships consist of the cheap, medium speed, lesser-armed ships used for exploration and overseas plundering that doesn't require a lot of firepower. The medium ships form the backbone of a navy, moderately priced and with high speed, designed to concentrate fire together in naval wars or can spread out and hold their own to defend foreign interests and trade routes. Heavyships saw their genesis with the massive Ship of the Line which (as CAYM pointed out) were saved for decisive naval engagements between the largest European powers closer to the homelands; same for later iterations, these ships were built to take fire from enemy ships, sink fleets in rare, decisive battles, and support amphibious landings.

Carriers may have become the heart of modern navies, but their role in combat is entirely different than those big, beefy ships we know and love. I think they should take on their own line separate from the "battleships" as heavyships were called in the past two centuries. A fun end-game unit akin to the Giant Death Robot and XCOM could be the "Battlecarrier," a proposed conversion of the Iowa battleships which would have served shore bombardment, ship hunting, aircraft carrying, carrying marines, and missile launches all in one package. Far-fetched I know, but hilarious and actually considered historically.

I love the idea of filling out the Industrial Era shiplines with the steam powered ships. In fact, the century after the napoelonic wars saw one gigantic naval arms race as metal armor, steam engines, paddle/screw propulsion, explosive ammo, and turreted designs became necessary to incorporate into ship designs lest a navy becomes totally outclassed.
It was as if a ship laid on drydock would become obsolete by the time it was completed because innovation was that fast as well as decisive at the time. Don't forget about the infamous "gunboat diplomacy" that dominated Victorian era colonialism, and that special era of naval warfare between the age of sail and the age of the dreadnought design. Let me know what you think! I'd love to get this idea off the ground, though I'm new to modding and just getting back into civ5. Let's really update EE and ENW to make naval development clean and less-janky (and make the Ship of the Line relevant).
 
Although it does not fit with an aircraft carrier, HMS Victory was actually classified separately to give it a symbolic meaning as a "flagship". I thought about deleting it due to the upgrade structure, but it was very disappointing to remove the "flagship" promotion, so I made an aircraft carrier for it. (It allows us to continue the current strategy of creating naval tactics with aircraft carriers. Since aircraft carriers need the ability to protect, we carry over the "flagship" promotion to emphasize that point.)

Yes, actually, if this happens, NAVAL Warfare needs to be changed first. And creating the design of a new unit also becomes more work and creates balance issues. So I deployed it as an aircraft carrier to simplify it.
Differentiating the “3D model” corresponding to a new unit is a different problem than you might think. There is a lot of ship data, but I searched other places to find ships, but they all had similar problems.

Speedboats appear in my "future age" mode, which I also improved. Of course, since the period begins in the future era, this is actually an area that is under consideration. Also, rather than setting up a caravel with stronger combat capabilities than a trireme, this one should be developed as a high-speed boat.

And if you're interested in my other mods that improve vp's issues, please see the "Tweaks" I posted in the community's downloads.

Enlightment Era for VP

Future Age for VP

Naval Units warfare

Aircraft Units warfare

CAYM Tweaks
Can you please set up another thread(s) so I can follow your work? I don't want to be commenting here about your Tweaks for example because it is not relative to this mod and a little unfair to the person currently upkeeing this mod. I do want to try your mods though as they seem very interesting.
 
I have some issues with the wonder description after downloading your version @CAYM.

When I was playing with the older version everything was fine(other mods included), but now it looks like below.

Is this something in your work, or I need to check every mod separately?
1000008534.jpg
1000008535.jpg
 
Although it does not fit with an aircraft carrier, HMS Victory was actually classified separately to give it a symbolic meaning as a "flagship". I thought about deleting it due to the upgrade structure, but it was very disappointing to remove the "flagship" promotion, so I made an aircraft carrier for it. (It allows us to continue the current strategy of creating naval tactics with aircraft carriers. Since aircraft carriers need the ability to protect, we carry over the "flagship" promotion to emphasize that point.)

Yes, actually, if this happens, NAVAL Warfare needs to be changed first. And creating the design of a new unit also becomes more work and creates balance issues. So I deployed it as an aircraft carrier to simplify it.
Differentiating the “3D model” corresponding to a new unit is a different problem than you might think. There is a lot of ship data, but I searched other places to find ships, but they all had similar problems.

