pre-release info Game Mechanic Discussion: Independent Peoples/City-States

pre-release info
However you are right we don’t know (also that Shawnee stream was in Exploration age…it could be Stone Heads is the Exploration era Cultural IP improvement…and the Shawnee have the American graphics for it (olmec)…Hawaiian building them would probably look like Easter Island…not sure of others.
America could have the Olmec-style Heads, Europe could have henges in earth, wood or stone, or Dolmens in various arrangements, Maumbury Rings, Carnac stone lines, Cromlech stone monuments. Central Asia had Tumulus monuments and the Mongolian 'deer stones'.

There are also several 'Wonders' from pre/proto-history that could be adopted:​

Gobekli Tepe monuments in Anatolia
Tarxian Complex on Malta
Newgrange in Ireland
Rujm-i-Hiri (Tumulus of the Wild Cat) in Syria
Dolmens of the North Caucasus
Silbury Hill in England
Uffington White Horse in England

Each of these is pretty distinctive, and with the Olmec carvings and generic Carnac and Cromlech and Henge arrangements, would provide enough variety for just about every region to have a graphically-distinct Antiquity Cultural IP Improvement.
 
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Jumbopixel was commenting on the the city-states and he said when he played the permanent levy feature was ridiculously overpowered. Which is exactly what I would expect.
Well, since it most likely cost you influence, that means you forgo its other uses. Buying ressources or getting cultural deals is also rather nice.

Also you have to take into account support during wars, which cost a hefty amount of influence...
 
Do we know if suzerain bonus options are restricted by city-state type (ie scientific, cultural, militaristic, etc) or if any bonus can be chosen for any city-state in that Age?
 
Do we know if suzerain bonus options are restricted by city-state type (ie scientific, cultural, militaristic, etc) or if any bonus can be chosen for any city-state in that Age?
"Know" is a strong word, but the screenshots from the short suggest with their way of ordering that the available bonuses depend on the type of city state and age.
 
A question: can independent people/city-states conquer other cities? If they can, do they keep them or destroy them?
 
So in Quill18's Hatshepsut playthrough, I spotted Chan Chan (Chimu), Nukuleka (Tonga), Anuradhapura (Sinhalese aka Sri Lanka), and Xiongnu (I forgot their settlement name). There's also Mesa Verde (Puebloans), Shengle (Xianbei).

I'm eventually gonna create a new thread to compile a list of the various independent peoples and could use your help.
 
So in Quill18's Hatshepsut playthrough, I spotted Chan Chan (Chimu), Nukuleka (Tonga), Anuradhapura (Sinhalese aka Sri Lanka), and Xiongnu (I forgot their settlement name). There's also Mesa Verde (Puebloans), Shengle (Xianbei).

I'm eventually gonna create a new thread to compile a list of the various independent peoples and could use your help.
I’ve added several IPs with their types if known to the Civ Wiki post to help: Link
 
Now that we've seen that the game includes a lot of Independent Peoples/City-States, I wonder if each and everyone one of them will have unique attributes or improvements. That was the case in Civ6, were each City-State provided different kinds of bonuses related to their historical culture.

It worries me that that might not end up being the case in Civ7, due to the massive amount of IP/City-States. It'd be sad that they end up being just generic "Free Cities" with no unique bonuses and just different from each other because of a city name.
 
Now that we've seen that the game includes a lot of Independent Peoples/City-States, I wonder if each and everyone one of them will have unique attributes or improvements. That was the case in Civ6, were each City-State provided different kinds of bonuses related to their historical culture.

It worries me that that might not end up being the case in Civ7, due to the massive amount of IP/City-States. It'd be sad that they end up being just generic "Free Cities" with no unique bonuses and just different from each other because of a city name.
I think it was confirmed long ago that they aren't unique. Each CS of the same type per Age offers the same potential bonuses. They differ in name, and somewhat in appearance: each type has a different look per era and region.

It's better and worse than civ VI and V. One one hand, lack of uniques is disappointing. On the other hand, none of them is useless for the strategy that you are going for in a specific game (although the basic CS perks in VI were always useful as well, just not all suzerain bonuses).
 
I think that's fine for now. There's enough to think about right now with all of the resources doing something different.
 
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