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[GS] Gathering Storm Unique Infrastructure Elimination Thread

Discussion in 'Civ6 - General Discussions' started by Krajzen, Sep 20, 2019.

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  1. Weraptor

    Weraptor King

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    14. Germany - Hansa [21] (20+1) This steamrolls the opposition with adjacent Commercial Hubs, resources and green districts.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [14]
    24. Korea - Seowon [12]
    26. Mali - Suguba [18] (21-3) Decent, but without context of Mali it isn't that much better apart from the reduced cost.
    34. Persia - Pairidaeza [6]
    38. Russia - Lavra [27]
     
  2. kaspergm

    kaspergm Deity

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    14. Germany - Hansa [21]
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [14]
    24. Korea - Seowon [13] (12+1) May or may not be the best infrastructure, but surely is top 5 just for being a half-price campus with guaranteed good (if not amazing) adjacency bonus.
    26. Mali - Suguba [18]
    34. Persia - Pairidaeza [3] (6-3) Not sure why this is still around, seems underwhelming compared to the rest to me.
    38. Russia - Lavra [27]
     
  3. Architect

    Architect Prince

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    14. Germany - Hansa [22] - (21 + 1) I love high production mid game. I don't enjoy fast victories and I like building things.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [14]
    24. Korea - Seowon [10] (13 - 3) Its better than the pairidaeza, kampung, or suguba but since everyone is campaigning for it then I have to downvote it because its malus does make it worse than the hansa, acropolis, and lavra.
    6. Mali - Suguba [18]
    34. Persia - Pairidaeza [3]
    38. Russia - Lavra [27]
     
  4. lotrmith

    lotrmith King

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    14. Germany - Hansa [22]
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [14]
    24. Korea - Seowon [11] 10 + 1 A necessary malus because this district is so strong. Also the easiest to work around. Downvotes for maluses need first to consider MALI. You can't buy wonders or early districts so the production malus hurts way more than a guaranteed +4 science 'malus'.
    6. Mali - Suguba [18]
    34. Persia - Pairidaeza [ELIMINATED] 3 - 0 With the Terrace Farm gone this has no business being here.
    38. Russia - Lavras [27]

    Seowon>Acropolis>Lavra>Remaining

    This may be a simple but, in my opinion, reasonably accurate and guiding principal.of understanding Civ 6: You build your empire with production. You work production tiles by growing your empire with food. You then win by producing units for domination, collecting science for research (and then some focused production on space projects), building up Tourism, or spreading Religion through faith.

    With that in mind, it's sad to see the Terrace Farm out. Nothing gets your empire up and running faster.

    Lavra is strong as hell, but has muddled design (you get more GWAMs than you can use and, like the Suguba or Hanza, requires multiple districts for maximum effectiveness). It is strongest for Religious victory but that victory condition is the least-liked and, in my opinion, easiest and thus most boring (while simultaneously the most impossible if you're playing multiplayer). The true power of the Lavra, for me, is that it fuels settler spam via Monumentality, and this is also somewhat checked by the generation and proximity of tundra tiles for Dance of the Aurora.

    Acropolis is a mixed bag that both does and doesn't directly contribute to a cultural victory. The envoys are strong. The culture is undoubtedly strong. The conversion of Acropolis from a culture factory into Tourism isn't as great but it would be too strong otherwise. The key limiting factor is the hill placement next to a city center, which though not a requirement is still a big limit.

    Seowon: Nothing more consistently delivers on the most important progression resource (Science). +4 is excellent and the district is half priced. The hill, away from city center and other districts, is more freeing than it is limiting. Everyone here acting like they don't frequently buy tiles two or three out from their city to get a mountain adjacency for regular campuses. You know what's easier? Getting any one hill in any of the 30 tiles in your 2nd and 3rd ring. +4 from fissures is hard to achieve and still have good city placement, as is from reefs. You often have to use your city center which further limits placement (ie coastal + freshwater + reef, placing campus adjacent to city + reef, not as easy or nearly as common as any one hill anywhere in 30 tiles). Beats the Acropolis due to this hill *freedom*. The farm/mine bonuses are icing on the cake.
    Also keep in mind that by just going one tile out from your city center, you still have up to 5 city-adjacent tiles to clump districts... 5 if you go diagonal, 4 if cardinal).
     