Speedboats appear in my "future age" mode, which I also improved. Of course, since the period begins in the future era, this is actually an area that is under consideration. Also, rather than setting up a caravel with stronger combat capabilities than a trireme, this one should be developed as a high-speed boat.

And if you're interested in my other mods that improve vp's issues, please see the "Tweaks" I posted in the community's downloads.

Enlightment Era for VP

Future Age for VP

Naval Units warfare

Aircraft Units warfare

CAYM Tweaks
YES!!! If you have not yet, please make your own threads in the mods repository to explain what your tweaks do, I'd love to use the Ships and Aircraft mods if they are better than Naval Warfare Enhanced and talk over improvements.

Regardless of how we end up doing it, I think there needs to be a naval overhaul for the Ship of the Line in EE to make any sense. I personally think that the Ship of the Line-type (battleships) and Carriers should be two distinct lines because they had different roles in a navy. Either one served as 'flagships' to fleets depending on the mission and war (and in a Civ 5 game, whichever one you want to hold your great admiral); BUT I don't know how the AI would deal with such tweaks.
 
I finally figured out how to change the language settings on Steam, so I fixed some strange parts of the English.

-------------------
CAYM EDITED (vp3.9-2023.09.15)
--------------------

-- Text(English) fixed
I found a few issues playing today, just a few typos and the Gallery change.
- on EEVP_Buildings.sql there's a mention to BUILDINGCLASS_EE_GALLERY which doesn't exist. I assume its the gallery thats now integrated under base VP?
- on EEVP_UnitPromotions.sql there are mentions to a few units it can't find. UNITCLASS_BARBARAIN_SPEARMAN, UNITCLASS_LANSKNECHT and UNITCLASS_GERMAN_LANSKNECHT have typos. A few others are using their unit names and not their class types.
- on Enhanced naval warfare there's a mention to TECH_NUCLEAR_FISSON, typo in the FISSION.

There are a few other errors that I don't know what they are related to, maybe the future era mod?

thanks!

edit: the CAYM Image Changes mod should still be used?
 
Hello! If I may jump in as my first civfanatics post, I was recently getting back into Civ 5 and was looking through this thread hoping to keep EE in my modlist. But seeing how we can improve the Ship of the Line's relevancy got me brainstorming last night on how it can be done. CAYM is definitely onto something, there is a hole in the ship tech. What I think needs to happen however is instead of slapping in the Steam Frigate for a clean upgrade line, perhaps we can instead make the Ship of the Line the beginning of a whole new class of ship types, working with the (now neglected) Enhanced Naval Warfare mod to round out the late-game navy.

After a ton of research, I have come up with a new proposal. BEHOLD, my proposed graph of shiptypes:

AncientClassicalMedievalRenaissanceEnlightenment IndustrialModernAtomicInformation
SmallshipGalleyTriremeCaravelCarrackCorvetteGunboatDestroyerModern DestroyerStealth Destroyer
MediumshipLiburnaGalleassGalleonFrigateSteam FrigateCruiserBattlecruiserMisslecruiser
HeavyshipShip of the LineIroncladDreadnoughtBattleshipNuclear Battlecarrier (Battlestation)
CarrierEarly CarrierCarrierSupercarrier
SubmersibleSubmarineAttack SubNuclear Sub

As done in most other games, I think it's necessary to divide the naval units up five ways. The smallships consist of the cheap, medium speed, lesser-armed ships used for exploration and overseas plundering that doesn't require a lot of firepower. The medium ships form the backbone of a navy, moderately priced and with high speed, designed to concentrate fire together in naval wars or can spread out and hold their own to defend foreign interests and trade routes. Heavyships saw their genesis with the massive Ship of the Line which (as CAYM pointed out) were saved for decisive naval engagements between the largest European powers closer to the homelands; same for later iterations, these ships were built to take fire from enemy ships, sink fleets in rare, decisive battles, and support amphibious landings.

Carriers may have become the heart of modern navies, but their role in combat is entirely different than those big, beefy ships we know and love. I think they should take on their own line separate from the "battleships" as heavyships were called in the past two centuries. A fun end-game unit akin to the Giant Death Robot and XCOM could be the "Battlecarrier," a proposed conversion of the Iowa battleships which would have served shore bombardment, ship hunting, aircraft carrying, carrying marines, and missile launches all in one package. Far-fetched I know, but hilarious and actually considered historically.

