workers stop working even when theres lots of work to do - i will have tons of unimproved tiles from freshly conquered territory - farmable, cottage-able, etc and find 8 workers lounging in my capitol city -- (now being from new orleans i know this reflects reality - but this is a fantasy game ) - also if my magic users are running around converting deserts to plains the damn overpaid workers wont get off their lazy asses to farm them - i find the workers will improve an unimproved resource tile (like build a quarry on new marble) but they won't for example replace a watermill built on that marble - the reason this gets to be a pain is that in an endgame with so much else to do one has to individually click on each worker and send him to the space and tell him what to do