Fall patch is out

Steam is probably the best thing to happen to PC gaming in years. Lotta mountains being made out of molehills in this thread.

It's good and bad. I do not like the idea of doing a complete uninstall and reinstall of steam to get my ganes to work right. Yes, not only was my CiV game screwed up post patch. but my ETW as well. Steam needs to get it together.

they have big christmas and summer sales, usually 2 weeks long with new deals everyday. when they happen there is usually a post or two in here or you can just make a point to check steam each day for a while, even if you just want to login for 1 minute then exit.

Thank you Hammer Rabbi. Looks like I have some shopping to do coming up.
 
It's good and bad. I do not like the idea of doing a complete uninstall and reinstall of steam to get my ganes to work right. Yes, not only was my CiV game screwed up post patch. but my ETW as well. Steam needs to get it together.

Steam was a good idea, but the DRM, forced patching, and frequent bugs ruin it. The other day, Steam didn't start properly and I couldn't access any of my games. The Steam process was unkillable, even as Administrator using the command-line tools with the force flag! I actually had to reboot my computer to fix Steam. That should never happen!

Anyway, I think that we're way off topic. Back to Civ. :)
 
Steam was a good idea, but the DRM, forced patching, and frequent bugs ruin it. The other day, Steam didn't start properly and I couldn't access any of my games. The Steam process was unkillable, even as Administrator using the command-line tools with the force flag! I actually had to reboot my computer to fix Steam. That should never happen!

Anyway, I think that we're way off topic. Back to Civ. :)

No, it shouldn't, but yes back to CiV. At the moment my game has been really running good. No glitches, just a bit of gray screen during the first two to three turns. After that it is smooth.

I took Ethiopia's capital, their last city, and the AI put up a decent fight. They surrounded the place with composite bowmen, and used their fleet to bombard me. The one thing their galleasses should have done is bombard my siege units, but they did not bother. There is one thing I noticed about the AI, is that it needs to do more to try to take out siege units. That is essential for defending a city. Other than that though the AI seems like it is coming along nicely.
 
they have big christmas and summer sales, usually 2 weeks long with new deals everyday. when they happen there is usually a post or two in here or you can just make a point to check steam each day for a while, even if you just want to login for 1 minute then exit.

I`m sorry, I don`t see these Steam sales as worth the loss of freedom from having forced-Steam. It`s a carrot to attract the unwary. To me it`s the same as being handed sweets while having my hands locked in handcuffs and being told it`s all alright when it isn`t. To me it`s like the Spanish giving trinkets to the Aztecs and telling them `You must do what we say and give us all your gold, but it`s ok because here are some free trinkets.`

Heck I can find just as good sales elsewhere and NOT be forced onto Steam.

Sure, I`ll take the sales, but only when I have the freedom to play the games I paid for anywhere without being tracked by Steam that I did not ask for.
 
I`m sorry, I don`t see these Steam sales as worth the loss of freedom from having forced-Steam. It`s a carrot to attract the unwary. To me it`s the same as being handed sweets while having my hands locked in handcuffs and being told it`s all alright when it isn`t. To me it`s like the Spanish giving trinkets to the Aztecs and telling them `You must do what we say and give us all your gold, but it`s ok because here are some free trinkets.`

Heck I can find just as good sales elsewhere and NOT be forced onto Steam.

Sure, I`ll take the sales, but only when I have the freedom to play the games I paid for anywhere without being tracked by Steam that I did not ask for.

I see what you are saying here, but I need to upgrade EUIII and Hearts of Iron III. If I can save a few bucks I will. And the reason I use steam is because all of my DLC's are on there. They control my gaming investment and they know it. Furthermore they know that I will stay, if I plan on using the DLCs/Updates/Expansions I have purchased. I have disc copies of my main games, and I still need steam to download them. If Steam ever folded up. All of us would lose quite a bit of money. By the time we buy all of the DLCs etc. We have probably doubled what we paid for the base game.

You are right though, it is like being in handcuffs. We should have the freedom we used to have prior to steam. They use the excuse we protecting games from piracy/copying/sharing, but on the same token they take our freedom to do what you will with your own games. This is socialism and in my eyes, wrong. Especially, because I am an American, and I see these sleazy little socialist changes in my own country. Much like what steam represents in the gaming world. Which are slowly taking our liberty and freedom away, one small unnoticeable step at a time.

