[FfH II Art Team Blog]

Actually, WarKirby created many skins for the druid. One of them is with green robe. We can created (almost) unlimited combination of robe-color and hair-color. All we have to do is switch back-and-forth with his skins.

I already reskinned three druids to match theme of Season Druids. The one from WarKirby is autumn IMHO, so I created Spring, Summer, and Winter Druid. They fits with many human civs (Summer for Balseraph, Winter for Doviello etc). This will lead to more flavourful human civs. Same Druid, different reskins. I only need WarKirby permission to upload the reskins.

I certainly don't mind, feel free. But you've got a horrible grasp of colour :lol:
Try swapping the hairs around on summer and spring, I think. The blonde hair was never meant to go with the yellow robe, there's zero contrast. I never tested the other colours ingame, but seeing those screenshots now, the green robe is a lot lighter and more faded than I intended. I'd suggest darkening it and upping the saturation a fair bit
I'm not sure what the etiquette is on suggestions, I feel bad making even constructive criticism given what a amazing job you all do. That said, I think the Losha Valus model could be greatly improved with some minor modifications. It's not a bad model over all, but there is something terribly awkward about how she holds her arms, it looks likes she's trying to do a gorilla impression. If they were just more at her side, the way that most human beings (and depictions of vampires ;)), I think the model would look a lot more natural.

Again, great work on the unit models in general! It plays a central part in making FFH stand out as a immersive and coherent game, and not just a simple mod.

I fixed this in FF, by switching her .kfm from maceman, to lightswordsman. Not sure what people were thinking doing her as maceman in the first place.

The lightswordsman kfm looks far better, the arms hang loosely at the side, the attack animations are one-handed, and it gets rid of the silly chain swing noise on every attack, too.
 
I certainly don't mind, feel free. But you've got a horrible grasp of colour :lol:

Really? I guess I didn't understand mother Nature and her coloring well, then :lol:

I fixed this in FF, by switching her .kfm from maceman, to lightswordsman. Not sure what people were thinking doing her as maceman in the first place.

I fixed Losha by using a new nif :lol:
 
I fixed Losha by using a new nif :lol:

Kael didn't pput it in yet, did he?

Losha's current nif really is fine. The bowed arms problem is entirely caused by the fact she's using animations designed for a burly male soldier, when she's anything but.

The lightswordsman.kfm is currently in use by assassins, so you can see what the animations look like there. If you just copy the kfm line from the assassin artdefine, into losha's one, she looks 10 times better, moves more convincingly, and no longer has silly sounds.
 
Kael didn't pput it in yet, did he?

Losha's current nif really is fine. The bowed arms problem is entirely caused by the fact she's using animations designed for a burly male soldier, when she's anything but.

I always thought that was intentional because it gave me the creeps. It is funny to find out she's a brute in a womans body.
 
Kael didn't pput it in yet, did he?

Losha's current nif really is fine. The bowed arms problem is entirely caused by the fact she's using animations designed for a burly male soldier, when she's anything but.

The lightswordsman.kfm is currently in use by assassins, so you can see what the animations look like there. If you just copy the kfm line from the assassin artdefine, into losha's one, she looks 10 times better, moves more convincingly, and no longer has silly sounds.

Nope. She is just a modification from Calabim Mage. I add ... (what is it called in English? upper-cloak?) like the Vampire Lord. Not sure whether she looks different enough from the Mage.

Kael also has not add Elohim Archmage yet. I wonder what is wrong with her. I think, rather than upgrade Elohim Mage into a bald-old man, she is definetely better. :lol:

EDIT : here is a good collection of desert (berber) units by Bakuel. Some might go to Malakim :)
 
Kael also has not add Elohim Archmage yet. I wonder what is wrong with her. I think, rather than upgrade Elohim Mage into a bald-old man, she is definetely better. :lol:

The Sheim, Sidar and Elohim Archmages are just the default while their adept are really nice. Cries out for a cool Archmage instead.
 
The Sheim, Sidar and Elohim Archmages are just the default while their adept are really nice. Cries out for a cool Archmage instead.

