Bernd-das-Brot
Prince
Loggi was ennabled, but as I started another game (Normal branch) asap, they are lost. If I see the error again I send the log immidietly. But the problem may be fixed as I used an outdated version.
Nice! Noted the errors and leftover debug messages.I won the UHV!
Spoiler :
And it was fun! The first goal is the most challenging, but doable if you don't focus too much on conquering. The second goal is also tight; I managed it only on the deadline (and I wasn't sure that Dunhuang counted as "China"; I'm glad it did because I don't think it's feasible to conquer a core Chinese city). The last goal is easier, but requires some planning, so it's good.
I understand that the Mongol invasions aren't scripted yet against the Turks? I suppose it would make the last goal harder, but not that much. Anyway I won just a few turns after the Mongol spawn.
Bug reports: At 720 AD there is a "first check":
Spoiler :
There's also a "second check" later but I forget which date/turn.
I also got a capital-related python exception on the turns of the UHV deadlines (900 and 1100 AD). Here's the log:Spoiler :
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 614, in onBeginPlayerTurn
File "Victory", line 767, in checkTurn
AttributeError: GameData instance has no attribute 'tTurkicCapitals'
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 614, in onBeginPlayerTurn
File "Victory", line 771, in checkTurn
AttributeError: GameData instance has no attribute 'tTurkicCapitals'
Ah, I see. But then does the Mediterranean port has to be controlled by the Turks as well?Some comments:
- Dunhuang does not count as China, but you do not have to control the city where the Silk Route originates.
The first subgoal (100 culture) is trivial. The second (1000 culture) was more challenging, I got it only 1 or 2 turns before the deadline because I didn't want to use a Great Artist. The last subgoal (5000 culture) was easy because I used 2 Great Artists.- Mongol conquerors aren't in yet, that's right.
- Sounds like the third goal could be more challenging, you have apparently met all subgoals long before the deadline. I guess bumping the required levels one each would be way too hard?
The Mediterranean port needs to be controlled.Ah, I see. But then does the Mediterranean port has to be controlled by the Turks as well?
Yeah, sounds good.The first subgoal (100 culture) is trivial. The second (1000 culture) was more challenging, I got it only 1 or 2 turns before the deadline because I didn't want to use a Great Artist. The last subgoal (5000 culture) was easy because I used 2 Great Artists.
Bumping the required levels would most probably make the UHV infeasible (especially since the next level after 5000 is 50,000, right?). Generally I think the difficulty level is about right as is. In any case, wait until the Mongol invasions are fully operational before changing anything.
I feel like I'm constantly nitpicking language But the wording of the UHV does not convey the fact that you need to control the Mediterranean port but not the Chinese city.The Mediterranean port needs to be controlled.
Any suggestions for dynamic names where the Turks are someone's vassal or master?
if utils.isPlotInArea(tCapitalCoords, tAnatoliaTL, tAnatoliaBR):
return "TXT_KEY_CIV_TURKS_KHAZARIA"
Any suggestions for dynamic names where the Turks are someone's vassal or master?
I personally think that the Chinese vassal names are rather lame at the moment with their uniform "Tributary State" style, so I would advocate moving away from consistency. And the Tang dynasty really did have these badass-sounding vassal names, so I would make it:Vassal of China: Tributary Tujue State (could also have Anbei Protectorate aka Protectorate General to Pacify the North, but that's inconsistent with other Chinese vassal names)
From this I think the Sixteenth Satrapy would be better. Mongolia can keep the Fifteenth.Vassal of Persia: Fifteenth Satrapy (replacing the old Persian Mongolia vassal name)
I personally think that the Chinese vassal names are rather lame at the moment with their uniform "Tributary State" style, so I would advocate moving away from consistency. And the Tang dynasty really did have these badass-sounding vassal names, so I would make it:
- Turks: Protectorate General to Pacify the West
- Korea: Protectorate General to Pacify the East
- Mongolia: Protectorate General to Pacify the North (although this is anachronistic since Mongolia spawns later than the Tang dynasty)
- (if Vietnam is added: Protectorate General to Pacify the South)
They could also be respectively Anxi, Andong, Anbei, and Annan, but these names are literally Chinese for "Pacify the West/East/North/South". The English names sound cooler.
From this I think the Sixteenth Satrapy would be better. Mongolia can keep the Fifteenth.