OK, I hope I'm not just repeating already reported issues. I've thrashed the life at out of FFH2 now on a few of the civs and noticed a couple of things I don't know if they have been reported yet:
The Holy City for the Cult of the Dragon gives not benefit, yet the civpedia states +2 science. It looks like, since you can't adopt COTD as a state religion, you get no stately bouns. - playing the Sheaim
If you unfortunately build a city, on what is later found out to be a mana node, you have no way of building the node and basically "lose" the resource.
If your got open border agreements with the Doviello, you can't attack animals in thier terriorty, and I had been chasing down that bear for ages!
Is there a way to have 1 less civ than normal in a game without starting a Custom Game. If I set up a custom game I can't select any of the non-human-playable civs even when they are assigned to AI and I always like seeing that cheery Infernal leader pop up and say hello.
Grigori seem highly handicapped with their adventures making up for the loss of religion. First, an adventurer can only upgrade to a buildable unit (They're adventurers, surely they're are better than normal tech level) and as long as there is enough barbarians, you end up with units with the same amount of XP, so there is nothing to differenciant my adventurers to my normal units.
Thats it for now, I'm impressed with the general stability. I've worked on software packages shakier than this, on those have been released on the market!!! Brilliant, !que rico!