Well, I already reskinned Elohim Archmage, Sidar Mage and Sidar Archmage. Just in case Kael missed these units, here they are (spoilers for you who already saw them :lol:)

Spoiler :
shadow_mage_j5a.jpg


elohim_archmage03_crop_ePt.jpg



And I also reskinned Infernal and Hippus arcane line. Go click my sig link :mischief:
 
Well, I already reskinned Elohim Archmage, Sidar Mage and Sidar Archmage. Just in case Kael missed these units, here they are (spoilers for you who already saw them :lol:)

And I also reskinned Infernal and Hippus arcane line. Go click my sig link :mischief:

There you go!
 
I wrote some of my own thoughts onto the Hippus and Infernal Arcane lines ... although I am very appreciative that we have Storm-Rider graphics for if/when people wish to integrate that as well.
 
I am nearly done with porting the Maar Nasai unit from Kohan 2. It is basically a sort of cobra-woman with a sword:

attachment.php


It was suggested that the animations might be useful for the Lamia unit. Does anyone have the files for the Lamia unit mesh shown in this post?

Spoiler :
Lamia.jpg


If someone can upload the files, I would like to try out rigging the Lamia mesh to the Maar Nasai animations. I don't know much FFH2 lore, but I understand that the Lamia are meant to be arcane units. In order to create a suitable attack animation I can either use the melee attack without the sword, or the original unit has a casting animation as well.

.
 

Attachments

  • cobrawomen.jpg
    cobrawomen.jpg
    123.7 KB · Views: 6,005
Hip, hip hurray! Hip, hip hurray!

Kael, seZ, anyone with Lamia nif, please, please send the nif to Deliverator asap! It's life-and-death situation we got here (at least, life-and-death for the Lamias -or Lamiae?)

@ Deliverator,
If you could add the attack animation with the Lamia casting a spell and sparkling-thingy effect, it would be great, IMHO.
 
I am nearly done with porting the Maar Nasai unit from Kohan 2. It is basically a sort of cobra-woman with a sword:

attachment.php


It was suggested that the animations might be useful for the Lamia unit. Does anyone have the files for the Lamia unit mesh shown in this post?

Spoiler :
Lamia.jpg


If someone can upload the files, I would like to try out rigging the Lamia mesh to the Maar Nasai animations. I don't know much FFH2 lore, but I understand that the Lamia are meant to be arcane units. In order to create a suitable attack animation I can either use the melee attack without the sword, or the original unit has a casting animation as well.

.

I love you. :love:
 
Maar Nasai? Don't you mean Colubra?

Beastiary of Erebus said:
Colubra are snake-men with the lower bodies of snakes, snake heads and humanoid arms. There is a wide variety within their species, some are poisonous, some exceptionally large or strong, other have two heads or a variety of other mutations. They can be powerful warriors and spell casters, which is unusual outside of those descended from Nemed (humans and the derived races). It isn’t known if this talent is due to some human ancestry or the influence of Ceridwen. Colubra often work as mercenaries for less ethical warlords, and tend to inhabit remote locations sacred to Ceridwen, which usually means the site has its own unusual properties.
 
Well, look at it this way. Not only will the Maar Nasai be useful as animations for the Lamia unit, but they can be used fully as the Colubra (barbarian? shieam gate-summon?) unit ^_^


incidentally I have my own reasons for Inciting a large-scale war between the Mazatl and the Colubra. So perhaps the Colubra could find locales in either the Cualli or the Bezeri, if the barbarians or the planar gates don't want them.
 
...OK, I'm sure I'm not the only guy thinking it, but I gotta say it. Why do the clearly non-mammalian Maar Nasai have breasts?

:hide:

Now that that's out of my system, I'm looking forward to the more... mammalian Lamias getting some animations so they can finally be put in the game. Gotta love the sheer diversity of the Kuriotates.
 
Well, look at it this way. Not only will the Maar Nasai be useful as animations for the Lamia unit, but they can be used fully as the Colubra (barbarian? shieam gate-summon?) unit ^_^


incidentally I have my own reasons for Inciting a large-scale war between the Mazatl and the Colubra. So perhaps the Colubra could find locales in either the Cualli or the Bezeri, if the barbarians or the planar gates don't want them.

I would say a Gate summon.

The Bezeri would have nothing to do with them... Cualli I don't think would either, but it's more debatable.
 
Back
Top Bottom