I love the idea of filling out the Industrial Era shiplines with the steam powered ships. In fact, the century after the napoelonic wars saw one gigantic naval arms race as metal armor, steam engines, paddle/screw propulsion, explosive ammo, and turreted designs became necessary to incorporate into ship designs lest a navy becomes totally outclassed.
It was as if a ship laid on drydock would become obsolete by the time it was completed because innovation was that fast as well as decisive at the time. Don't forget about the infamous "gunboat diplomacy" that dominated Victorian era colonialism, and that special era of naval warfare between the age of sail and the age of the dreadnought design. Let me know what you think! I'd love to get this idea off the ground, though I'm new to modding and just getting back into civ5. Let's really update EE and ENW to make naval development clean and less-janky (and make the Ship of the Line relevant).
There's Enhanced Naval Warfare mod that does the thing and is deeply considered for months to be included in VP. I encourage you to look at the Discord channel. Leave the Enlightenment Era for its own sake.

@CAYM And if I can make some opinions, I don't like some of the recent choices made (look like rushed a bit, at least of the changelog). New WWs are, meh. There are tons of more appropriate suggestions, also non-eurocentric. Not mentioning that something called Kaiser-Wilhelm-Gesellschaft was founded on 1911, so long after enlightenment and even industrial and partially modern era! Torre de Belém is from 1520. A bit early for EE. Historical accuracy should be a priority over personal tastes.

What this mod needs, is cleaning. It should be rethought from scratch starting with tech values changing (from Ancient up to Information), so game length wouldn't change after inserting new era with its 8 techs. Then productions and policy costs (you can look at that in my unused for now MW--EE compatibility part inside MW files). Then redesign all WWs to be truly EE. Then buildings and units. EE's WWs should be as valueable as VP ones.

This is what this mod needs I think to be playable. There were too many changes and there are too many conflicts after dozens of updates and other modmods showing up, so making this mod compatible with simple updates will be a nightmare. And as I can see there are even more conflicts added. Really not necessary.

After all of this, it should be rereleased as a completely new mod.
 
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There's Enhanced Naval Warfare mod that does the thing and is deeply considered for months to be included in VP. I encourage you to look at the Discord channel. Leave the Enlightenment Era for its own sake.

@CAYM And if I can make some opinions, I don't like some of the recent choices made (look like rushed a bit, at least of the changelog). New WWs are, meh. There are tons of more appropriate suggestions, also non-eurocentric. Not mentioning that something called Kaiser-Wilhelm-Gesellschaft was founded on 1911, so long after enlightenment and even industrial and partially modern era! Torre de Belém is from 1520. A bit early for EE. Historical accuracy should be a priority over personal tastes.

What this mod needs, is cleaning. It should be rethought from scratch starting with tech values changing (from Ancient up to Information), so game length wouldn't change after inserting new era with its 8 techs. Then productions and policy costs (you can look at that in my unused for now MW--EE compatibility part inside MW files). Then redesign all WWs to be truly EE. Then buildings and units. EE's WWs should be as valueable as VP ones.

This is what this mod needs I think to be playable. There were too many changes and there are too many conflicts after dozens of updates and other modmods showing up, so making this mod compatible with simple updates will be a nightmare. And as I can see there are even more conflicts added. Really not necessary.

After all of this, it should be rereleased as a completely new mod.
First of all, the reason for including Wonder, which is not limited to the Age of Enlightenment, is that the Age of Enlightenment was a time when human philosophy was completed in the Age of Exploration and led to the Industrial Age. However, I thought there was a need for a system that could dramatically change the wonders and exploration involved.

Recently, the gallery has suddenly changed, and since VP 3.7, most of the system has changed drastically.

Due to 'academy' and 'Parlour', and I thought Wonder was needed to save this building. Since this was the place where nuclear fission was first discovered through this conference, I thought I needed some background to help me understand it. And the existing Smithsonian Institution already had an issue with overlapping with the VP National Wonders of America.

However, there were too many industrial or military wonders in the Industrial Age and the Age of Enlightenment to delete all wonders. The Age of Enlightenment needed a symbolic building. So the added wonders are “Lowell Mill,” “Belem Tower,” and “Kaiser Society.” Although the historical background is different, it was created to improve the usability of buildings from the Age of Enlightenment. And historically the discovery of fertilizers has been very undervalued in vp. It would not be wrong to say that the reason we live today is because of this fertilizer. The Kaiser Society was needed to commemorate it. Later, Einstein came along and confirmed nuclear fission.

