14. Germany - Hansa [22]
15. Greece - Acropolis [35]
20. Indonesia - Kampung [14]
24. Korea - Seowon [11] 10 + 1 A necessary malus because this district is so strong. Also the easiest to work around. Downvotes for maluses need first to consider MALI. You can't buy wonders or early districts so the production malus hurts way more than a guaranteed +4 science 'malus'.
6. Mali - Suguba [18]
34. Persia - Pairidaeza [ELIMINATED] 3 - 0 With the Terrace Farm gone this has no business being here.
38. Russia - Lavras [27]
Seowon>Acropolis>Lavra>Remaining
This may be a simple but, in my opinion, reasonably accurate and guiding principal.of understanding Civ 6: You build your empire with production. You work production tiles by growing your empire with food. You then win by producing units for domination, collecting science for research (and then some focused production on space projects), building up Tourism, or spreading Religion through faith.
With that in mind, it's sad to see the Terrace Farm out. Nothing gets your empire up and running faster.
Lavra is strong as hell, but has muddled design (you get more GWAMs than you can use and, like the Suguba or Hanza, requires multiple districts for maximum effectiveness). It is strongest for Religious victory but that victory condition is the least-liked and, in my opinion, easiest and thus most boring (while simultaneously the most impossible if you're playing multiplayer). The true power of the Lavra, for me, is that it fuels settler spam via Monumentality, and this is also somewhat checked by the generation and proximity of tundra tiles for Dance of the Aurora.
Acropolis is a mixed bag that both does and doesn't directly contribute to a cultural victory. The envoys are strong. The culture is undoubtedly strong. The conversion of Acropolis from a culture factory into Tourism isn't as great but it would be too strong otherwise. The key limiting factor is the hill placement next to a city center, which though not a requirement is still a big limit.
Seowon: Nothing more consistently delivers on the most important progression resource (Science). +4 is excellent and the district is half priced. The hill, away from city center and other districts, is more freeing than it is limiting. Everyone here acting like they don't frequently buy tiles two or three out from their city to get a mountain adjacency for regular campuses. You know what's easier? Getting any one hill in any of the 30 tiles in your 2nd and 3rd ring. +4 from fissures is hard to achieve and still have good city placement, as is from reefs. You often have to use your city center which further limits placement (ie coastal + freshwater + reef, placing campus adjacent to city + reef, not as easy or nearly as common as any one hill anywhere in 30 tiles). Beats the Acropolis due to this hill *freedom*. The farm/mine bonuses are icing on the cake.
Also keep in mind that by just going one tile out from your city center, you still have up to 5 city-adjacent tiles to clump districts... 5 if you go diagonal, 4 if cardinal).