Guys would you please keep on topic. Gauntlet suggestions, huh?
I would welcome any major gauntlet with Deity/Huge/raging barbs. At least I could possibly improve my QM score and we could have a manly fight with hard settings. A dom/conquest victory with industrial start would be a great fun, because due to nationalism, an rush is cheesy.
I would welcome any major gauntlet with Deity/Huge/raging barbs. At least I could possibly improve my QM score and we could have a manly fight with hard settings. A dom/conquest victory with industrial start would be a great fun, because due to nationalism, an rush is cheesy.
I would welcome any major gauntlet with Deity/Huge/raging barbs. At least I could possibly improve my QM score and we could have a manly fight with hard settings. A dom/conquest victory with industrial start would be a great fun, because due to nationalism, an rush is cheesy.
I stand by my suggestion that Quick speed will be the hardest over all.
How about we put something like that in the IX challenge. We have had a few G-majors we only 1 person plays it. Deity/Huge of any kind sounds like asking for another one.
I was looking at the following Ad Hoc query and was surprised to see nothing but cheese (yes I am in there, from a previous gauntlet!):
Let's remedy that!
Settings:
- Victory Condition: Space Colony (though all victory conditions must be enabled)
- Difficulty: Deity
- Starting Era: Ancient
- Map Size: Standard
- Map Type: Pangaea
- Speed: Normal
- Required: No Tribal Villages, No Random Events
- Must not be checked: Permanent Alliances, OCC, no barbarians
- Civ: Viking
- Opponents: Any
- Version: 3.19.003
I now feel my suggestion needs explanation since I don't care for the direction the thread has gone.
The above suggestion conforms to the typical game settings used in the S & T forum. Space games also use the most complete set of tools a player has. There was a lot of interest Snaaty's and Tachy's S & T games. I believe there is a new (late) generation of players trying to master deity games. I hope this game will attract deity HoFers like Kaitzilla, Wastin' Time, STW, Tachy, Kovacsflo and some S & T players; I also hope it will attract Space Colony gurus like bcool and Iggynmar. It will also coincide with the end of the SGOTM.
The settings are such that no nerfing can be done (other than map regeneration, which can't be avoided in HoF games.)
The key phrase in kovacsflo's suggestion, quoted above, is QM score and that is maximized by selecting Deity, Huge and Raging Barbarians. I don't believe he really cares what the other settings are.
MeInTeam, no doubt you are correct that Raging Barbarians are harder to deal with on Marathon speed.
However, I believe that most any Marathon game is easy to win (player SoDs have plenty of time to capture dozens of cities without the need for unit upgrades due to the extremely slow speed), unless the start provides really poor land and resources.
I stand by my suggestion that Quick speed will be the hardest over all. Obviously, the Raging Barbarians setting won't provide much additional challenge.
Sun Tzu Wu
Because of this very different philosophy over the goodness of the starting BFC, there will never be much more that a minor amount of cross-over between S&T and the HoF.
there will never be much more that a minor amount of cross-over between S&T and the HoF.
I do think each time we start a gauntlet or definitely a challenge series that it should be cross-posted in S&T.
I agree with all this, more publicity is a good idea.I think what you're saying only applies to some of the S&T and that crossover is more viable than you imply. .....
I do think each time we start a gauntlet or definitely a challenge series that it should be cross-posted in S&T. I think we could potentially drum up more interest in HoF if we somehow got some game summaries going like on S&T (should be fine if one doesn't share saves). I would actually like to see summaries posted along those lines in the challenger threads themselves; it would add a lot to the discussion although there WOULD be some small incentive to hide one's "strategy" in hopes of winning.
I suppurt this proposition.
I'd be glad though, if it'd become a minor Gauntlet though, because this actually is already "Deity-Hardmode" , and I'd prefer Incans to be excluded, though that is a personal whish, as then, it'd count towards EQM, which doesn't really matter anyway, because the game won't be competitive with any other games anyhow.
S
Victory Condition: Conquest
Difficulty Level: Deity
Civ: Any (as usual by default, Inca may not be used as the Player Civ)
AIs: Any
Required Options: Always War, No Tribal Villages, No Events, No Vassals
Game Speed: Marathon
Map: Pangaea
Options that Must Not Be Checked: none