In contrast, the Belém Tower has a different reason. The Belém Tower and the Golden Tower have similar historical backgrounds, but Portugal's symbolic meaning and era were earlier than Spain's, so they were included in the exploration. Also, due to the structure of VP, when land units are sailing on the sea, their field of view is very narrow, so their use for discovery is limited, so I added this idea.

Topkapi Palace was faster. It is a building from 1453. The original setting could have been built like Versailles, with the Topkapi Palace appearing later. And sovereignty was placed in the Renaissance, so I moved the tech back to the Age of Enlightenment because it was from the 17th century. The location of the Tower of Belém was also at the end of the Renaissance, so it needed to be expressed at the stage of entering the Age of Enlightenment.


In the Age of Enlightenment, the "ship of the line" is actually a ship whose structure can be improved without it. When applying this to NAVAL WARFARE, there is a phenomenon that it falls apart. However, if you continue to upgrade the naval melee units, they will already be upgraded from Caravel to Carrack in a very short period of time, and the same phenomenon occurs with corvettes and "ships of the line." And the original Age of Enlightenment turns this unit back into an ironclad, which causes the unit not to receive the "flagship" promotion. And I thought this buff would be a very interesting skill if used in conjunction with a fairly great admiral. So, the idea of this unit was taken from "HMS vicrtory", and this suited the modern warfare of escorting aircraft carriers in modern warfare by piggybacking on aircraft carriers, and HMS victory was also like that at that time.

Even as a historical building, Machu Picchu is built later than Chichen Itza. I reflected that and corrected that part as well.

I apologize for not being able to ask the original creator about his intentions. I'm going to continue the related mods in my thread, so I'll delete everything I mentioned here.
 
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A new version just coming and it's all about unit balancing!
Changelog:
Code:
--------------------------------------------------------------
v8
--------------------------------------------------------------
Units
- Added a new unit for the Mounted Ranged line, Dragoon. (Credits: Janboruta for the icons and bernie14 for the unit model)
- Dragoon unlocked at Fortification; have 34 CS/26 RCS and 5 movement points; require 475 production cost or 500 faith to purchase; comes with promotions that are same as Cuirassier got.
- Cuirassier now upgrades to Dragoon and is obsolete at Fortification; Cuirassier UUs are now obsolete when Cavalry is unlocked instead of Light Tank.
- Heavy Skirmisher UUs are now obsolete when Dragoon is unlocked instead of Cavalry.
- Adventurer CS increased 23 -> 24.
- Field Gun CS decreased 21 -> 14; production cost decreased 475 -> 450.
- Light Infantry CS increased 25 -> 28.
- Line Infantry CS increased 30 -> 31.
- America's Minuteman CS increased 32 -> 33; obsolete when Rifleman is unlocked instead of Fusilier.
- Sweden's Carolean CS decreased 34 -> 33; obsolete when Rifleman is unlocked instead of Fusilier.
- Uhlan CS increased 45 -> 48.
- Russia's Cossack CS increased 50 -> 52; Skirmisher Doctrine promotion is removed (unintended).
- Caravel CS decreased 25 -> 23; production cost decreased 160 -> 150; unlocked in Chivalry from Compass.
- Trireme now obsolete in Chivalry.
- Corvette production cost increased 450 -> 475.
- Dromon CS increased 7 -> 9; production cost increased 100 -> 110; unlocked in Engineering from Sailing.
- Galleass RCS decreased 24 -> 23.
- All units from this mod have been adjusted its flavor values, to encourage the AI to train more of those.

Buildings
- Updated text clarity for Drydock, the ability only works for naval units within the workable city plot, not the city border.

UPDATE: Trireme is now obsolete in Chivalry.
UPDATE 2: Galleon obsolete tech is also fixed.
UPDATE 3: Winged Hussar CS is fixed. Oops.
Is there a chance that the gallery was integrated with vox populi, and EE was not adapted to the latest versions?
While playing with EE, 2 icons are displayed.
Can someone check this in free time?
 

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Is there a chance that the gallery was integrated with vox populi, and EE was not adapted to the latest versions?
While playing with EE, 2 icons are displayed.
Can someone check this in free time?
Yes, my last version is outdated. I haven't had time to update it, so someone else must do it. Sorry.
 