You know thinking back to when I began playing video games. I never imagined we, as a society, would get to the point when even our hobbies are regulated. It is simply apalling IMO! :(
 
I`m sorry, I don`t see these Steam sales as worth the loss of freedom from having forced-Steam. It`s a carrot to attract the unwary. To me it`s the same as being handed sweets while having my hands locked in handcuffs and being told it`s all alright when it isn`t. To me it`s like the Spanish giving trinkets to the Aztecs and telling them `You must do what we say and give us all your gold, but it`s ok because here are some free trinkets.`

Heck I can find just as good sales elsewhere and NOT be forced onto Steam.

Sure, I`ll take the sales, but only when I have the freedom to play the games I paid for anywhere without being tracked by Steam that I did not ask for.

i was just saying there are sales to be had and steam is usually pretty cheap. i could care less about the politics of the industry in a thread about the patch, which this thread no longer seems to be about. im sure a mod will suggest we get back on track now that is more than a couple comments off track.

(dont mistake my gotm tag--i am not a mod and i have no authority anywhere on the site. it's just a suggestion that mods usually handle by now.)
 
I`m sorry, I don`t see these Steam sales as worth the loss of freedom from having forced-Steam. It`s a carrot to attract the unwary. To me it`s the same as being handed sweets while having my hands locked in handcuffs and being told it`s all alright when it isn`t. To me it`s like the Spanish giving trinkets to the Aztecs and telling them `You must do what we say and give us all your gold, but it`s ok because here are some free trinkets.`

Heck I can find just as good sales elsewhere and NOT be forced onto Steam.

Sure, I`ll take the sales, but only when I have the freedom to play the games I paid for anywhere without being tracked by Steam that I did not ask for.

You sound like a birther or something. Did you know that Steam and the United Nations are in league to bring about the New World Order? Moderator Action: Please don't troll around.

Steam is exactly like Spaniards bribing Aztecs or something, you're right. :crazyeye:
 
Don't know if it's already been mentioned, but I'm not a big fan of the new pathfinding algorithm in this patch.

There are infrequent incidents where my units refuse to go to an empty tile in a single turn, even though the unit in question has enough movement points to make it there.

I've found that it usually occurs when the tile in question has a road/rail AND it has limiting terrain, such as hills, jungle, forest, or marsh AND when the unit in question starts on a roadless tile. My best guess is that the new pathfinding algorithm treats roaded tiles with impeding terrain the same as roadless tiles with impeding terrain, but only under the circumstance when the unit in question starts on a roadless tile.



That said, it also feels like the Iroquois UA got a boost with this patch. Previously, when an Iroquois unit moved from a roaded tile to a forest tile in its own territory, the movement would cost a full point.

With the patch, it seems like the Iroquois units only spend a fraction of a point moving from a roaded hex into a friendly roadless wooded hex, which means that the Iroquois finally treat friendly wooded hexes as road tiles.

Heck, I'd still rather trade the Iroquois friendly wooded tile road bonus for a hypothetical Iroquois UA that halves the movement cost of all Iroquois units through wooded hexes, but I digress. :p
 
well, the patch made me a) reinstall civ v, b) enable dx 10/11 and c) upgrade drivers--which i shouldve done anyway, haha. but since then im not having the game crashing problems or the graphical errors, the two biggest issues.

but i do still have movement issues. i'll have a worker in my borders 1 tile from where i want to send it and it wont go there in one movement. and he isnt on a road. this is usually a tile adjacent to the city but sometimes it is just trying to cross a river. i also cant move from water to land 2 tiles away sometimes if the tile is adjacent to a city (not necessarily my city either). on rare occasion the move actually gets my unit killed because it didnt get out of range.

its small compared to the other problems but it wasnt like that pre-patch.
 
but i do still have movement issues. i'll have a worker in my borders 1 tile from where i want to send it and it wont go there in one movement. and he isnt on a road. this is usually a tile adjacent to the city but sometimes it is just trying to cross a river. i also cant move from water to land 2 tiles away sometimes if the tile is adjacent to a city (not necessarily my city either). on rare occasion the move actually gets my unit killed because it didnt get out of range.

its small compared to the other problems but it wasnt like that pre-patch.

I agree.

Also, I really, really wish that the patch addressed the still horrendous issue of confirmation lag when a unit has either expended all their movement points or the player has indicated that the unit has ended their turn, especially in the post Renaissance era when players can easily make decisions for 20+ units a turn.

Or to confirm when a City State has sent me a quest. Or to confirm that I really have chosen a New Social Policy. Yes, I realize that I can right click to get past those notifications when the computer isn't acknowledging that I have in fact done them, but why should I have to?

Or when the interface is prompting me to promote a unit. Or to confirm that I have chosen a new technology to research. Or to confirm that I have chosen a new item for a city to produce.

