1796 AD: Capture Tiwanaku, Hippo, Leptis Minor.
Max town limit is reached.
1798 AD: Carthage, Thiveste, Leptis Magna, Utica, Vilcamba, Isen, Machu Picchu.
Lower science to 50 med in 1
Up to 5730 gold BTW and a Roman border is in sight far to the West. Sent units to Babylon to get us more towns.
IBT: Lose a Cavalry and a Pike in a stack. This is lost 2 and 3 I believe.
1800 AD: Vinho Verde Abandoned. Too close to other town and I am at the town limit.
Capture Ur, Ollyantambo (renamed Tambo), Bad-Tibra, Ur, Kua, Cuzco, Ica, Sabratha
The Carthaginians are Destroyed.
Killed 3 civs this turn: Carthage, Dutch, Egypt.
Two civs remain that I own cities of:
Incas have seven cities, Sumeria has three cities.
Other civs in the East are:
Iroquois: 18 cities, Portugal: 4 Cities, Mongols: 27 Cities, Mayans: 13 Cities, and (probably) Vikings: 3 Cities.
IBT: Largish numbers of Roman Rifles going by (My 3 Armies which has found Roman Territory and are pretty far from home). Looks like ThERat will get to fight the Romans again. On the plus side we have Artillery units that are doing nothing because there is not enough units to red-line. Those extra units will be useful when the rifles come.
1802 AD:
Capture Lagash, Anshan, and Der.
The Glorious Sumerians are Destroyed
Raze a small Iroquois town.
Inca: Capture Andahuaylas (renamed Andies and is Capitol), Huamanga (Hummang), Vitcos, Arequippa, Corihuayrachina (Corey), Naska
BTW, the fact that Incans and Iroquois and Portugal are so close together and Incans and Iroquois are so close to the same shade of Purple is annoying. You get borders where both sides are nearly the same shade of purple.
I purposefully go and kill Portuguese units before determining if I can take out their last city (which would remove all the units). Leader fishing at its finest. Get a leader which becomes an Army
Capture Juli - Incans are not destroyed. Lovely - they must have a boat with a settler.
Scientific Method in 6 prebuild in 7. We will have overflow and may want to swap the build once we get the tech to save a turn. We only need 600 shields and it will have nearly 1000.
Iroquois are pretty much the only civ on our eastern border now.
We are next to a roman town - size 19.
IBT: Tried to fortify our boats to get some Korean boat losses, but we lose all 4 defense 2 boats to defense 2 attacks.
We declare war on Persia because Rome had a Mutual Protection Pact. I guess that means we met them? Or maybe we declare without ever meeting them? I don't know. What happens if you don't have communication with 1/2 of a MPP that you set off?
1804 AD:
Capture St Regis, Caughnawaga (Caga), Tyendenaga (Tyend), Cattaraugus, Grand River, Niagra Falls, Allegheny, Centralia
IBT: Rome is a war with someone. Maybe we won't see all those Rifles??
Iroquois an Mongols seem at war. The Mongols couldn't reach us before, but now will be able to I see a lot of Cavalry coming our way. It may be interesting. BTW, that could be the issue with the Celts. They just can't reach us (and maybe other civs?) due to ROP issues.
1806 AD:
Capture Salamanca, Oil Springs. The rest of the Iroquois are behind the mountains.
My three Cav Armies in Roman lands raze Veii for 1158 gold. (Edit: They had around 24k at the time)
The Mongols will be a tougher opponent as they have Rifles. So far all the civs we have been fighting have been guarded by Pikes and Muskets, which is one reason they fell so easily. Also they had no Cavalry.
I sank an Incan Caravel, but still don't see the end of the Incans. Decide to replace all the largest Incan towns with our own settlers. Means I need to build more. How annoying. Now I need more settlers
Hmm... Sci Method is in 3 turns. Some AI may have gotten it or our economy grew enough to reduce a turn.
IBT: Looks like it is Rome an France who are fighting.
Allegheny and Mauch Chunk Depose us.
1808 AD: Capture Muscat.
Babylons have been Destroyed
Capture back Allegheny and Mauch Chuck. Actually the Allegheny flip is a bit of a blessing as I can now freely put units in the city.
Iroquois: Capture Lagos and Sagres.
Mongol: Capture Tonawanda
I was wrong about the Vikings being in the East - It is China which looks the same color (or it could be both) I meet a chinese unit. We may get a Chinese rush as I suspect they were also blocked by the Iroquios.
I should be able to break out onto the other side of the Mountain range. Note this mountain range is huge - it is the same mountain range we broke past before - it connects the continent both North to South and continues to connect East to West - 4 squares thick in most places.
IBT: Mongol, Chinese, and Roman units are in range for the first time.
1810 AD: Kill a bunch of Mongols in the hills. There is one stack still needing to be dealt with.
Iroqois: Capture Guimare (renamed to Jungleville), Gandesetatiagon, Chondote
The Iroquois have been destroyed
Portugal: Capture Emerita, Oporto, Lisbon, Coimbra
Portugal has been destroyed
Mongol: Capture Oka, Akwense, Uliastay
Notes:
Destroyed Netherlands, Egypt, Carthage, Sumeria, Babylon, Iroquois, Portugal
Incans remain alive. They had no cities (checked on diplo screen before attacking last city), but might have one by now. We do not border them.
The border to the East is definitely shorter and will continue to shrink.
It appears if there are 3 civilizations to the east left:
Mongols with 24 cities (guarded by Rifles)
Mayans with 13 cities (guarded by Pikes or Muskets (based on tech known))
China with 14 cities (guarded by Rifles (based on tech known).
I suspect ThERat can kill those civs if he plays 10 turns.
I got 6 leaders total. Not sure I wrote them all down. For the latter turns there weren't enough enemies to kill to get leader chances.
We are Razing Roman Lands for cash as ThERat suggested - Our armies are almost healed and should be good to go next turn.
Expect Korean Cavalry I saw some heading our way.
One of the last things I did was try to go through all the cities and make sure at least one unit was in every city with resistance. Note that some cities captured this turn may have (only) armies in them.
I also tried to go through the map and make sure nothing was exposed that could be attacked (I do this every round).
Some MM is toward engineers. We could get more scientists next turn after we get Sci Meth.
We should have plenty of shields for TOE. You may want to switch to TOE the same turn we get Sci Method to save us a turn. Palace build has 4 turns left in wonder city.
Korean boats are a real pain in the behind. Korea must have at least 30 of them and we can't reach most with our Artillery. Expect annoying bombardment.
Two screen shots of the new front line:
A picture of our progress for this turn in terms of land:
The 1810 AD save