    Last edited: Oct 7, 2019
  5. SammyKhalifa

    SammyKhalifa Deity

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    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [11] 14-3 the worst of the best.
    24. Korea - Seowon [11]
    6. Mali - Suguba [19] 18+1 Actually, we very specifically DON'T have to consider Mali, as the rules here are that you're supposed to view each of these in a vacuum.
    38. Russia - Lavras [27]
     
  6. lotrmith

    lotrmith King

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    You lost Germany
     
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  7. bbbt

    bbbt Deity

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    14. Germany - Hansa [22]
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8] 11-3 Mid game UI versus half priced boosted districts remaining?
    24. Korea - Seowon [12] 11+1 Yes a blunt instrument, but makes the game insanely easy if you play as Korea, and make the Korean AI one of the few potential run aways (if only they knew how to beeline victory conditions)

    6. Mali - Suguba [19]
    38. Russia - Lavras [27]
     
  8. BarbarianHunter

    BarbarianHunter King

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    14. Germany - Hansa [23] (22+1) --- Unlike the Kampung, there's some serious potential for consistent empire wide hammer leverage here.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [5] (8-3) --- Does not stack up against the competition. It's mid game and costs me builder charge for some mediocre yields I may not ever have the population to properly utilize consistently throughout the empire.
    24. Korea - Seowon [12]
    6. Mali - Suguba [19]
    38. Russia - Lavras [27]
     
  9. Francel

    Francel Warlord

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    14. Germany - Hansa [20] (23-3) - I don't see it; there are actually downsides in terms of adjacency bonuses and half price district is sort of meh at this point in making eliminations.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [6] (5+1) The Kampung is a difference maker on maps with lots of water; other civs need fisheries to get a decent yield from coast tiles without resources; if you don't have a lot of land, you probably want to put down districts on those tiles you do have, and kampungs give you flexibility to do so.
    24. Korea - Seowon [12]
    6. Mali - Suguba [19]
    38. Russia - Lavras [27]
     
  10. civviefan

    civviefan Warlord

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    14. Germany - Hansa [20]
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [7] up

    flexibility to make small island cities viable when no other civ can. Want that oil next to one tile island? Sorted.

    24. Korea - Seowon [12]
    6. Mali - Suguba [19]
    38. Russia - Lavras [24] down

    No. More. Religious artists. Creeps.
     
  11. KayAU

    KayAU King

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    14. Germany - Hansa [17] (20 - 3) Kicks in late compared to some others on the list, and Industrial Zones are just not that impactful compared to, say, Campuses. You have numerous other decent to strong sources of production in the game - in no particular order: base terrain, mines, lumber mills, forests, Encampment buildings, Aerodrome buildings, Shipyards, quarries, and of course, chopping. It's also a fact that just about anything you can get with production, can also potentially be purchased with gold or faith. Now, I love high production cities, and I love getting Great Engineers. But I can't make the argument that this is anywhere near as impactful as some of the others on the list.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [7]
    24. Korea - Seowon [13] (12 + 1) Science on the other hand, is the most important yield in the game, and is primarily gained through Campuses. A half priced Campus with a guaranteed good adjacency is nothing short of amazing.
    6. Mali - Suguba [19]
    38. Russia - Lavras [24]
     
    Last edited: Oct 7, 2019
  12. lotrmith

    lotrmith King

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    It appears you meant to upvote the Seowon?
     
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  13. KayAU

    KayAU King

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    Yes, I did, thanks. :) I have fixed my post now. I guess I should get some sleep.
     
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  14. enKage

    enKage Follower of Zoamelgustar

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    14. Germany - Hansa [17]
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8] 7+1, very spammable, someone said it comes mid-game - false, it comes early classical (corrected myself) era and you get plenty houses food and hammers. Yields that are far more valuable and important than for example faith
    24. Korea - Seowon [13]
    6. Mali - Suguba [19]
    38. Russia - Lavras [21] 24-1 the weakest left because it replaces the least useful district in the game (I think we all agree Aerodrome is not a district since noone builds it) and GWAMs make you want spam theatres prior to campuses and commercial hubs. Completely overrated as religion is usually a distraction and unless you go for the most boring religious victory, is just for era score. Competes too much with other more useful early districts and because Russia has no bonuses to growth, delayes gov plaza, campuses, commercial hubs, IZ. I think we are at the stage downvoting the same in a row is not a violation of good manners. P

    Why is Russia one of the easiest to kill on deity early? Because Russia has Lavra
     
    Last edited: Oct 7, 2019
  15. The Highwayman

    The Highwayman Prince

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    14. Germany - Hansa [14] [17-3] By far one of the most fun UI's to place, as it requires detailed planning and foresight. However, it's an industrial zone. Most civs do just fine building 1-3 throughout their entire empire. Makes lackluster cities productive, but takes a while to pay off. Good, but not top 3 material.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8]
    24. Korea - Seowon [14] [13+1] Science is always good.
    6. Mali - Suguba [19]
    38. Russia - Lavras [21]
     