Yes, my last version is outdated. I haven't had time to update it, so someone else must do it. Sorry.
No problem, I know that you and the rest of the main "management" are busy with other mods, priority, etc.
Nevertheless, thank you for finding a moment to check.
 
There's Enhanced Naval Warfare mod that does the thing and is deeply considered for months to be included in VP. I encourage you to look at the Discord channel. Leave the Enlightenment Era for its own sake.

@CAYM And if I can make some opinions, I don't like some of the recent choices made (look like rushed a bit, at least of the changelog). New WWs are, meh. There are tons of more appropriate suggestions, also non-eurocentric. Not mentioning that something called Kaiser-Wilhelm-Gesellschaft was founded on 1911, so long after enlightenment and even industrial and partially modern era! Torre de Belém is from 1520. A bit early for EE. Historical accuracy should be a priority over personal tastes.

What this mod needs, is cleaning. It should be rethought from scratch starting with tech values changing (from Ancient up to Information), so game length wouldn't change after inserting new era with its 8 techs. Then productions and policy costs (you can look at that in my unused for now MW--EE compatibility part inside MW files). Then redesign all WWs to be truly EE. Then buildings and units. EE's WWs should be as valueable as VP ones.

This is what this mod needs I think to be playable. There were too many changes and there are too many conflicts after dozens of updates and other modmods showing up, so making this mod compatible with simple updates will be a nightmare. And as I can see there are even more conflicts added. Really not necessary.

After all of this, it should be rereleased as a completely new mod.
has this been rectified in his latest patch
 
I'm trying to use EE, for Vox Populi, but the game says it's missing some dependencies.
8930_20231130140405_1.png

I'm using the latest version of Vox Populi and the 1.2 version of EE, which I believe is the latest. Have I done something wrong? Where can I find the two missing mods?
8930_20231130140413_1.png
 
I'm trying to use EE, for Vox Populi, but the game says it's missing some dependencies.
View attachment 678636
I'm using the latest version of Vox Populi and the 1.2 version of EE, which I believe is the latest. Have I done something wrong? Where can I find the two missing mods?
View attachment 678637
This guy's version is more updated
 
This guy's version is more updated
Ok, I got this new version. It requires that I use EUI, so I went back and reinstalled VP with EUI support.
Everything seems fine until I start the game and get stuck with this screen:
8930_20231130163901_1.png

And a bunch of pop-ups appear saying that I'm missing various .dds texture archives.
I tried downloading the most recent EUI found here. I installed it as instructed on the readme and the issue persisted. It's not a EE issue, as it happens with or without it. What am I missing?
 
Ok, I got this new version. It requires that I use EUI, so I went back and reinstalled VP with EUI support.
Everything seems fine until I start the game and get stuck with this screen:
View attachment 678653
And a bunch of pop-ups appear saying that I'm missing various .dds texture archives.
I tried downloading the most recent EUI found here. I installed it as instructed on the readme and the issue persisted. It's not a EE issue, as it happens with or without it. What am I missing?
You installed VP incorrectly. Please check your Civ 5 installation folder.
 
You installed VP incorrectly. Please check your Civ 5 installation folder.
Yeah nevermind, I just realized that I moved CiV files from one drive to another and steam didn't delete the old, so I got them mixed up.
Anyway, I fixed it. It's all working beautifully!
 
I think it's necessary to divide the naval units up five ways.
this is probably viable, and I tend to agree, at least in broad terms. Specifically the way you've divided up the unit lines is worth mentioning (back in the shoot-n-scoot era of VP naval, very similar ideas were floated but at the time it was too far afield from status quo; maybe now not so much....) I've thought of doing a unit-line in MB+, but over-time moved away from bundling that in with the other changes I've been making there. Might revisit, but its probably something that could be its own mod.

As I've imagined this concept, the heavy ships would upgrade to medium ships in the next era, leaving it open to newcomers with high production yields to build brand new heavy ships and upset the previous era's balance of naval power. there's only two naval unitcombat's available, melee and ranged (if we're not gonna co-opt carriers). I think one of the problems with having a heavy ship, is that the AI is not really built for evaluating whether its better to build a few big, costly ships vs multiple smaller ships, not to mention that adjusting supply to have one unit consume more than another is just untested theorycrafting rn (or is it? afaik anyway...), not sure it can actually be done.