The only solution I have to get the slow interface to acknowledge my command is to hammer on the Wait command.

Personally, I suspect that Civ V prioritizes processor time to rendering rather than acknowledging player decisions, even though I play in Strategic View with the lowest visual settings possible.

Honestly, I'd prefer this silly lag issue to be resolved before the AI is tweaked. Sigh...one can hope, can't they?
 
i'd also like 'new citizen' notifications to be in the game options. after about pop 10 they quit letting me know ive gotten one and i often forget to micromanage them for 3-4 citizens. those green circles help me maximize them early and i wish it carried forward for every new citizen for every city since i mostly play tall games.
 
i'd also like 'new citizen' notifications to be in the game options. after about pop 10 they quit letting me know ive gotten one and i often forget to micromanage them for 3-4 citizens. those green circles help me maximize them early and i wish it carried forward for every new citizen for every city since i mostly play tall games.

Yeah, that...although I'd prefer if the color of the circle was different depending on how big the city was. For example, growing to size 2-10 would be green, growing 11-20 would be blue, growing 21-30 would be purple, etc.

And if Firaxis does implement this notification for all cities, PLEASE PLEASE PLEASE don't make us have to have to confirm these city notifications to end our turns. These silly confirmations are getting ridiculous.
 
yeah, the coloring is good idea. i dont have to wait on them as is right now. i often hit 'next turn' with lots of notifications left. i cant for production/policy/free great person choice/unit promotions but otherwise i can for everything else.
 
yeah, the coloring is good idea. i dont have to wait on them as is right now. i often hit 'next turn' with lots of notifications left. i cant for production/policy/free great person choice/unit promotions but otherwise i can for everything else.

Yeah, it drives me nuts when all of my units have ended their turns and the interface STILL doesn't let me end my turn.

Personally, I think the easiest solution is to bring back the ability for a player to end their turn without having to make decisions for all their units and cities, but what do I know? :p
 
Gosh all the complaining.

I for one quite like it telling me I still have things to do before I can really end my turn. Not a problem for me, a convenience.

Cheers.
 
Gosh all the complaining.

I for one quite like it telling me I still have things to do before I can really end my turn. Not a problem for me, a convenience.

Here's the problem...I've already done these things, and the computer refuses to let me proceed.

What's the benefit of that?

Moreover, there are other circumstances (last few turns before cultural victories, I'm looking at you) where it would be nice if I could just end my turn without having to acknowledge City State messages, or having to choose a new item for an idle city to produce, or to having to choose a new technology to research.

This option for a player to end their turn before making a decision for every single unit and city has been in every iteration of Civilization that I have played EXCEPT for Civilization V. Why take it away? To FORCE us to choose promotions and social policies?
 
Yeah, it drives me nuts when all of my units have ended their turns and the interface STILL doesn't let me end my turn.

Personally, I think the easiest solution is to bring back the ability for a player to end their turn without having to make decisions for all their units and cities, but what do I know? :p

the only minor inconvenience for me has been prophets and missionaries converting cities. it takes maybe 20 seconds for one of them to complete their actions on the city. and it's regardless of what turn im on or whether its early in the turn or later.
 
the only minor inconvenience for me has been prophets and missionaries converting cities. it takes maybe 20 seconds for one of them to complete their actions on the city. and it's regardless of what turn im on or whether its early in the turn or later.

I would imagine that you are referring to whatever animation occurs when you do these things, and that said animation is bypassed with Quick Combat enabled.

That or playing switching to Strategic View when you know that one of these things is going to happen.

Kind of hard for me to say, though, since I'm still stubborn about getting Gods and Kings in the first place, ha.
 
quick combat doesnt do anything for it. and it isnt so much an animation. they sit there for about 15-20 seconds procession the citizens converted before 'next turn' or 'next unit' comes up.

i like GnK quite a bit now. it came with it's own level of fixing the game too.
 
quick combat doesnt do anything for it. and it isnt so much an animation. they sit there for about 15-20 seconds procession the citizens converted before 'next turn' or 'next unit' comes up.

What about playing Strategic View? Does that help?

What about Quick Movement? Does that help?




In a slightly unrelated topic, I hope that the next patch makes river borders on tiles more visible on hex sides that also happen to be where cultural borders are.

Can't tell you how many times I accidentally spent all my movement because I couldn't see a river because a cultural border was covering it up.

Maybe I just don't know how, but I wish I could temporarily toggle off border overlays, if only to get a good idea of where the rivers actually are. I thought the problem was exclusive to playing in Strategic View, but I've had the same difficulties when playing in Normal View.
 
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