  16. Troy Bruckner

    Troy Bruckner Prince

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    14. Germany - Hansa [14]
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8]
    24. Korea - Seowon 11 [14] It blows chunks. Regular campuses are usually better. It's all Korea has going for it, but it falls short of making Korea any better than the average Civ. Building a Civ though Campuses will result if a short term lead and ends up with the Korean player being able to win a science victory no earlier than 1600 AD (on Marathon) where true top tier Civs including Mali can wrap up a science victory around 1400 AD and Russia even earlier.
    6. Mali - Suguba [19]
    38. Russia - Lavras 22 [21] Lots of hate for a steamroller of a district. Must be coming from Seowon junkies. Cheap to build, 2 Great Prophet points each, 1 each to the culture GPP. Nothing else is even close. It's pretty much all Russia has going for it and it alone makes Russia into a S tier civ. You can channel your misguided love for Seowons all you want, but you are not being truthful about what is best when you vote down the Lavra.
     
  17. Lily_Lancer

    Lily_Lancer Deity

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    14. Germany - Hansa [11=14-3] Really useless. (Only beginners consider production more important than science for Civ6.)
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8]
    24. Korea - Seowon 12=11+1 What? This one is downvoted by sb. who says Korea "will not win a SV before 1600AD marathon", and consider other Civs who "win an SV around 1400" better?

    On marathon speed the proper SV time for Korea shall be at least before 1AD, I guess I'm able to do that on any map, so you can just share a map which you think is the most terrible one.

    6. Mali - Suguba [19] In fact I also wan't to downvote this one, but downvoting Hansa seems more urgent.
    38. Russia - Lavras 22
     
    Last edited: Oct 7, 2019
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  18. DogeEnricoDandolo

    DogeEnricoDandolo Prince

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    14. Germany - Hansa [12]=11+1 It's funny how this thing is this underrated. Imagine if it just gives a flat +4 Production there will be people who proclaim "OMG this thing is so broken". However, a district that can yield up to more than 10 times that number in adjacency bonus but requires some setup is considered "useless" because you can't mindlessly play a point and click and game. Production eventually is even more important than Science in a Scientific victory.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8]
    24. Korea - Seowon [9]=12-3 Nostalgia about Civ 5 where every game is a point and click game without literally no planning. It's pretty nice when I want to play chill game without having to think or pretty much do anything besides clicking end turn.
    6. Mali - Suguba [19]
    38. Russia - Lavras [22]
     
    Last edited: Oct 7, 2019
  19. Civ Chemist

    Civ Chemist Chieftain

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    14. Germany - Hansa [12] Not downvoting but wanted to point out that one of the main reasons this is so powerful, is because of the extra district slot Germany gets. If you want to win quickly, industrial zones in every city is not the way to go. But with the extra district slot Germany can kind of afford it.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8]
    24. Korea - Seowon [9]
    6. Mali - Suguba [16] (19-3): Love the Suguba. But to get the most out of these you also need to build holy sites. While the faith and gold economy is incredibly powerful, it does take away your first 2 district slots and you need pop 7 for the 3rd one. So, you are going to dominate the mid/late game and can do whatever you want but (unless going for religious victory) you are still behind on other districts that directly help your chosen victory condition.
    38. Russia - Lavra [23] (22+1): With the removal of harvest, getting a reliable strong faith economy in the early game has become so much more powerful. This thing + a classical monumentality golden age is absolutely broken and the extra era score from the Lavra helps you getting there. Then, similar to the Seowon, spamming these early on allows you to get the district discount easier on other districts. With choral music, you don’t even need to invest in theater squares until the mid/late game. Who says you have to build theater squares 2nd, just because you get those early great writers? If you are going for culture, you want to build theater squares anyway and if not just use them as scouts or sell those great works for a lot of extra gold in the early game.
     
  20. Atlas627

    Atlas627 Deity

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    14. Germany - Hansa [9] (12-3) There is never enough production in this game. Yes, even with the Hansa. Production is super important, but it isn't as crucial as it used to be. And now, normal Industrial Zones are also capable of crazy production yields. The yields just take too much production to set up, so as much as I love the Hansa it is definitely the weakest of these remaining.
    15. Greece - Acropolis [35]
    20. Indonesia - Kampung [8]
    24. Korea - Seowon [9]
    26. Mali - Suguba [16]
    38. Russia - Lavra [24] (23+1) Bonkers good. If we're talking about what is the best unique, it has to be this. This thing is so ludicrously OP. Doing better in science doesn't stop anyone else from advancing in science. Getting all the GWAMs *does* stop everyone else from using that mechanic. Crazy.
     
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