@CAYM's edits are great, I just don't like the sail units upgrading into carriers. Also, I prefer not to play with EUI, as detailed and thorough as it is. Excellent mod revision otherwise. If CAYM's version is to become the community version, it NEEDS no-EUI compatibility imo.

@Karlos_BR I think you could also just delete the dependency and get the older version working. There were some big database structure updates in VP 4.0+ so YMMV, but they might not overlap
 
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First of all, the reason for including Wonder, which is not limited to the Age of Enlightenment, is that the Age of Enlightenment was a time when human philosophy was completed in the Age of Exploration and led to the Industrial Age. However, I thought there was a need for a system that could dramatically change the wonders and exploration involved.

Recently, the gallery has suddenly changed, and since VP 3.7, most of the system has changed drastically.

Due to 'academy' and 'Parlour', and I thought Wonder was needed to save this building. Since this was the place where nuclear fission was first discovered through this conference, I thought I needed some background to help me understand it. And the existing Smithsonian Institution already had an issue with overlapping with the VP National Wonders of America.

However, there were too many industrial or military wonders in the Industrial Age and the Age of Enlightenment to delete all wonders. The Age of Enlightenment needed a symbolic building. So the added wonders are “Lowell Mill,” “Belem Tower,” and “Kaiser Society.” Although the historical background is different, it was created to improve the usability of buildings from the Age of Enlightenment. And historically the discovery of fertilizers has been very undervalued in vp. It would not be wrong to say that the reason we live today is because of this fertilizer. The Kaiser Society was needed to commemorate it. Later, Einstein came along and confirmed nuclear fission.

In contrast, the Belém Tower has a different reason. The Belém Tower and the Golden Tower have similar historical backgrounds, but Portugal's symbolic meaning and era were earlier than Spain's, so they were included in the exploration. Also, due to the structure of VP, when land units are sailing on the sea, their field of view is very narrow, so their use for discovery is limited, so I added this idea.

Topkapi Palace was faster. It is a building from 1453. The original setting could have been built like Versailles, with the Topkapi Palace appearing later. And sovereignty was placed in the Renaissance, so I moved the tech back to the Age of Enlightenment because it was from the 17th century. The location of the Tower of Belém was also at the end of the Renaissance, so it needed to be expressed at the stage of entering the Age of Enlightenment.


In the Age of Enlightenment, the "ship of the line" is actually a ship whose structure can be improved without it. When applying this to NAVAL WARFARE, there is a phenomenon that it falls apart. However, if you continue to upgrade the naval melee units, they will already be upgraded from Caravel to Carrack in a very short period of time, and the same phenomenon occurs with corvettes and "ships of the line." And the original Age of Enlightenment turns this unit back into an ironclad, which causes the unit not to receive the "flagship" promotion. And I thought this buff would be a very interesting skill if used in conjunction with a fairly great admiral. So, the idea of this unit was taken from "HMS vicrtory", and this suited the modern warfare of escorting aircraft carriers in modern warfare by piggybacking on aircraft carriers, and HMS victory was also like that at that time.

Even as a historical building, Machu Picchu is built later than Chichen Itza. I reflected that and corrected that part as well.

I apologize for not being able to ask the original creator about his intentions. I'm going to continue the related mods in my thread, so I'll delete everything I mentioned here.
@CAYM And if I can make some opinions, I don't like some of the recent choices made (look like rushed a bit, at least of the changelog). New WWs are, meh. There are tons of more appropriate suggestions, also non-eurocentric. Not mentioning that something called Kaiser-Wilhelm-Gesellschaft was founded on 1911, so long after enlightenment and even industrial and partially modern era! Torre de Belém is from 1520. A bit early for EE. Historical accuracy should be a priority over personal tastes.

historical accuracy comes first
 
@CAYM And if I can make some opinions, I don't like some of the recent choices made (look like rushed a bit, at least of the changelog). New WWs are, meh. There are tons of more appropriate suggestions, also non-eurocentric. Not mentioning that something called Kaiser-Wilhelm-Gesellschaft was founded on 1911, so long after enlightenment and even industrial and partially modern era! Torre de Belém is from 1520. A bit early for EE. Historical accuracy should be a priority over personal tastes.

historical accuracy comes first
Why did you copy my post without quoting, word by word?
 
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