Sorry for the short report but it's final exam time for me so I don't have much time
Turn 287 - SM is in.
Turn 288 - Liberalism is completed. I take biology and change our build to the national park. We are health capped with our city so it is worth far more than the Moai.
How often do you see this on emperor?
Turn 297 - astronomy is finished. I finished the NP at some point before this but I forgot to take note of when... and I can't open the game log
Anyways, we are ready to start taking the war to the AI. They don't have astronomy but Joao can send troops on his caravels so be careful. I wouldn't worry too much about the gold situation - we will be razing enough cities to fill our treasury once we get started. Plus, a grocer will only add about 4 gpt.
Techs:
Even though Pacal is far away, I think he should be our first target. He has the best teching ability. I think Hammurabi has overexpanded as he has lots of land but is not teching very well.
I have set research to steel to get IW. Then we will probably want military science so that we can field some grenadiers and actually start doing some damage. Then tech rifles after that. The AI generally doesn't go for rifles very fast so we will have grenadiers/cannons vs. LB for quite some time.
Oh and don't build any roads near the forest NE of the marble. The chances of a forest regrowth will increase if we don't road the adjacent tiles. However, we will want to put a preserve in that forest eventually to increase our chances of regrowth. I have built an extra worker to speed up the worker tasks. It was only 1 turn of hammers and I figured having the free specialists sooner will be worth more.
We may also want to consider adopting free religion at some point. We will start building a military soon so pacifism will become a serious liability. Plus we get a free 10% research bonus with free religion. I left this for the team to decide though.